» Sat May 28, 2011 1:15 pm
the only thing I can think of, is try pasting the nitrishapedata block over the originals. IF you managed to get it into and out of max without reoredering vertices, they you will be in business. so not resetingxform, or collapsing modifiers, or anything of the sort. just importing/exporting it can reorder verts, it's best to try and see if you can find a method of simply importing and exporting and pasting over the trishapedata block with yours to see if its workable.. Iplay with the weld verts on import, and all that.
can you add/remove vertices? almost certainly not.
waalx probably used blender. which people report can keep vertex number list intact.
alternatively, just make your own morphs. It's not the hardest thing in the world. and you just have to press export, and niftools exporter handles it, the morphs are called from the kf anim, so you don't need to do any animating your self. it should just call and run your morphs if you have it set up right, named correctly etc. < if you do this you can just add or remove verts all you like as well.