Elder Scrolls in 3d

Post » Sat May 28, 2011 7:56 pm

Do I have to sacrifice something in one department for another always? Can't I have a good story, a large world and awesome graphics at the same time in 3D?

It ain't just story that is taken in to consideration (though the story department still need to work on it and stop making ambiguous good and evil), there also questlines and quest path within the questline. Then there the general mechanic that make all interaction from using magic to hit something with a sword that need to be refined. Then there the AI and animation department of making the NPC a bit more natural and in some case, surreal. Setting up the basic structure from there and than debugging the whole thing to make sure the game is running fine. There is many things going on that I doubt they have no time to look into other stuff that are just for the "wow" effect like S3d or Natal.

If it isn't working for you, then it isn't working for you. But just because it isn't working for you, asking it not to be considered by devs is a little selfish, don't you think? I mean what if color blinds objected to color TV? :P

Or the deaf cannot hear the wonderful sound of ambient sound/soundtrack or the one that lost their function the of of their arms cannot play the game efficiently or blind cannot enjoy the game in general. :rolleyes:

I have to agree with vtastek on this one though. I'm a bit confused as to why many think that bethesda would have to sacrifice the story in order to enable 3d. If it's as easy to do as everyone is making it out to be, then why not include it, or at least leave it as an option? It's not like the people working on the graphical aspects of the game are also responsible for writing dialogue too.

Because time and resource need to be taken into consideration. Doing one thing would drain some portion of the resource to another. Leaving it as an "option" would only svck up resource and hope that the minor party would actually the resource, which that would seem to be very inefficient seeing that the general overall fanbase/buyers would not able to enjoy 100% of the game because 1% - 5% of the resource was use to make gimmicky features.

As was said before, 3d is the future, whether you're personally comfortable with it or not. If tesV is going to still be another year or two, it wouldn't make much sense from a marketing standpoint to release the game in 2d when every other new game will be in 3d. There's a reason theaters are able to charge so much for 3d movies, they appeal to the masses. Like it or not, this forum represents maybe 1% of the tes fanbase, and the most hardcoe at that. Everyone here is going to buy the game no matter what, it's the millions of 14 year olds out there that need convincing, and what better way to do that than with flashy graphics?

3D isn't going anywhere, but at the same time, it isn't that big in term of usage for any media. It was fad in the 80s and from the looks of it, its a fad now. As for Marketing Standpoint, Bethesda already trump that with being the only RPG sandbox that offer what it offer compares to the other company. They do not have to worry so much on competition and they do not have to go gimmick in the process. As for the Forum being 1% of the fanbase, it may or may not be true (I view a good 10%-17%) but seeing this thread, I view only 0.3% - 0.9% within this thread wanting 3D feature, that is a low percentage the overall. Those 14 years? Easy convince with killing things. I am generalizing this, but they are not that hard to get them to buy the game.

I think it would be wise for nvidia, now AMD/ATI and other 3rd party S3D vendors to place demos in places like Best Buy and etc. One review I read said since its impossible to show/explain how amazing the setup was he took it to a local Best Buy and they allowed him to setup a demo booth. He recorded the peoples reactions on camera and it pretty much summed up reviews on the web, people were just amazed.
If they did that people could see that the same game the pick up off the shelves for 2D play is the same game played in the demo machines. I remember when people said Mario 64's 3D gameplay was just a gimmick and side scrollers are for the true hard core gamers. I also remember the dizziness and sickness I felt after playing Golden Eye for only a few minutes. Now I run around in Oblivion for a few hours and have no trouble, and I can't find almost any side scrollers anymore.

Its the "wow" effect. Same goes when the Wii was release. It went "Wow" with the the use of Motion Control but after a few the gameplay, there nothing really different about the control other than that it tires the arm faster.

And also, 3D ingame does NOT equal 3D that pop out the screen. Ya confusing one another.
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Javier Borjas
 
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Post » Sat May 28, 2011 6:05 pm

It ain't just story that is taken in to consideration (though the story department still need to work on it and stop making ambiguous good and evil), there also questlines and quest path within the questline. Then there the general mechanic that make all interaction from using magic to hit something with a sword that need to be refined. Then there the AI and animation department of making the NPC a bit more natural and in some case, surreal. Setting up the basic structure from there and than debugging the whole thing to make sure the game is running fine. There is many things going on that I doubt they have no time to look into other stuff that are just for the "wow" effect like S3d or Natal.

If one department gonna lack then the product will be defaulted majorly anyway, with or without 3D. I say there is no need to shift resources, a product can be get a 10/10 from all departments. The resource management is about production quality, the management should solve this, it is their job.

