Now to the problem:
I've tried to retexture the red silk robes (known as robeuc01 by file name) to a blue colour. For the retexturing I've used GIMP and wacthed how it applies on the actual mesh in nifscope http://i736.photobucket.com/albums/xx9/SporeAreyan/Album%201/NifScope-RBRview.jpg?t=1283885132, where it looks fine.
In the CS I have no prolems creating the new set of robes (I do this by editing the heretic robes and change all the nif files to my retextured ones and save it as a new form with an uniqe ID), but when I try to dress up an NPC with these robes I get an error dialoge box reading:
EDIT: I had misspelled the errormessage a bit and have now corrected it (forgot the f at the end of the filename(I have created a retextured female model too, also without any problems. The male version in the screenie is just an example))
Model Load Error in: meshes\clothes\RoyalBluerobeuc01\f\RoyalBluerobeuc01f.nif.
Will use the default object Marker_Error.NIF.
Continue Playing?
"Yes to all" will disable all warnings this session.
Then I click yes or else the CS closes itself, and then I get a second error dialouge box reading:
Could not find parent node extra data for 'BSAEmeshes\clothes\RoyalBluerobeuc01\f\RoyalBluerobeuc01f.nif'.
(Then the "Continue Playing?" stuff)
Again I click yes and I'm presented with a third dialouge box:
The bipend part 'meshes\clothes\RoyalBluerobeuc01\f\RoyalBluerobeuc01f.nif' should be scinned for 'LCD'.
(Then, of course, the "Continue Playing?" stuff)
When I click yes now I get no more dialouge boxes, but find that the parts of the NPC where my robe should be are completely invisible.
What is it that causes this problem and how do I fix it?! I've tried to solve this problem myself for nearly a week now, but I just can't seem to fix it with my noobish skills.
I have tried to create a normalmap for my texture using the normalmap plugin, but I can't seem to really understand any of it and the 3D preview is just blank, so I have instead used the robeuc01_n.dds file and renamed it to exactly the name of my retextured file with the _n to try and create a normalmap for it.
Can my problem somehow be related to some sort of inverted stuff or that the normalmap isn't linked to my texture or something? If that's the case how do I fix this?
I'm not sure about wether my texture has some sort of alfachannel or something, and I don't really know how to create one.
P.S: If it is of any relevance my computer runs Windows Vista.