"Attack Anim" affected how the weapon works.
"Reload" affects how the PC reloads the weapon.
"Animation Type" affects equip/unequip and how it's gripped.
But apparently I'm missing something. The grip makes sense (like how the Pitt's Auto Axe is held and used the same way as a 2-hand melee) but the reload animations are starting to confuse me, as some very different weapons are using the same reload (like the minigun and missile launcher). I looked into it and came up with a list of what each weapon uses:
http://i107.photobucket.com/albums/m315/Kaileo/Fallout%203/FO3WeaponAnimationInfo.jpg
[EDIT:] Also, I shaded weapons that don't actually reload in grey, but some still have different settings (like the Chinese Officer Sword and Switchblade using ReloadE) and I wasn't sure if the reload mattered for grenades/mines, or if that was "equipping" a new one each time, so they're in red. The rifles are most confusing, particularly the Animation Type (what I named "Grip") and they are the only weapons to use HandGrip1/2/3 (all others use DEFAULT).
Something else - how does the GECK know whether a weapon does damage with projectiles or itself (melee)? I tried making a custom model for the minigun by replacing the barrel with spinning blades (similar idea to the auto axe) just to see if I could do it, but when I "hit" people with it, nothing happens.
So, can anyone tell me how animations work? :blink: