Do you have a "personal" mod full of your own change

Post » Sat May 28, 2011 8:15 am

I have a mod that is full of random changes I've made depending on what I like, some are tiny like adding magic arrows to all weapon smiths and some are larger like changed level and loot lists. I've also merged some other mods to reduce my load list and practice my modding. I make changes to it almost daily.

Do you have a personal mod that is only really for you or do you only use released mods?
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Leah
 
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Post » Sat May 28, 2011 6:43 am

I have several personal plugins that I copy into the relevant "real" .esp or the Bashed Patch via TES4Edit.
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Genocidal Cry
 
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Post » Sat May 28, 2011 6:12 am

I usually make my own mods, and hack together mods I download from the Nexus. :D Especially since I download a lot of house, clothing, and cosmetic mods. House mods are sometimes too FPS intense or I want to make them reflect my character better, so I open them up in the CS and edit them until I'm satisfied. I also have my own little body mod set-up right now where certain characters are skinny, average, or really muscular, so I also have to do a lot of work on clothes sometimes. It wouldn't look right if my character suddenly gained or lost twenty pounds of muscle just because he put on a shirt. In addition, I like to make my own races and companions by using the plethora of meshes, textures, and resources out there. :D
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Jynx Anthropic
 
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Post » Sat May 28, 2011 2:30 pm

I have a couple of mods that may or may not end up as released mods in the future. I have also modified a few downloaded mods with some changes to suit my taste.
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lydia nekongo
 
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Post » Sat May 28, 2011 2:26 pm

Quite a few changes for personal taste, my installers list looks normal but they are all repackaged for BAIN and include changes to esps/machine specific tweaks/custom textures as required.
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Enie van Bied
 
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Post » Sat May 28, 2011 1:48 pm

There's really two questions in one here:

I have a few mods that are separate esp's of stuff I'm testing - I usually start a new one for each test, so I can use them separately and not get interactions between them. The content usually gets merged into a released mod if I like it, else thrown away. Sometimes I just keep playing it and don't release, because there's not enough there to make it worth doing. So I don't have a combined "Personal" mod for these.

I also have personal variants of mods I've downloaded. My UI is not quite Dark Green DarN UI, but has a few elements pasted in from others. I added the Roads and Trails from WillieSea's "satellite-style" map onto Thacadian's colored map for a personal variant I prefer. Not enough of a change, and probably too much "personal taste", to release the variant as a mod. In these cases, I have a custom instance of the mod I downloaded, rather than a combined "Personal" mod, so I can go back to the original if anything breaks and see if it's something I did wrong or upgrade it if there's a new release.

So both answers are Yes and No, I have more than one of each type.
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ladyflames
 
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Post » Sat May 28, 2011 12:07 pm

My version of OOO is heavily modified, so it uses resources from mods like Waalx Animals and Creatures and Vvardenfell Imports for example. I don't like buying all my stuff, as looting is much more fun! :foodndrink:
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Darrell Fawcett
 
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Post » Sat May 28, 2011 5:09 pm

I have my own custom patch file that loads after the Bashed Patch.
It contains things that Wrye Bash can't patch, and it adds Harvest Containers, Storms&Sounds and similar stuff to all the mods I use. Also lots of small tweaks, like reducing the chance of Crowded Roads spawns for example. I've found that it's better to copy as overrride the records from the original esp to the patch and then edit the patch than to edit the original mod.
TES4EDIT is an invaluable tool for this.
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Jodie Bardgett
 
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Post » Sat May 28, 2011 11:45 am

I have one very small mod that changes a couple of game settings. It basically makes you run much slower and lets you jump less high, because that is both completely ridiculous in vanilla Oblivion.
Other than that, I've released most of the small mods I made for myself, since I'm thinking that there are probably always a couple of people out there who like these changes as well.
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NO suckers In Here
 
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Post » Sat May 28, 2011 12:42 pm

I have one very small mod that changes a couple of game settings. It basically makes you run much slower and lets you jump less high, because that is both completely ridiculous in vanilla Oblivion.
Other than that, I've released most of the small mods I made for myself, since I'm thinking that there are probably always a couple of people out there who like these changes as well.



i just found the little mod that removes teh athletics bonus cause after playing fallout and some other games oblivion running looked retarded. its still to fast so ill have to hunt down the setting that adjust run speed and slow it down some more.
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Luna Lovegood
 
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Post » Sat May 28, 2011 5:05 pm

I have a generic plugin for minor game setting edits and tweaks, a plugin I use for my own version of UL to make Tamriel look better, and separate stand-alone plugins which I like to use for a while for testing various kinds of changes. Sometimes mods start in the 'tweaks' mod and graduate to a separate plugin when they start to get complicated and well-defined. I also tweak downloaded mods if I don't like a setting or something. Yeah, I pretty much tinker with everything.
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Blessed DIVA
 
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Post » Sat May 28, 2011 11:27 am

Yeah, a couple. Nothing big really, although I'm considering working on something big for SI
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Rebekah Rebekah Nicole
 
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Post » Sat May 28, 2011 7:18 pm

reallybigjohnson - I changed the following settings to the following values:

fJumpHeightMin - 32
fJumpHeightMax - 82
fMoveCharWalkMax - 130 (edit: turns out to be default value)
fMoveCharWalkMin - 50
fMoveCreatureWalkMax - 300 (edit: turns out to be default value)
fMoveSwimRunBase - 0.3
fMoveSwimWalkBase - 0.2
fMoveMaxFlySpeed - 300 (edit: turns out to be default value)

