Xbox 360 mod download client?

Post » Sat May 28, 2011 9:35 am

As most of you probably know, Bethesda is releasing a mod kit, the Creation Kit, for the PC version of Skyrim. I'm not sure if what I'm about to suggest is possible, but bear with me. Do you think that Bethesda could make a way for Xbox 360/PS3 users to download mods made on the PC to the console and manage them through a Mod Manager (to turn specific mods on or off)? Tell me what you think about this and whether or not you think its possible. Again, I don't know if this could be done, I'm just curious to see what other people think about this idea.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Sat May 28, 2011 2:40 pm

You are not the first one to suggest this. It will not happen. Its too bad for us console users but it isnt going to happen. End thread.

It is a nice idea though.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sat May 28, 2011 4:13 pm

M$ would never allow that.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Sat May 28, 2011 3:46 pm

Maiq will definitely have something to say about this....<_<
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat May 28, 2011 6:33 am

Maiq will definitely have something to say about this....<_<


Haha, i sure hope so. I wonder what he would say though. :P
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sat May 28, 2011 6:49 am

Microsoft might no like it, but if Bethesda gives it the OK(though they probably won't), then Microsoft can't really do much. If it's considered part of the games experience and doesnt harm or modify the console itself, Microsoft can't do much
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Sat May 28, 2011 3:40 pm

As most of you probably know, Bethesda is releasing a mod kit, the Creation Kit, for the PC version of Skyrim. I'm not sure if what I'm about to suggest is possible, but bear with me. Do you think that Bethesda could make a way for Xbox 360/PS3 users to download mods made on the PC to the console and manage them through a Mod Manager (to turn specific mods on or off)? Tell me what you think about this and whether or not you think its possible. Again, I don't know if this could be done, I'm just curious to see what other people think about this idea.

After I read this and saw the user's name I knew when I clicked on his name the join date would be today and lo and behold this being the very first post.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sat May 28, 2011 8:39 pm

Haha, i sure hope so. I wonder what he would say though. :P


Good point :P It would be hard to write something for that
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Sat May 28, 2011 5:38 am

This is what I would do as a developer. I would give you the creation kit on a console, because that is essentially just like giving halo players forge. You can't create nvde mods or anything that would be too controversial with the creation kit alone. (watch me be proved wrong) However, I would not give you the PC mods with content from third party programs: script extenders, imported models, textures, animations, etc.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Sat May 28, 2011 5:05 am

http://www.gamesas.com/index.php?/topic/1160482-console-mod-dlc-possibility/page__st__40


How many times we have to go through this discussion?
Mods and Multiplayer maps for Halo or Far Cry 2 are different thing. Mods modify existing content, but yeah there is also mods what add new stuff like dungeos and all.


I have to say that I have nothing against having Mods on consoles but there is just some issues what makes it impossible.
Lets forget all that Sony/Microsoft preventing mods, that is something what I hope everyone knows by now.



1. First of all. Mods are not optimized for consoles, some new models have too high texture res or too many polygons. This will cause performance issues.

2. Mods tend to take a lot of space from your drive. I installed simple item mod few days ago, and it took 775Mt space from my drive. And I have currently around 40 gigs of mods
for Oblivion installed. More than average 360 hard drive can handle.

3. Conflicts tend to ruin your game experience unless you have tools like mod managers. Consoles wont have these, and you are forced to run only limited number of mods at the same time.

4. Construction Set wont just work on consoles. And it would require a lot of work for Bethesda, Sony and Microsoft to host all mods what are available for PC users to their own servers. I doubt that they will just
let people download mods from "Skyrim Nexus".


that is just some of the issues what prevent this. Not that consoles are worse option or anything. They just are not made for running third-party mods.





Read this post and end this senseless discussion please.......

User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sat May 28, 2011 3:24 pm

PC's are the Gods of consoles no?

in the sense that PC'S MAKE CONSOLES AND THEIR GAMES.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat May 28, 2011 12:00 pm

Its Sony too. Not just Microsoft. Just search google for all the legal issues and liabilities.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sat May 28, 2011 8:00 pm

The problem lies with the companies. Microsoft and Sony would never let this pass if they don't get their cut. The only reason Halo could do stuff like this, as in make maps downloadable from a online hub, was because it was Microsoft's game.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Sat May 28, 2011 11:31 am

It wont happen. But it would be awesome if it did. Like in Halo:3 and Halo:Reach. You can download created maps straight to your console.
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Sat May 28, 2011 10:40 am

The problem lies with the companies. Microsoft and Sony would never let this pass if they don't get their cut. The only reason Halo could do stuff like this, as in make maps downloadable from a online hub, was because it was Microsoft's game.

No, other games have map making tools and mods.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Sat May 28, 2011 12:49 pm

The problem lies with the companies. Microsoft and Sony would never let this pass if they don't get their cut. The only reason Halo could do stuff like this, as in make maps downloadable from a online hub, was because it was Microsoft's game.

And because Bungie manages it and made a safe, non-hackable(sort-of) game mode to do it in.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Sat May 28, 2011 3:35 pm

Actually, there is a way to do this and bypass Microsoft by creating a "download hub" separate from XBLM like Mass Effect 2 and Dragon Age: Origins.

However, I doubt they would really bother. Plus, mods for PC will not translate directly to 360
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sat May 28, 2011 6:18 pm

Actually, there is a way to do this and bypass Microsoft by creating a "download hub" separate from XBLM like Mass Effect 2 and Dragon Age: Origins.

However, I doubt they would really bother. Plus, mods for PC will not translate directly to 360

They can't "bypass" Microsoft. MS has total authority of what goes in and out of their consoles.
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat May 28, 2011 8:45 pm

It's possible, but will never happen.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Sat May 28, 2011 11:07 am

As long as they cme out with loads of DLC, and at least two expansions, I'm cool. I don't see why they couldn't ask for someone's premission to use a mod they created, and code it for the consoles, and either sell them, or give them away as DLC.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm


Return to V - Skyrim