Question regarding animations

Post » Sat May 28, 2011 2:32 pm

I'm currently working on a new creature using Jyggalag's animation set. Everything is fine except one thing: although there are working blocking animations (correctly named etc), they are never used as if they weren't even present. The same goes for the Xivilai, it is unable to block and never uses onTouch or onTarget spells while it seems to have every animation/bone/node necessary. So... why is that?
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Flutterby
 
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Post » Sat May 28, 2011 5:05 pm

Look to the combat style in the CS.....it defines when blocking occurs.
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Scotties Hottie
 
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Post » Sat May 28, 2011 6:51 am

Look to the combat style in the CS.....it defines when blocking occurs.

It isn't all that easy. I tried several combat styles, none of them made them using block, no matter how great the block % is.
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Cesar Gomez
 
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Post » Sat May 28, 2011 8:48 pm

Copy/Paste H2HBlockIdle and H2HBlockHit and rename them to just BlockIdle and BlockHit -> Fixed.

Its a game engine related issue for almost all Animation Classes if a Base Version (The Walk Animation Set Version) of the anim is not present then the game never initializes that Anim Class at all -> hence the reason H2H BlockIdle/Hit do not work.

I figured this out when creating my very first Custom Creature 4 years ago when quite a few of my Weapon Specific Anim Classes refused to function.
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Tiffany Castillo
 
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Post » Sat May 28, 2011 8:54 pm

Works like a charm. Thank you! :)
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An Lor
 
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