An own Guild...

Post » Sat May 28, 2011 2:05 pm

I was thiking that it would be cool if you could create an own guild or order. It would of cource be expencive abd require a lot of work, but rewarding in the end.
If you were to start one you would first have to chose what type of order you want. For example: Knights order, mercenary group, magic oriented guild and so on.
Then a HQ would have to be build or bought along with equipment relevant to the purpose of the guild/order.
Members would have to be recruited, either by persuading or "flyers" in public places, but of course in the start only some would be interested. As the fame of the guild/order grows more people want to join.
Profit from the guild/order would not come until it was rather succesful, but it could turn out to be either a economical master-piece or leave you with a rather large debt/loss of money.
If you don't like the guild/order you could disband it and try another type(?)
What do the forum think of this idea?
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Vicki Gunn
 
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Post » Sat May 28, 2011 5:08 pm

It's an interesting idea - although I guess, for practical reasons, it would need to be limited to one particular type of guild. I think it would just be too complicated to program in all the different styles and types of guild.

I can't see it making the released game, but I think it would be a great idea for a DLC
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Prue
 
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Post » Sat May 28, 2011 4:30 pm

I like this idea,especially if there is no assassins,ranger,hunters guild etc.
It could also lead to good story lines in expansions or DLC....like conflict with rival guilds etc.
You could do quite a bit with this idea :thumbsup:
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Taylor Thompson
 
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