Blender modeling/uv help

Post » Fri May 13, 2011 7:31 pm

Hey all i know i havent been active in a while but a masive programing job came up, but its over now and i forgot everything about modeling and importing it into fallout. So im watching and following Artistens video. Im up to 23:50 mins the bit how he unwraps his meshes uv map. Here is my question. My uv map looks similar but the meshes base looks like uo(unidentified object) :). Is it because i modeled mine the same/ but looks a bit different. Thanks Persidon
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Scarlet Devil
 
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Post » Fri May 13, 2011 2:04 pm

You mesh looks exactly how you modeled it. so if the mesh looks different then you modeled it different. Simple as that.
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Mandy Muir
 
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Post » Fri May 13, 2011 5:41 pm

ok so the uv map looks like the mesh. stupid question lol
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jesse villaneda
 
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