» Sat May 28, 2011 11:47 am
Being simply "good" or "evil" is both boring and unrealistic, and it oversiplifies the world and the characters within. Even in Mass Effect it wasn't exactly good/evil, and that's why it worked to a certain extent, especially in ME 2. Personaly I never felt confortable with a system tracking how "good" or "bad" my character's personality was, and that's one thing I absolutely loved about the TES series. Reputation/infamy, is, in my opinion, a much better option, because it represent's how the character's actions are viewed by the various groups inhabting the world, depending on their values, and their percetion of what is good and evil.
Another big problem that good/evil systems have is that they fail to handle evil characters properly. True villains are more often that not crafty, tricky individuals. Can you imagine Al Capone running around Chicago advertising what an evil guy and what a great gangster he was? What evil mastermind would intentionally allienate and mistreat people (like companions) that he intends to use for his own ends? Good / evil systems only allow you to play stupid, or psychotic evil characters.
So, to summarise, a traditional good / evil system would not work in TES because there is not one objective, generaly recognised moral system adopted by all races, cultures, religions, and groups in this world. I'd much rather have a reputation system with various groups, representing how my actions are percieved by that group, depending on their values and goals. And perhaps a fame / infamy system like previous TES games had.