havok collision damage

Post » Fri May 13, 2011 9:56 pm

Like with trap damage, how does havok collision damage work? How do you change the damage and the amount it can throw people around?


http://www.tesnexus.com/downloads/file.php?id=21864, throws an invisible ball 1000kg ball to knock down (or away) NPCs. That weight is defined as such in the .nif file itself. Does weight affect damage?
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Taylah Illies
 
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Post » Sat May 14, 2011 2:19 am

I wonder if this is a question to edit invisible trap data?
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Jacob Phillips
 
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Post » Sat May 14, 2011 2:31 am

nevermind. I guess it's a trap activator without damage. (damage is done elsewhere)

Haven't tried, but the .nif file seems to control how far it pushes actors.
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Floor Punch
 
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