NifSkope Mesh Issues

Post » Fri May 13, 2011 7:13 pm

I updated all my modding programs so I can get cracking at Fallout 3. I loaded the Fallout 3 meshes up on NifSkope but when they showed up they didn't have a NiTexturingProperty. I tried reloading the meshes through the BSA Unpacker but that did not work at all. I checked back to my Oblivion files and they all seemed to have the NiTexturingProperty. I'm not entirely sure what is going on, but I figure someone here might. Any ideas guys?
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Fri May 13, 2011 9:33 pm

I forgot to mention that NO texture block is showing up at all, not just the one I mentioned in the above post.
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Fri May 13, 2011 11:53 am

Inside of meshes attached to nitristrips and nitrishapes you will find BSShaderPPLightingProperty blocks. Attached to these blocks are BSShaderTextureSet blocks. If you select a BSShaderTextureSet then in the block details window you will see (once you expand the basic texture block) six slots for six different types of textures.

The first is for the color map. The second is for the normal map. The rest are optional and are for things like environment maps, diffuse maps, specular maps, glow maps, etc. You can get a break down in Artisen's tutorial which is stickied in the GECK forum.

And PLEASE don't post random stuff here that doesn't have anything to do with the game. This is a forum for hardware and software issues with the game, not with the geck, even more not with third party utilities like nifskope that aren't even created by bethesda. Post geck, nifskope, and any other questions that deal with the creation of modded content in the GECK forum or some other appropriate place. Post problems about crashes due to mod conflicts in the mods forum. And post issues with running the vanilla game in this forum.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Fri May 13, 2011 11:01 pm

And PLEASE don't post random stuff here that doesn't have anything to do with the game. This is a forum for hardware and software issues with the game, not with the geck, even more not with third party utilities like nifskope that aren't even created by bethesda. Post geck, nifskope, and any other questions that deal with the creation of modded content in the GECK forum or some other appropriate place. Post problems about crashes due to mod conflicts in the mods forum. And post issues with running the vanilla game in this forum.


I noticed that and asked a moderator to move it, my bad. :unsure:
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Fri May 13, 2011 12:45 pm

I'm gonna need to show what I am talking about with a picture, this is really weird. It looks as though the mesh is missing a ton of blocks. It does not seem to be NifSkope since i downloaded 4 different versions of the program and all the same results so I am leaning towards blaming the BSA Unpacker, but I have no idea.

http://i388.photobucket.com/albums/oo321/mrdoom24/NifSkope.jpg
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Fri May 13, 2011 1:56 pm

Did you read what Compulsion said above? No disrespect meant, but I also looked at the 'gatlinglasergo.nif' in nifskope and easily found the attached textures in the NIF.

For example, the gun texture is here:
>0 BSFadeNode >9 NiTriStrips >10 BSShaderPPLightingProperty >11 BSShaderTetureSet
Make sure you are looking at the block details of the 'BSShaderTetureSet' and you will see all the textures that are assigned to the NIF.

That said, FO3 has objects called 'Texture Sets' that you can use to retexture NIFs without making a copy of the NIF and changing the texture in the NIF. So, there is no need to copy NIFs anymore like we had to do in Oblivion. There are tutorials pinned at the top of the GECK forum.

Here is a picture example I have of a soda bottle:
http://i97.photobucket.com/albums/l237/WillieSea/FO3TexturePaths.jpg
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Fri May 13, 2011 5:40 pm

Ohhhh alright I see now, thanks for the help guys, it's been too long. :celebration:
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Fri May 13, 2011 11:28 pm

The first is for the color map. The second is for the normal map. The rest are optional and are for things like environment maps, diffuse maps,

diffuse map = color map.

I'm gonna need to show what I am talking about with a picture, this is really weird. It looks as though the mesh is missing a ton of blocks. It does not seem to be NifSkope since i downloaded 4 different versions of the program and all the same results so I am leaning towards blaming the BSA Unpacker, but I have no idea.

http://i388.photobucket.com/albums/oo321/mrdoom24/NifSkope.jpg

looks fine to me. you might want to drag the name to the right a bit, so you can see the node names better
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm


Return to Fallout 3