Question about mod cleaning..

Post » Sat May 28, 2011 5:52 pm

Which is derived from reading this:

For example, if you have accidentally changed a default container, you can easily spot this under the Container branch because you'll see a container record there with a FormID starting with 00 (records starting with 00 are always from Oblivion.esm, while records starting with 01 are new things added by your plugin).


Does this apply to cell records and world records too?
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sam westover
 
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Post » Sat May 28, 2011 9:48 am

I do not see the question related to cleaning. Records with the 00 prefix do, however, almost always belong to Oblivion.esm. The two prefix digits correspond to a plugin's loading order. Oblivion.esm should always be first, so it will have the 00 prefix. All other plugins should have higher numbers...If you have questions about general plugin cleaning: http://sites.google.com/site/oblivionpoinfo/tunesetup/cleaning.
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GRAEME
 
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Post » Sat May 28, 2011 9:07 pm

If it is a new cell or new worldspace, its formID should be higher than 00, yes.

But if you accidentally edit an existing cell or worldspace, and didn't mean to, then it will still have the 00 at the start of the formID.
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Nymph
 
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Post » Sat May 28, 2011 8:01 pm

I see. I'm gonna do more reading then.
I do not see the question related to cleaning. Records with the 00 prefix do, however, almost always belong to Oblivion.esm. The two prefix digits correspond to a plugin's loading order. Oblivion.esm should always be first, so it will have the 00 prefix. All other plugins should have higher numbers...If you have questions about general plugin cleaning: http://sites.google.com/site/oblivionpoinfo/tunesetup/cleaning.

I asked because looking over at some of my mods, I noticed cell and world records with 00, while the rest of the branches were 'new'(01). For example one where I just dropped a barrel into the starting prison cell(the object has it's own name/FormID, etc) it came up in TESGecko, i wasn't sure about tagging ignore on them both, since..all I did was drop a barrel there, moving nothing else in the room/cell.
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Poetic Vice
 
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Post » Sat May 28, 2011 4:24 pm

Oh, okay. Well, a more general explanation Showler's reply is that records in a plugin that have prefixes matching the plugin's load order prefix are new records contained within that plugin. All other prefixes indicate records that originate in other (earlier loading) plugins.
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Beat freak
 
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Post » Sat May 28, 2011 12:08 pm

I asked because looking over at some of my mods, I noticed cell and world records with 00, while the rest of the branches were 'new'(01). For example one where I just dropped a barrel into the starting prison cell(the object has it's own name/FormID, etc) it came up in TESGecko, i wasn't sure about tagging ignore on them both, since..all I did was drop a barrel there, moving nothing else in the room/cell.


This is normal. When you drop that barrel in the room, the plugin also has to store a pointer to what room you put it in, so there will be a record for the cell included. If you drop something outdoors, it will also include the worldspace record above the cell.

You should only be concerned about this if you end up with those worldspace and/or cell records included and there are no actual changes made to those records. That's why cleaning mods should be primarily done using the automated tools meant for it. Preferably with tes4edit, but Gecko can do it too.
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lucy chadwick
 
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