The first four are the important ones - I tried out a couple of values, and these were the ones I was most satisfied with. The other ones... I'm not even sure why I changed some of them. The swimming settings are supposed to make me slower when swimming, but I never actually tested if I got slower because of that or because of my lower fMoveChar... values. Either way, my swimming speed is more realistic now as well. (God how I hated it to be able to swim through Lake Rumare in 10 seconds!)
With these settings, I don't think you need a mod that removes any Athletics bonus.
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Adam Kriner
 
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Post » Sat May 28, 2011 6:07 pm

Yes, but only for fallout 3.
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Schel[Anne]FTL
 
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Post » Sat May 28, 2011 10:06 am

Yes I have 2 mods.
1.) a simple mod that changes Clawdew chapel to use dungeon music and completely dark.
2.) I also have another mod that changes the landscape by adding trees,bridges,abandoned chapels,dangerous caves,etc. Its right above UL-Cloudtop Mountains I thought the area above Cloudtop Mountains was too empty. B)
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Kelli Wolfe
 
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Post » Sat May 28, 2011 7:27 pm

...makes you run much slower ...

Yes, I've done the same thing for my game. I've combined that with another mod I made which eliminates Oblivion's near-infinite view distance, bringing it closer to the fog settings found in Morrowind. Together, these mods make Cyrodiil feel much larger and almost as full of mystery as Vvardenfell.

I not only use collections of my own tweaks but I am also an inveterate, compulsive tinkerer of other people's mods. It's practically territorial marking. I'm not content until I've put my stamp on a mod. I wasn't content until I moved Princess Stomper's Imperial City Apartment from the Talos District to the Market District, to name just one example. I also love to combine mods, such as making OOO use Warcry's greatsword meshes in place of the vanilla ones.

I can spend weeks in the CS tinkering and tweaking and adjusting all of the mods in my list before starting a new game. I actually have begun to think of this process as an integral and necessary part of playing Oblivion.
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STEVI INQUE
 
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Post » Sat May 28, 2011 2:03 pm

I modify lots of gameplay mods to suit my tastes, for example with Nekhanimal's Vampire Mod I changed all of the Sun Damage values so they were 5x the original and changed one of the age-related powers to shroud the PC in shadow and fortify sneak.

I also do things like change lighting or item stats, or modifiying LAME so that Absorb spells are under Mysticism.
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nath
 
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Post » Sat May 28, 2011 7:59 am

MISHAXHI.esp is a jumbled mess of unfinished mods, test edits and barf
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brian adkins
 
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Post » Sat May 28, 2011 9:20 am

reallybigjohnson - I changed the following settings to the following values:

fJumpHeightMin - 32
fJumpHeightMax - 82
fMoveCharWalkMax - 130 (edit: turns out to be default value)
fMoveCharWalkMin - 50
fMoveCreatureWalkMax - 300 (edit: turns out to be default value)
fMoveSwimRunBase - 0.3
fMoveSwimWalkBase - 0.2
fMoveMaxFlySpeed - 300 (edit: turns out to be default value)

The first four are the important ones - I tried out a couple of values, and these were the ones I was most satisfied with. The other ones... I'm not even sure why I changed some of them. The swimming settings are supposed to make me slower when swimming, but I never actually tested if I got slower because of that or because of my lower fMoveChar... values. Either way, my swimming speed is more realistic now as well. (God how I hated it to be able to swim through Lake Rumare in 10 seconds!)
With these settings, I don't think you need a mod that removes any Athletics bonus.



actually i just changed the fmoverunmult setting and that seemed to do the trick. havent tried swimming yet so ill have to check that out. forgot about the jumping but i think wrye bash had something in there that let you set jump height as well. walking was fine for me it was just the ridiculous run speed. i also noticed that npcs are slower now and look more natural when they are running after me. nor more "happyfeet" :)
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Tania Bunic
 
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Post » Sat May 28, 2011 7:28 pm

yes, i have a plugin that has all my personal tweaks in it....plus armor/clothing that i retexture/blender for a specific character.


not ot mention the massive pile of WIP mods that just sit there doing nothing.
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Courtney Foren
 
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Post » Sat May 28, 2011 3:17 pm

I've got a mod that prints a message to the screen, that says "What the hell are you doing ingame?!", every few seconds. Does that count ?
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Travis
 
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Post » Sat May 28, 2011 8:22 pm

I have my own personal junkyard out back of the Brina Cross Inn. :lmao: It's where I dump armor, clothes, weapons and whatever else I want in my game without having the whole parent mod and it's a testing ground as well with several doors dropped about here and there leading to various interiors, like a burnt Ayleid Ruin and an Oblivion plane I'm fiddling with. :twirl: It really is a junkyard. LOL and yes, the esp is called "Red's Junkyard"
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maya papps
 
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Post » Sat May 28, 2011 1:13 pm

Yep. Though mine is relatively small. The only significant thing in it is a set of ginormous collision boxes above White Gold Tower with a map marker. I use it for the occasional long distance LOD views. The rest of the file is minor game setting tweaks to override a few things in TIE that were too restrictive.
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Ray
 
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