And 3D is not just about wow effect, it is about immersion. One can see story as a game's most important aspect, for me, it is immersion. So if one game needs 10 from graphics and immersion, they better add S-3D. Side scrollers can also benefit from S-3D. ;) Also if you were listening to .03% who knows about 3D development, adding it is not a problem at all. If any, and not that important, but only development time goes to optimization which must be there in the first place, right? Your resource argument is not valid.

Or the deaf cannot hear the wonderful sound of ambient sound/soundtrack or the one that lost their function the of of their arms cannot play the game efficiently or blind cannot enjoy the game in general. :rolleyes:

I meant no disrespect, my point is you can't stop technology.


And also, 3D ingame does NOT equal 3D that pop out the screen. Ya confusing one another.

I think you misunderstood him. He is comparing the nausea, sickening from his first 2D to 3D experience to the common experiences from S-3D now. When I started gaming my first games were Duke and Doom. I felt sickening, nausea and I even vomited at my first time. Playing Doom was like torture for me. But I didn't stop because it was darn awesome! :P Then I adapted, now I can take any fast action FPS for hours. So he is suggesting it is possible to adapt to S-3D as well. :)
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Izzy Coleman
 
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Post » Sat May 28, 2011 4:14 am

If one department gonna lack then the product will be defaulted majorly anyway, with or without 3D. I say there is no need to shift resources, a product can be get a 10/10 from all departments. The resource management is about production quality, the management should solve this, it is their job. hours. So he is suggesting it is possible to adapt to S-3D as well. :)

And 3D is not just about wow effect, it is about immersion. One can see story as a game's most important aspect, for me, it is immersion. So if one game needs 10 from graphics and immersion, they better add S-3D. Side scrollers can also benefit from S-3D. ;) Also if you were listening to .03% who knows about 3D development, adding it is not a problem at all. If any, and not that important, but only development time goes to optimization which must be there in the first place, right? Your resource argument is not valid.

Of course if one part fails, everything fail with it. There is also biasness and unequal share of resource. Management should rearrange itto equilibrium to make the game round, but perfection does not exist. I would doubt that the suggestion of S3D or the gallizion other suggestions via TES V Ideas and Suggestions would come into their mind if they have to meet the deadline of releasing the game.

As for the resource argument being invalid, it is valid. They have limited of money, time, and manpower, but they cannot do everything at once. They have to pick and choose with features goes in and which goes out. They cannot afford to try something beyond and add in a gimmick feature while expecting to make an Action RPG with many of the element it carries.

As for "immersion", I always taken in that good story telling and people with a personality/background or natural-nature of human being bring it a great immersion for the player to get in and felt like they are part of that world. From there came Sound effect like weather or ambient sound or the creepiness and echo of a dungeon bring in the effect of what going on in our surrounding. Finally, the surrounding itself would help the player believe if they are in a jungle, a infested city, or an empty beach. There are many more that can be taken into consideration would help bring the player closer to the gameworld. I don't really think S3d is needed for immersion if all the said component is done well (if its not well done, which is in many cases, it is better to request they relook in the drawing boards make something of it and refine it).

I meant no disrespect, my point is you can't stop technology.

Of course, but using it as a point isn't a good idea to begin with. And like I said, the technology exist, but in the status of fads or extras.

I think you misunderstood him. He is comparing the nausea, sickening from his first 2D to 3D experience to the common experiences from S-3D now. When I started gaming my first games were Duke and Doom. I felt sickening, nausea and I even vomited at my first time. Playing Doom was like torture for me. But I didn't stop because it was darn awesome! :P Then I adapted, now I can take any fast action FPS for hours. So he is suggesting it is possible to adapt to S-3D as well. :)

No, I did not misunderstood him, not the sickness part anyways (sickness is natural for these kinds of things). He just making a comparison of the 2D world into 3D world ingame and saying 2d are hardcoe while 3d are not and using it in supported argument for S3d.
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Victor Oropeza
 
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Post » Sat May 28, 2011 2:04 pm

@QAWSEDASAP I mention earlier and I will mention again, that implementing a 3d crosshair and hud, DOES NOT take up these development resources you mention. The technology works by itself already.

There is no debate whether a 3D Oblivion is superior than 2D Oblivion...... S3D is not different. It's better.

But whats important to realize, is that Oblivion is still on shop shelves 5-6 years later, In HALF this time, S3D is expected to be common. Seeing as TESV does not even exist yet, it is entirely possible that 'TESV' will still be on shop shelves in 2018.... Im sure by then, there will be LOTS of people including 'qawsedasap' with 3d TV's...... because it will be standard. :rolleyes:
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Tiffany Castillo
 
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Post » Sat May 28, 2011 12:00 pm

@QAWSEDASAP I mention earlier and I will mention again, that implementing a 3d crosshair and hud, DOES NOT take up these development resources you mention. The technology works by itself already.

