Your response makes no sense... Once again mine does. Applying level restrictions means that once players reach level 100 they have no reason to continue developing that skill, so they wear different armor, they equip different weapons, they use different skills, only switching back to what they mastered when a truly difficult task is presented that requires their mastery. THIS IS UNREALISTIC, the master is never done learning, find me a single master in the world who believes he has nothing more to learn about his trade. The level caps encourage players to do EXACTLY what you say they are discouraging, players becoming masters of EVERY skill, they finish leveling up their specialized skills, then they move on to the skills they don't specialize in until they max them out as well. At the end of the game you have a weird master of all trades, jack of none, which is totally immersion breaking.
If you get rid of level caps, but make leveling exponentially harder the higher they get, particularly above 100, then most gamers will still continue to level their chosen skills, specifically because they haven/t lost the incentive to level those skills. Sure its more difficult, but that's the character they built, and its what they want to play, getting rid of that incentive to play their specialty makes no sense, and is once again a weird artifact of regulation that developers have added for no real reason.
Ah, yes. I distinctly remember not responding to this post before because my time is valuable. However, this thread has been bumped and caught me on a slow Sunday night. Lucky you.
My response is, in summary, "not necessarily". If I work on my light armour and marksman all throughout the game and master those skills, why would I then switch to heavy armour and blunt when the game is at its hardest? The average difficulty of the game should ramp up as you go through so that the PC gains power comparative to the enemies of the world but their lowest skills fall behind. For instance, I start the game on 25 marksman and 25 blunt. I decide to play a marksman character, so at the beginning of the game when things are easiest my marksman skill raises faster than the enemies get more difficult. Then, a way through the MQ and quite high into PC levels, my marksman is 100 and my blunt is still 25. Randomly generated enemies are now harder on average and the MQ enemies are a lot tougher.
Why would I switch to my pathetic blunt skill? It's not up to scratch.
And if I decide to put off advancement and find some low level enemies to train my blunt on to become a master of all trades, why the hell not?
The rate of advancement and length of the game should be intertwined such that specialised characters max out towards the end of 100% completion if they don't grind whatsoever. Players who go out of their way to train their PC's skills in a more controlled environment should have that effort rewarded by having their character become good at everything they train them in - just like every major TES instalment so far has allowed us.
It's all a moot point anyway, since BGS has decided to adopt an artificial level cap - your skill advancement slows to a crawl after 100.