i want mah pauldrons

Post » Sat May 28, 2011 4:20 am

kinda ironic though we are wasting clicks arguing about the lack of customization in armor when we could be using those clicks to make armor


Haha! Wanna start a VGI independent company ? With enough clicks we could make an entire game !!

Like these guys: http://www.wolfire.com/overgrowth
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Josh Trembly
 
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Post » Sat May 28, 2011 6:26 am

And thank god I'm working in the VGI and not you <_< You have to balance a game, you can't just let it go insane. The problem with letting someone be god at anytime is that it trivializes everything else in the game and, at least in my experience, being godly powerful gets old quickly.

@Rivendell Spears were a little on the op side. They removed them too because they just didn't have the time to balance it at the time. You could back pedal with it while poking people from a safe distance, which granted Oblivion had but in Oblivion it was just magic and ranged that abused that instead. They removed spears to try to get rid of the broken melee/backpedaling but it also went with levitation when you just hovered out of reach of people while you poked people to death. Spears are fine to return now too now that backpedaling has been fixed, but in Morrowind it was broken. They both have their strengths and weaknesses which I have pointed out many times in the past but whenever people just glean on the flaws of Oblivion and think that Morrowind had none, I point out Morrowind's flaws to show people that Morrowind wasn't so perfect.


In your opinion... right? Because, honestly, I haven't seen many people on this forum who think that Morrowind was flawless. They just prefer it.
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m Gardner
 
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Post » Sat May 28, 2011 6:16 pm

One of the updates is on the inventory and menu system so hopefully we will learn about layers and such then.
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Destinyscharm
 
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Post » Sat May 28, 2011 5:02 pm

Well yeah if your instantly a god. Not if you spend hours upon hours in order to reach your goal (become godlike).
Becoming godlike in a game as soon as you get it with no effort required is ridiculous. Maybe you were thinking of cheat codes ?


I died three times in Morrowind, once to the mage in the slave pens outside of Seyda Neen at the beginning of the game and then twice due to fatigue knocking me down and then dying to the environment like drowning in water because I couldn't get up and I was below the water surface and the other was I fell into a lava pit and got knocked down from no fatigue so i burned to death. I would say becoming unstoppable after 3 hours is becoming god-like.

Also, it doesn't require the CS to change a mesh on armor. It requires CS to import it.

In your opinion... right? Because, honestly, I haven't seen many people on this forum who think that Morrowind was flawless. They just prefer it.


Nope, not in my opinion, it's a fact. Whenever something is flawed they say "Like in Oblivion" even though Morrowind has the exact same system. They just won't say "Like in Oblivion and Morrowind." So I tend to edit their posts to reflect Morrowind had the same issue. I'm not an Oblivion fanatic, I'm a TES fanatic who's favorite game is Daggerfall. I just don't like people claiming a game is bad when it is far from it. I mean, if Morrowind was being attacked, I would defend it too if what they were saying wasn't quite correct. I don't like injustices like accusing good games of being terrible.
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HARDHEAD
 
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Post » Sat May 28, 2011 6:34 pm


@Rivendell Spears were a little on the op side. They removed them too because they just didn't have the time to balance it at the time. You could back pedal with it while poking people from a safe distance, which granted Oblivion had but in Oblivion it was just magic and ranged that abused that instead. They removed spears to try to get rid of the broken melee/backpedaling but it also went with levitation when you just hovered out of reach of people while you poked people to death. Spears are fine to return now too now that backpedaling has been fixed, but in Morrowind it was broken. They both have their strengths and weaknesses which I have pointed out many times in the past but whenever people just glean on the flaws of Oblivion and think that Morrowind had none, I point out Morrowind's flaws to show people that Morrowind wasn't so perfect.


I find this highly unlikely, having spears would mean more work, animations,spears,perhaps even another skill. MW did not have physic,distant land,voice acting, that stuff takes alot of time and effort so they had to cut other things.
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luis dejesus
 
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Post » Sat May 28, 2011 3:46 pm

I died three times in Morrowind, once to the mage in the slave pens outside of Seyda Neen at the beginning of the game and then twice due to fatigue knocking me down and then dying to the environment like drowning in water because I couldn't get up and I was below the water surface and the other was I fell into a lava pit and got knocked down from no fatigue so i burned to death. I would say becoming unstoppable after 3 hours is becoming god-like.