If the technology works by itself, than the dev don't have to lift a finger and it, the technology, work, but this is the scenario where they expect the dev to do the work, so in this case I say no. And in a way, how would one know how to make 3d crosshair and hud in a form of codes rather than seeing it as a gui. They would have to work on it and test it to see if it work or not and if it does not behavior radical or not. These take time and resource itself.

There is no debate whether a 3D Oblivion is superior than 2D Oblivion...... S3D is not different. It's better.

Except I did not mention Oblivion and if its superior in either 2D form or 3D form.

But whats important to realize, is that Oblivion is still on shop shelves 5-6 years later, In HALF this time, S3D is expected to be common. Seeing as TESV does not even exist yet, it is entirely possible that 'TESV' will still be on shop shelves in 2018.... Im sure by then, there will be LOTS of people including 'qawsedasap' with 3d TV's...... because it will be standard. :rolleyes:

Oblivion still exist because of the modding community. Hell, the company itself survive because of modding community. And how would one know if S3D would be common or the fact that the sale maybe in a train wrack and becomes an utter failure? The date for release may or may not be 2018, in which case, we go to the Official TES V Speculation Thread instead. As for "standardize" of 3d TV, I doubt it would go that far seeing people made a giant fuss in the Digital Transition of 09. With all that TV out in the junkyard, I say it would destroy our environment.
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Alyce Argabright
 
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Post » Sat May 28, 2011 3:01 pm

Its clear you are simply arguing now and saying nothing constructive. Good-bye
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Nikki Hype
 
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Post » Sat May 28, 2011 5:32 am

Qawsed Asap, at this point you have shown little understanding of what it takes to make games 3D and you seem to be arguing from a house of cards. If you don't want it fine but it will be in there. The very small amount of time it takes for them to make 2D items have a set depth represents a very very small fraction of the over all graphic work load. If they saw it worth while 5 years ago in Oblivion then today with all the 3D excitement it is guaranteed. Now you can rest peaceful about it :sleep2:. When you knock it without trying you're like me when I was 16 and thought dad wasted a good pizza when he put anchovies on it, then one day I tried it. Qawsed Asap, I lost 14 years when I could have had that salty goodness on my pizza, ahh the regret.
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Sami Blackburn
 
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Post » Sat May 28, 2011 2:42 pm

Qawsed Asap, at this point you have shown little understanding of what it takes to make games 3D and you seem to be arguing from a house of cards. If you don't want it fine but it will be in there. The very small amount of time it takes for them to make 2D items have a set depth represents a very very small fraction of the over all graphic work load. If they saw it worth while 5 years ago in Oblivion then today with all the 3D excitement it is guaranteed. Now you can rest peaceful about it :sleep2:. When you knock it without trying you're like me when I was 16 and thought dad wasted a good pizza when he put anchovies on it, then one day I tried it. Qawsed Asap, I lost 14 years when I could have had that salty goodness on my pizza, ahh the regret.

Aww, but a house of cards are so much fun to play with. Anyways, it isn't that as simply as just adding the 3d feature into the game. Take in consideration that they have to do this for not only for the PC, but for the consoles in the future (or the one we have now). They have to write a bunch of codes and variables to make it work for all systems. Keep in mind not everyone have the same preference for the PC that they would have to figure out how to make it work it many of the PC out there. Then they have to test it to see if it play along with the game for all system and try to find bugs within the game in order to fix it, and that require searching for the codes and variable within the game.

As for "saw it 5 years ago and add it in Oblivion", it would heavily bet literally that it would be tag as one of the reason why Oblivion is badly received today (and remove it with the release of Fallout 3).

Oh, and anchovies are tasty. I don't know why ya did not ate it back than, but I would ate in a flash.
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Alyce Argabright
 
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Post » Sat May 28, 2011 3:23 pm


As for the resource argument being invalid, it is valid.

I was talking about the S-3D resources. The resources are being deployed by the player who wants the gimmick in the first place. S-3D is in hardware level, it doesn't take dev time unless they want to optimize it, which is a welcome addition in any case.

I don't really think S3d is needed for immersion if all the said component is done well (if its not well done, which is in many cases, it is better to request they relook in the drawing boards make something of it and refine it).

Immersion is a cumulative thing, every little bit helps. (Again all devs must do is, not to ruin it, the S-3D support is there in hardware already. Am I asking too much? Also, it appears both Oblivion and Fallout 3 were developed not to ruin S-3D aspect. :))

No, I did not misunderstood him, not the sickness part anyways (sickness is natural for these kinds of things). He just making a comparison of the 2D world into 3D world ingame and saying 2d are hardcoe while 3d are not and using it in supported argument for S3d.

