Physics on Characters

Post » Sat May 28, 2011 2:03 pm

by soft body parts... u mean boobs and jiggly booties.... i guess... thats not so bad...lol
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Emily Shackleton
 
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Post » Sat May 28, 2011 5:25 am

i'm all for physics effecting "everything"
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ShOrty
 
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Post » Sat May 28, 2011 11:23 am

I'd rather physics go towards other more important gameplay things, (play Two Worlds II to see what I mean). But if its not going to detract from the other aspects, then go for it. The more realism the better.
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tiffany Royal
 
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Post » Sat May 28, 2011 2:33 pm

Seeing the hairs and beards of those nords moving in the wind would be nice as well as the hem of their capes and robes.

Bouncing body parts would also be nice as well. :rolleyes:
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ONLY ME!!!!
 
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Post » Sat May 28, 2011 7:36 pm

Beard Physics!!!

It's not that important, but I would like cloth to look like cloth.
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luis dejesus
 
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Post » Sat May 28, 2011 3:08 pm

At least certain parts of clothing have been confirmed to have physics:
http://www.gameinformer.com/b/features/archive/2011/01/20/skyrim-s-dragon-shouts.aspx

Check the Nord's flowing waist cloth in the screenshot. It clearly has physics applied to it.
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ashleigh bryden
 
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Post » Sat May 28, 2011 6:25 pm

You had me at "soft body parts"...

















...After all my Nord Barbarian Mead-drinker likes to shake that belly a lot!
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Elizabeth Falvey
 
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Post » Sat May 28, 2011 9:02 am

Cloth physics is probably not going to happen and if that's so body part physics as well.

The reason why I think it won't happen is because if this: http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-SiteFiles-imagefeed-featured-bethesda-elderscrolls-elderscrollsv/dragonshoutfeatured.jpg_2D00_1680x0.jpg

A modeler will probably have an easier time understanding this: see how the cloth seem to follow the same inclination of the legs? That could mean one of two things:
1) the cloth is rigged to the legs, so it moves along with them
2) wind is affecting it though I doubt they went to that extreme (but on the other hand they said wind does affect how the trees move so there's a small possibility that wind is indeed affecting it).

Personally I think it's 1.
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Steve Bates
 
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Post » Sat May 28, 2011 4:15 pm

I have heard the words awesome and amazing tossed about by GI and BSG. The screenshots do not look awesome and amazing so they must be talking about the animation. How much Havok did they choose to use? We know about Havok Behavior but what about Havok Cloth and Havok Destruction?
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Khamaji Taylor
 
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Post » Sat May 28, 2011 4:21 pm

They probably use Havok for physics and Behavior for animation blending. I hope I'm wrong, would be pretty damn awesome to use the other two as well but I don't have high hopes. Besides, it's not like it's crucial.
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helliehexx
 
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Post » Sat May 28, 2011 4:19 am

It may sound sort of stupid but the hair physics on fable was the main reason i liked that game, so yea i would love to see it in skyrim.
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Valerie Marie
 
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Post » Sat May 28, 2011 12:58 pm

TES Lego anyone? No? Then moving hair please.
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Emilie Joseph
 
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