Techy, I'm hoping you may know, but with Phal's SVN 186, I've noticed that if you use exponential fog, the sky no longer reflects in the water surface, is this possible to fix?
Edit: Oops, meant to post in the MGE thread.......
Yeah, this is better off reported in the MGE thread.
Looks like the color of the sky is the only thing getting reflected, not stars or clouds. You can check that the sky color is actually getting reflected on your end by setting a key bind to toggle the sky reflection in the Macro editor and try that in-game (water surface will get a lot more blue without the sky reflection). I don't have a quick solution at the moment - it's something that phal will need to address.
Back on topic... Here are some more pics with a greener theme, this time using MGE v3.8.2 rev-0186:
http://www.liquidanvil.com/mw/screenshots/green_turquoise_inlet.jpg / http://www.liquidanvil.com/mw/screenshots/green_vivec_sunrise.jpg / http://www.liquidanvil.com/mw/screenshots/green_underwater_sunrays.jpg / http://www.liquidanvil.com/mw/screenshots/green_ebonheart_to_vivec.jpg
http://www.liquidanvil.com/mw/screenshots/green_denizens_of_the_deep.jpg / http://www.liquidanvil.com/mw/screenshots/green_underwater_wreck.jpg
http://www.liquidanvil.com/mw/screenshots/green_hirstaang_point.jpg / http://www.liquidanvil.com/mw/screenshots/green_felsaad_coast_scuttled.jpg / http://www.liquidanvil.com/mw/screenshots/green_felsaad_bridge_over_isild.jpg
http://www.liquidanvil.com/mw/screenshots/green_frostmoth_bay.jpg / http://www.liquidanvil.com/mw/screenshots/green_frostmoth_ramparts.jpg / http://www.liquidanvil.com/mw/screenshots/green_sun_and_sail.jpg
Modded values:
static const float3 _depthcolor = _lightfactor * SunCol * float3(0.04, 0.065, 0.0525) + (2 * SkyCol + FogCol2) * float3(0.08, 0.125, 0.09);
Morrowind.ini :
UnderwaterColor=015,040,035
UnderwaterColorWeight=0.875