Oh, sorry. I misunderstood you then. The part that confused me was, what you described "He just making a comparison of the 2D world into 3D world ingame and saying 2d are hardcoe while 3d are not and using it in supported argument for S3d." as, is not confusion, it is a valid argument. ;)
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Kahli St Dennis
 
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Post » Sat May 28, 2011 6:27 am

I was talking about the S-3D resources. The resources are being deployed by the player who wants the gimmick in the first place. S-3D is in hardware level, it doesn't take dev time unless they want to optimize it, which is a welcome addition in any case.

Well ya, but I am saying this in as a stand point of the dev that touch the feature. If the players can add it without the dev's intervention, then go ahead. The Dev got bigger fish to fried.

Immersion is a cumulative thing, every little bit helps. (Again all devs must do is, not to ruin it, the S-3D support is there in hardware already. Am I asking too much? Also, it appears both Oblivion and Fallout 3 were developed not to ruin S-3D aspect. :))

Yes, yes ya are. For ya, ya put it in, but not the dev. There is still many work to be done to make the world a believable place and well, they cannot start cheaping out now.

Oh, sorry. I misunderstood you then. The part that confused me was, what you described "He just making a comparison of the 2D world into 3D world ingame and saying 2d are hardcoe while 3d are not and using it in supported argument for S3d." as, is not confusion, it is a valid argument. ;)

It usually a stand point in comparison that involve the amount of polygon and free form the world then use such comparison in the favor use S3d within the argument, in which I would just say no, just no.
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Mario Alcantar
 
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Post » Sat May 28, 2011 11:06 am

NOOOOOOO. 3D is just a [censored] gimmicky fad that if they put in ES5 would just take time away from them that they could be using to to do useful things to the game
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Matt Terry
 
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Post » Sat May 28, 2011 8:30 pm

NOOOOOOO. 3D is just a [censored] gimmicky fad that if they put in ES5 would just take time away from them that they could be using to to do useful things to the game


lol

Do we have a bunch of trolling 13 year olds in here who don't understand how 3D works?

To do 3D, you just move the camera over an inch or 2 and re-render. It's really that simple. Your games today are already computing a full 3D environment. There's a reason that hundreds of games that weren't designed for it already work out of the box with NVIDIA's driver.

3D functionality would (and will) detract a trivial amount of development time and cost. If the story svcks, it isn't because the developers made the game 3D. I defer to my color TV anology. It holds.
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yermom
 
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Post » Sat May 28, 2011 5:34 am

Yes people that have no idea how it works seem to troll this thread. 3D rendering is used in every PC game sold today. As just stated to get a S3D image is simply rendered twice, once for the left eye and once for your right eye, thus the need for the glasses to make sure each eyes sees which its supposed too. Its your graphics card that does the work NOT THE DEVS, NOT THE DEVS, and just in case you didn't get it NOT THE DEVS. Any game rendered with a 3D engine, that is every title that can be found on the shelves for the last 8 years, is capable of creating a 3D experiences given the HARDWARE and NOT the SOFTWARE. So the only way for the Devs not to make it 3D is to not use 3D engine which leaves us with the 2D game style, perhaps they could simulate going into the screen like the classic game Pole Position.
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daniel royle
 
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Post » Sat May 28, 2011 11:39 am

Do we have a bunch of trolling 13 year olds in here who don't understand how 3D works?

To do 3D, you just move the camera over an inch or 2 and re-render. It's really that simple. Your games today are already computing a full 3D environment. There's a reason that hundreds of games that weren't designed for it already work out of the box with NVIDIA's driver.
Yes people that have no idea how it works seem to troll this thread. 3D rendering is used in every PC game sold today. As just stated to get a S3D image is simply rendered twice, once for the left eye and once for your right eye, thus the need for the glasses to make sure each eyes sees which its supposed too. Its your graphics card that does the work NOT THE DEVS, NOT THE DEVS, and just in case you didn't get it NOT THE DEVS. Any game rendered with a 3D engine, that is every title that can be found on the shelves for the last 8 years, is capable of creating a 3D experiences given the HARDWARE and NOT the SOFTWARE. So the only way for the Devs not to make it 3D is to not use 3D engine which leaves us with the 2D game style, perhaps they could simulate going into the screen like the classic game Pole Position.

Well, its not a good idea to call out troll if that person does not like the idea in the first place, but nonetheless, I did mention along the line that if ya, the players, can make it 3d, than by all means, go ahead. Of course the video card can do that and of course just a little tweaking here and there does the job, not to mention buying equipment to get the effect, but I would guess the general idea of the thread is that the dev should partake in involvement with S3D, in which this case, I would gladly say no and say my reason to it.
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Bambi
 
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