Please for the love of god, tell me how to work Niksope.

Post » Fri May 13, 2011 9:41 pm

I've tried several Nifskope tutorials because I've been trying to make weapons for FO3 using Blender. Now, I'm 100% capable in Blender (for simple stuff) and the GECK, I've been using both since Oblivion came out, but after like 5 years or whatever it's been, I have never been able to successfully get a melee weapon from Blender, into Nifskope, then into the GECK, and have it work in-game. I can get world models to work fine, it's when it comes to first person that things are getting screwy, and I'm sure it's just something with how I'm exporting the .nif or with how I'm copying the branches from the exported .nif into a copy of one of the game's various melee .nifs. Please, if someone could either link a bunch of tutorials, or write it out for me, I'll try whatever you give me, I just want to be able to finally succeed at something I've been failing at for FIVE YEARS. Thanks for reading. :confused:
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Georgia Fullalove
 
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Post » Fri May 13, 2011 3:04 pm

Take a look at my Blender/GIMP tutorial, it is actually an end-to-end modelling tutorial that will show you the basics of Nifskope, FOMM, Blender, GIMP and a little GECK. Most importantly, it will show you the basics of how Nifskope stores textures, how NiTriStrips work and the basics of collision. If you follow the tutorial end-to-end, you can make or modify your first model.

Let me know if you have any questions, and you will find links in the tutorial to several Nifskope sites and helper areas.

Cheers,

Miax
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Damien Mulvenna
 
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Post » Fri May 13, 2011 11:33 am

Will give it a shot and post back here once I'm done, the video tutorial you mention in the download is the one I tried a couple times, hopefully I'll have more luck with your version. Thanks! :)
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LijLuva
 
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Post » Fri May 13, 2011 6:57 pm

if you export correctly from blender, there shouldn't be a lot to do in nifskope for a melee weapon. you probably just have to add a NiStringExtraData node, change the name to Prn and the string data to Weapon. I think blender is capable of exporting everything else set up off the bat.
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Mimi BC
 
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Post » Fri May 13, 2011 8:03 pm

@Miaximus, I get an error when trying to export from blender using your settings, could it be because I was editing an object that already had a collision mesh? I didn't add as second one, I simply re-scaled the pre existing one, as that was all that was necessary. Any ideas?

The error is a python script one, something about float division by zero.


@Ghogiel, I so wish that was true, lol, because it sure doesn't seem simple to me, which is really frustrating because it can't be that hard if so many people are out there making much more complex things than melee weapons, that and the fact that I usually learn my way around new software quickly and without help, make this whole Nifskope process unimaginably agonizing for me.
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Auguste Bartholdi
 
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Post » Fri May 13, 2011 10:41 pm

Just saying, if you can get through export, then you are 98% done.

The only thing I imagine you can't setup before export, would be adding a NiExtraDataNode. and perhaps flicking something in the BSX flag. but really beyond that, I can't see what else you'd need to do. If anything else it would be really minor and take 5 secs.

and you said you exported a static. Which is idenical to a weapon, except the Extradata and different collision(which you can export from Blender)

And do not copy stuff over other vanilla assets. there is no need to do so.
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Unstoppable Judge
 
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Post » Sat May 14, 2011 2:20 am

Just saying, if you can get through export, then you are 98% done.

The only thing I imagine you can't setup before export, would be adding a NiExtraDataNode. and perhaps flicking something in the BSX flag. but really beyond that, I can't see what else you'd need to do. If anything else it would be really minor and take 5 secs.

and you said you exported a static. Which is idenical to a weapon, except the Extradata and different collision(which you can export from Blender)

And do not copy stuff over other vanilla assets. there is no need to do so.


Mmm, I managed once, now I keep getting errors when I try and export, even if I import a vanilla .nif, do nothing to it, select all, and then export with the settings called for in Miax's tutorial. Grrr. And now my time is up and I have to leave my modding rig until Sunday, dammit.
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Richard
 
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Post » Fri May 13, 2011 10:08 pm

What errors are you getting? There must be something else wrong, perhaps the Nifscripts version? I use Blender every day to import/export files, so it has to be something simple.

Can you take screenshots of what you see and of your settings?

Miax
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ashleigh bryden
 
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Post » Sat May 14, 2011 2:14 am

What errors are you getting? There must be something else wrong, perhaps the Nifscripts version? I use Blender every day to import/export files, so it has to be something simple.

Can you take screenshots of what you see and of your settings?

Miax


Stuck on my none-modding rig until Saturday, unfortunately, thanks for all the help so far, I'll post back here when I'm at it again with a picture of what's going on. Again, thanks!
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HARDHEAD
 
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