Also, it doesn't require the CS to change a mesh on armor. It requires CS to import it.



Nope, not in my opinion, it's a fact. Whenever something is flawed they say "Like in Oblivion" even though Morrowind has the exact same system. They just won't say "Like in Oblivion and Morrowind." So I tend to edit their posts to reflect Morrowind had the same issue. I'm not an Oblivion fanatic, I'm a TES fanatic who's favorite game is Daggerfall. I just don't like people claiming a game is bad when it is far from it. I mean, if Morrowind was being attacked, I would defend it too if what they were saying wasn't quite correct. I don't like injustices like accusing good games of being terrible.


Peace. :mohawk:
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Marcus Jordan
 
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Post » Sat May 28, 2011 2:24 pm

Guys, instead of saying "no enchanting extra layers", why not just, for instance, say that everything has a lower enchant rating? So you can enchant everything, but not to an extreme degree.

If you were to put a limit on which layers/slots you could enchant, then I can see some instances where certain people would be really miffed. For example, if pauldrons came back but without the ability to enchant that particular slot, then what about the people who want to look like a Roman gladiator [url=http://farm2.static.flickr.com/1102/1041111871_2a9195830e.jpg]like this guy[/ulr], with pauldrons being their only armor. Those guys would be horribly short-served. I can think of several other examples like this, but all would be treated equally if they just lowered enchant ratings.

Then the seriously overpowered outfits would have to come as user-made plugins, like you also had with Oblivion, even with less equipment slots.
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Crystal Birch
 
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Post » Sat May 28, 2011 2:11 pm

one of the greatest things about MW was cobbling together a custom suit of armour from a mish mash of different parts.

I hope its back for skyrim.
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Lily Evans
 
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Post » Sat May 28, 2011 8:10 am

still, with the new dual-weilding system, the one-handed/shouldered armor use could be revived. A heavily armored sword-arm and an unarmored mage-arm...


Thats a good way of looking at it....not a bad point at all :thumbsup:
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Angel Torres
 
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Post » Sat May 28, 2011 2:55 pm

Voted for don't care.
I'm afraid, actually I'm pretty sure, pauldrons would clip with every other kind of cuirass.
And if there is something I hate, It's clipping.
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kristy dunn
 
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Post » Sat May 28, 2011 4:21 pm

Without pauldrons, the world just isn't the same...

I want them!
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Matthew Barrows
 
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Post » Sat May 28, 2011 3:59 pm

if they model stuff right there wont be clipping, or atleast major clipping
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Kathryn Medows
 
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Post » Sat May 28, 2011 6:59 am

Voted for don't care.
I'm afraid, actually I'm pretty sure, pauldrons would clip with every other kind of cuirass.
And if there is something I hate, It's clipping.


Thiiiiis.

Everyone says the "enchant" idea, but I think it's really because parts are designed for a suit of armor and are never going to mesh well with anything else. Morrowind kind of pulled it off, but it didn't look very good.
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Soph
 
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Post » Sat May 28, 2011 2:49 pm

Balance, schmalance. I want more equipment slots.

I want to be able to wear pauldrons over robes. If certain MMOs can do it, I have every confidence that a development team as skilled and experienced as the guys at Bethesda can find a way to add this feature without making enchanting overpowering. All it will require is a little change to how enchanting works. I can think of at least 3 ways of accomplishing it:

1) Quality and value of the item determines the level of enchant you can put on it...assuming no item scaling, this means only the rarest and hardest to find equipment will contain the best enchants .

2) You have an innate enchant threshold from 1 to 100, starting at 100 it ticks down every time you equip an enchanted item with the level of enchant determining the "cost". Once you reach 1 you cannot equip another enchanted item.

3) Only certain enchants on certain items. So only "pauldron" enchants can be put on pauldrons.

Whatever it takes. Don't let an uncompromising and zealous pursuit of balance (and boredom) prevent the player from having more options.
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-__^
 
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Post » Sat May 28, 2011 8:29 pm

Yeah, pauldrons would be cool. But only if they do L/R boots :D
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Cool Man Sam
 
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