Bags of Holding mods?

Post » Fri May 13, 2011 11:56 pm

Im looking for a portable bag to store alchemical ingredients. And also maybe a potion case for potions, and an ammo belt, for arrows and bolts. And ofc a scroll case. Kinda like in Baldurs Gate II, liked the system.
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ChloƩ
 
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Post » Fri May 13, 2011 11:58 am

i imagine that it could be possible, like "non-existent" crates/urns/containers you carry around (so you have the same interface as if activating a container). or multiple inventory screens?
wait... you have the stuff already sorted via the tabs in your inventory (magic, apparel, weapons, ...)

as much as i liked the bags of holding in BG-series, they were a bit unrealistic ;) well, at least apart from the true bag of holding, which is magical. but the others could definitely hold too much for next to zero weight.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6907 - not quite what you had in mind i think...

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1193 - sounds interesting (don't know the mod)

well that's about anything i found (keywords: the aforementioned bags of holding, "containers", "holding", "carry", ...)
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Jeneene Hunte
 
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Post » Fri May 13, 2011 11:32 pm

Best I know is CDCooley's http://www.tesnexus.com/downloads/file.php?id=27264
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Lovingly
 
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Post » Sat May 14, 2011 2:51 am

Well its not all about weight, although one could discuss why 10 leaves weight 1kg. But what i wanted to get rid of is mainly the micromanaging of shifting all this stuff around. If overburdened, instead of throwing out one bag with "nature stuff" one has to do it for each item. Annoying. Im especially facing this problem now, since im playing with Swimming Realism mod and it requires, basically like in reality, the player to undress, aka put off the heavy armor before impersonating a fish. Quite sense making.
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MatthewJontully
 
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Post » Fri May 13, 2011 3:10 pm

In my personal but well-educated opinion, Bags of Holding are for amateurs. Real adventurers all use http://adul.net/?p=dl_mwmods_library_portable. :hehe:
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oliver klosoff
 
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Post » Fri May 13, 2011 11:23 pm

One could always carry their entire http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7563. :D





KF
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Cesar Gomez
 
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Post » Fri May 13, 2011 11:23 am

Hehehehe yes that certainly is the ultimate option. I think ill go with the portable HOUSE. i think there were some more choices, portable http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8546 or something, although it doesnt have as many dloads as the Alladins bottle (

i looked over some more bag mods and most of them have some nasty side effects, like the need to teleport to places for the bag to work, looks like there is no easy way to implement an inventory container (


edit: omg 12 rooms full of fun stuff to play. im undecided..
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Nick Swan
 
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Post » Fri May 13, 2011 2:03 pm

Hehehehe yes that certainly is the ultimate option. I think ill go with the portable HOUSE. i think there were some more choices, portable http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8546 or something, although it doesnt have as many dloads as the Alladins bottle (

i looked over some more bag mods and most of them have some nasty side effects, like the need to teleport to places for the bag to work, looks like there is no easy way to implement an inventory container (


edit: omg 12 rooms full of fun stuff to play. im undecided..


Maybe it could be done with a spell. You know, cast a spell to create a rift into which you can put items (really a container with some nice effects placed in front of the PC). Then when you get home again, you cast the spell again and retrieve your items. No idea if that's possible, if it was you wouldn't have to lug things about. Maybe you'd need a second container that exists somewhere in the gameworld at all times along with some fancy scripting.
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Calum Campbell
 
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Post » Sat May 14, 2011 12:38 am

well i believe thats the way all these mods are working, stuff has a fixed position somewhere, by walking through a door one is teleported to that location, except with containers it looks like the containing cell needs to be activated first(which is done with portable homes automatically, logically), thus the need to teleport to the bag's real location on each gameload. My guess. Im a 0.001 in modding.

What i would try is to make an item which destroys stuff, and then recreates it on demand, effectively emulating storing. Destroyer items are possible, ( Trash Compactor mod), creating items is no problem. But i dont know if an item can store information, needed to know what and how much to recreate. It could even simulate weight, by applying a burden effect.
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Agnieszka Bak
 
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Post » Fri May 13, 2011 11:22 am

well i believe thats the way all these mods are working, stuff has a fixed position somewhere, by walking through a door one is teleported to that location, except with containers it looks like the containing cell needs to be activated first(which is done with portable homes automatically, logically), thus the need to teleport to the bag's real location on each gameload. My guess. Im a 0.001 in modding.

What i would try is to make an item which destroys stuff, and then recreates it on demand, effectively emulating storing. Destroyer items are possible, ( Trash Compactor mod), creating items is no problem. But i dont know if an item can store information, needed to know what and how much to recreate. It could even simulate weight, by applying a burden effect.


What I had in mind was not that the PC went anywhere. More like, you have a container somewhere in an internal cell. When you cast the spell, you get a second container placed at the PC which has everything from the first moved into it, then when you've finished with container 2 and close it (or the spell times out if it has a timer), everything is moved back into container 1 and container 2 is banished from the gameworld. As I said, I'm not an advanced scripter so I don't know if it's possible, and the implication of these other mods (which I haven't looked at) is that it isn't. But maybe they were all made before MWSE.
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Jessica Stokes
 
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Post » Fri May 13, 2011 5:27 pm

Yeah, MWSE. Apparently there is quite a progress made in that direction with that utility. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1649 is the ingredients bag. It looks like it works by sharing inventory with a hidden companion. Or IS a hidden companion. Or something. Dont know how flawless it works but gonna test it. Then again it reduces weight to zero, a bit cheesy. Oh well. Just for the ingredients its ok i guess.


Portable homes are still a great idea though, here, http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=4813 by prrincess stomper, which are very small, just one room, and race AND class styled. Looks nice on pics too. The creator is a girl and they know about design and everything, right. Hehe. A teddy bear on a bed is a bit too much though i think!


PS. well to access that container1 the cell it is in, needs to be activated, and the cell is activated by teleporting the player to it (. I checked for a MWSE bag of holding and it still silently teleports the player on each gameload, or every 72 hours. Dont know how if the alchemic bag has this. Or the portable hole, what is it exactly, everyone is talking about it, but what is it. I dont wanna to be divided by ZERO.
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Gisela Amaya
 
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Post » Fri May 13, 2011 11:09 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=1649 is the ingredients bag. It looks like it works by sharing inventory with a hidden companion. Or IS a hidden companion. Or something. Dont know how flawless it works but gonna test it. Then again it reduces weight to zero, a bit cheesy. Oh well. Just for the ingredients its ok i guess.



I've used it for years and love it. I never had a problem with it. The weightless thing feels a bit cheap but for the organization it can't be beat.
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Marcin Tomkow
 
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