Update, once again.
ADDITIONSMISChttp://www.tesnexus.com/downloads/file.php?id=27144 by
CliffwormsPart of the http://www.gamesas.com/bgsforums/index.php?showtopic=1038866&hl=
Replaces Oblivion's races and classes' descriptions to fit those found in Daggerfall, which were more oriented toward roleplaying. Also adds two new classes: the Burglar and the Ranger.
http://www.tesnexus.com/downloads/file.php?id=27147 by
CliffwormsPart of the http://www.gamesas.com/bgsforums/index.php?showtopic=1038866&hl=
Replaces the shopkeeper's schedules with the ones found in Daggerfall. Now, each merchant type has his/her own schedule. For example, General Stores are opened from 6am to 11pm while clothing stores open at 10am and close at 18pm.
http://www.tesnexus.com/downloads/file.php?id=27145 by
CliffwormsPart of the http://www.gamesas.com/bgsforums/index.php?showtopic=1038866&hl=
Adds Daggerfall's informative messages that show up when getting close to a dungeon. These messages inform you about how your character feels, what he hears or what he notices around the dungeon's entrance.
http://www.tesnexus.com/downloads/file.php?id=27148 by
CliffwormsPart of the http://www.gamesas.com/bgsforums/index.php?showtopic=1038866&hl=
Adds many features found in Daggerfall's dialog system. Ask citizens for city directions, regional information and ask them what they know of Cyrodiil's various factions. You can also pay a scout to know the locations of cities, settlements and landmarks.
LYCANTHROPY/VAMPIRISMhttp://www.tesnexus.com/downloads/file.php?id=18823by
Lord_GallantMakes Vampirism work like how it was in Daggerfall by adding vampire clans with their special abilities and other tweaks such as being weaker when you do not feed (Instead of gaining strength in default Oblivion)
Utilitieshttp://www.tesnexus.com/downloads/file.php?id=20516 by
Arthmoor, Random007, Wrinkly Ninja, Pacific Morrowind, Vacuity and ZiggyXA simple and must-havce "one-click" program for users to quickly optimise and avoid detrimental conflicts in their Oblivion mod load-order. Supports over 8000 mods and counting.
Requires http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en
Modder's ResourcesCreatureshttp://www.tesnexus.com/downloads/file.php?id=26609 and
http://www.tesnexus.com/downloads/file.php?id=26647By Dominick CryomondeAdd variety to the skeletons encountered.
Furnishinghttp://www.tesnexus.com/downloads/file.php?id=26645 and
http://www.tesnexus.com/downloads/file.php?id=26327By Dominick CryomondeAdd a bit of variety in the skulls that fill your Daggerfallesque dungeons.
http://tesnexus.com/downloads/file.php?id=27178By JDFan and Pacific MorrowindFill your vampiric crypts with their own skulls.
http://www.tesnexus.com/downloads/file.php?id=27245By Hel BorneLumber pile can be useful for furnishing the roads of woodland villages.
http://www.tesnexus.com/downloads/file.php?id=27150By OmegacronUseful if used as a container and placed in Weapon Smiths/Armor Smiths' shops.
UPDATEShttp://www.tesnexus.com/downloads/file.php?id=16360 has been updated to
version 3.3 on
September 15th (Compatiblity Patches for Lost Spire has been updated, and One Magic Stop Shop has been added)
http://tesnexus.com/downloads/file.php?id=26219 has been updated to
version 1.06 on
September 24thhttp://www.tesnexus.com/downloads/file.php?id=21104 has been updated to
version 1.72 on
September 26thhttp://theelderscrolls.info/?go=dlfile&fileid=215 has been updated to
version 10.52 on
September 13thhttp://www.tesnexus.com/downloads/file.php?id=5977 has been updated to
version 1.96c on
September 15th