TES V Ideas and Suggestions # 171

Post » Fri May 13, 2011 11:43 pm

I know it's been said before but I am still going to reiterate it until BGS gets the hint ( they didn't get it for Fallout 3):

No quest arrow. Remove it or make it optional. It kills exploration and allows the player to rush through the game just by following an arrow everywhere. No thinking required.

Bring back levitation. I seriously almost returned the game (360 version then) when I found out it didn't have levitation. It was even written out of existence if you listen to the NPC's or read Infernal City. What the [censored] Beth? I am disappoint.

What he said.
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Rachel Tyson
 
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Post » Fri May 13, 2011 1:52 pm

I'd be fine with making the quest arrow optional, because, while i'd like the challenge at first, some days, heck most days, i don't want to have to think, i just wanna find the baddy and kick his ass, im not that great of a video game player, i love playing but i admit im not very good at most games, i dont strategize, plan ahead, or any of that, i just play because to me its not about winning with the highest possible score, its about playing the game, getting rid of the quest arrow would make it so i get a lot more frustrated and that just ruins the point of the game, its supposed to be a release, not an addition to your stress. I know you hardcoe players think they should make this as hard as possible but seriously? if you want to have to drink/eat, only carry a certain limit of stuff, have to rest, why dont you go on some backpacking trip through the woods. Let me have my release.
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Destinyscharm
 
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Post » Fri May 13, 2011 5:47 pm

I'd be fine with making the quest arrow optional, because, while i'd like the challenge at first, some days, heck most days, i don't want to have to think, i just wanna find the baddy and kick his ass, im not that great of a video game player, i love playing but i admit im not very good at most games, i dont strategize, plan ahead, or any of that, i just play because to me its not about winning with the highest possible score, its about playing the game, getting rid of the quest arrow would make it so i get a lot more frustrated and that just ruins the point of the game, its supposed to be a release, not an addition to your stress. I know you hardcoe players think they should make this as hard as possible but seriously? if you want to have to drink/eat, only carry a certain limit of stuff, have to rest, why dont you go on some backpacking trip through the woods. Let me have my release.

You do realise no quest marker = better instructions? You should have no problem finding things without it. Most of Morrowind's quests where simple to find. There was, I think, only the Dwemer Puzzle box that was hard to find, and I doubt Bethesda would make the same mistake twice. You don't see people wanting AI removed because it bugged in Oblivion, do you?

(A lot of hard to find things in Morrowind where meant to be hard to find, e.g. Cavern of the Incarnate)
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Ronald
 
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Post » Fri May 13, 2011 2:07 pm

I know it's been said before but I am still going to reiterate it until BGS gets the hint ( they didn't get it for Fallout 3):

No quest arrow. Remove it or make it optional. It kills exploration and allows the player to rush through the game just by following an arrow everywhere. No thinking required.

Bring back levitation. I seriously almost returned the game (360 version then) when I found out it didn't have levitation. It was even written out of existence if you listen to the NPC's or read Infernal City. What the [censored] Beth? I am disappoint.

Actually... If you find out about the history of Bravil they talk about levitation. The reason they couldn't do levitation was that people would be able to hover over walls and barriers and see that the inside of the city walls from the "Tamriel Cell" perspective was actually just LOD houses. No NPCs, no collidable buildings, no sidewalks/props, nothing. That's why they couldn't do it. When you make the cities in the exterior they lag like you wouldn't believe, you get super-lag issues. Also, picture how unimmersive it would have been if you could have
Spoiler
ran right out of the Temple District during Dagon's takeover.


Or should I say "floated".

The fact of the matter is that there were too many limitations to allow levitation with cells that if you enter them from above they aren't actually what they are.

The Quest Marker keeps you from getting lost too often and looking like an idiot, yes, it can be fun sometimes and getting lost can be fun too, but I was lost in Vivec City for literally 20 minutes. Yeah, it's realistic except you can't ask a person "How the %#($ do you get out of here?!" or have them lead you out. The fact of the matter is that people in real-life would mark something on your map LONG before they'd say "Walk down the road, past the big rock, turn left three times, and jump across the ravine, duck under a giant tree trunk, and find my secret cave"

I completely understand for quests where you have to find something where you shouldn't have map-markers. If the person's never been there before, and nobody's ever pointed it out to them then you should get direction-style quests. But if you have a map, they know the general area of where it is, and everyone travels by map and compass in Cyrodiil, it makes complete sense.
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sas
 
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Post » Fri May 13, 2011 11:11 pm

You do realise no quest marker = better instructions? You should have no problem finding things without it. Most of Morrowind's quests where simple to find. There was, I think, only the Dwemer Puzzle box that was hard to find, and I doubt Bethesda would make the same mistake twice. You don't see people wanting AI removed because it bugged in Oblivion, do you?

(A lot of hard to find things in Morrowind where meant to be hard to find, e.g. Cavern of the Incarnate)


With a quest arrow, we wouldn't need to look, it would be like , "Oh, it says go here. Oh there it is." It took me forever to find that cavern and when I did I felt accomplished. With a quest arrow I don't feel like I've accomplished anything, I just went form plot point A to plot point B jrpg style (not that jrpgs are bad, I love them... just not in my ES!)
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Mr. Ray
 
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Post » Fri May 13, 2011 11:37 pm

Post limit. http://www.gamesas.com/index.php?/topic/1105916-tes-v-ideas-and-suggestions-172/
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Cheville Thompson
 
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