Item Intercharge

Post » Sat May 28, 2011 10:26 am

Spoiler
Active Mod Files:
00 Oblivion.esm
01 ScreenEffects.esm
02 You Are Here.esm
03 All Natural Base.esm [Version 0.9.9]
04 Francesco's Leveled Creatures-Items Mod.esm
05 Francesco's Optional New Items Add-On.esm
06 Cobl Main.esm [Version 1.71]
07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
08 Mart's Monster Mod.esm [Version 3.7b3p3]
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]
0C Toaster Says Share v3.esm
0D HorseCombatMaster.esm
++ HrmnsOblivionScriptOptimizationv1.0.esp
0E Unofficial Oblivion Patch.esp [Version 3.2.0]
0F UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
10 DLCShiveringIsles.esp
** Unofficial Shivering Isles Patch.esp [Version 1.4.0]
11 Francesco's Optional Chance of Stronger Bosses.esp
12 Francesco's Optional Chance of Stronger Enemies.esp
13 Francesco's Optional Chance of More Enemies.esp
14 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
16 Fran Armor Add-on.esp
17 Fran_Lv30Item_Maltz.esp
18 All Natural - Real Lights.esp [Version 0.9.9]
19 All Natural.esp [Version 0.9.9]
1A All Natural - SI.esp [Version 0.9.9]
++ All Natural - Enhanced Weather.esp [Version Final]
1B Enhanced Water v2.0 HD.esp
1C MIS Low Wind.esp
1D AmbientDungeons.esp [Version 1.3]
** Book Jackets Oblivion.esp
++ Item interchange - Extraction.esp [Version 0.74]
1E Oblivion Collectible Cards.esp
1F Enhanced Economy.esp [Version 3.4.3]
20 C&C - The Blackwood Company.esp
21 Expanded Hotkeys and Spell Delete v1.0.esp
22 DLCHorseArmor.esp
23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
24 DLCOrrery.esp
25 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
26 DLCVileLair.esp
27 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
28 DLCMehrunesRazor.esp
29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
2A DLCSpellTomes.esp
2B DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ MaleBodyReplacerV4.esp
++ RTFemaleReplacerV12.esp
2C Slof's Horses Base.esp
2D DLCThievesDen.esp
2E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
2F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
30 ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
31 Cobl Glue.esp [Version 1.69]
32 Cobl Si.esp [Version 1.63]
++ FCOM_Cobl.esp [Version 0.9.9]
33 Bob's Armory Oblivion.esp
34 FCOM_BobsArmory.esp [Version 0.9.9]
35 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
36 Oblivion WarCry EV.esp
37 FCOM_WarCry.esp [Version 0.9.9MB3]
38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
39 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
3A FCOM_RealSwords.esp [Version 0.9.9]
3B Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
3C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
3D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
3E FCOM_MoreRandomSpawns.esp [Version 0.9.9]
3F FCOM_MoreRandomItems.esp [Version 0.9.9]
40 TIE In.esp [Version 1.2b]
++ TIE In - ExnemRuneskulls.esp [Version 1.2b]
++ TIE In - Cobl.esp [Version 1.2b]
41 TIE In - FCOM Convergence.esp [Version 1.2b]
++ TIE In - RealSwords.esp [Version 1.2b]
++ TIE In - MMM Craft.esp [Version 1.2b]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
** C&C - The Blackwood Company - OOO.esp
42 Enhanced Quest Roleplaying.esp
43 Cyrodiil transportation network 1.3.esp
44 AlchemistsCave.esp
45 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
46 JSRandomTasks.esp [Version 1.1a]
47 Snow Dragon Temple v1.0.esp [Version 1.1]
48 The Ayleid Steps.esp [Version 3.1]
49 DLCFrostcrag.esp
4A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
4B Knights.esp
4C Knights - Unofficial Patch.esp [Version 1.0.9]
++ TIE In - Knights.esp [Version 1.2b]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
4D xulStendarrValley.esp [Version 1.2.1]
4E xulTheHeath.esp
4F XulEntiusGorge.esp
50 xulFallenleafEverglade.esp [Version 1.3.1]
51 xulColovianHighlands_EV.esp [Version 1.2.1]
52 xulChorrolHinterland.esp [Version 1.2.2]
53 xulBeachesOfCyrodiilLostCoast.esp
54 xulBravilBarrowfields.esp [Version 1.3.2]
55 xulLushWoodlands.esp [Version 1.3]
56 xulAncientYews.esp [Version 1.4.2]
57 xulAncientRedwoods.esp [Version 1.6]
58 xulCloudtopMountains.esp [Version 1.0.1]
59 xulArriusCreek.esp [Version 1.1.2]
5A xulPatch_AY_AC.esp [Version 1.1]
5B xulPantherRiver.esp
5C xulRiverEthe.esp [Version 1.0.2]
5D xulBrenaRiverRavine.esp [Version 1.0.2]
5E xulImperialIsle.esp [Version 1.6.3]
5F xulBlackwoodForest.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
60 Dungeon Actors Have Torches 1.6 DT.esp
61 gardening.esp
62 PersuasionOverhaul.esp
63 Roleplaying Dialogues.esp
64 Quest Award Leveller.esp [Version 2.0.1]
65 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
66 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
++ TIE In - DLCOrrery.esp [Version 1.2b]
++ TIE In - DLCThievesDen.esp [Version 1.2b]
++ TIE In - DLCFrostcrag.esp [Version 1.2b]
67 Alternative Start by Robert Evrae.esp
68 RealisticFatigue.esp
69 RealisticHealth.esp
6A RealSleep.esp
6B SupremeMagicka.esp [Version 0.89]
6C SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp
++ SM_Scrolls.esp [Version 0.84]
6D MidasSpells.esp
6E Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
6F DeadlyReflex 5 - Combat Moves.esp
++ SM_DeadlyReflex.esp [Version 0.86]
70 Seph's new animations.esp
** _darker_dungeons.esp
++ Item interchange - Placement for FCOM.esp [Version 0.74]
** Atmospheric Loading Screens - No Text.esp
++ Slof's Oblivion Better Beasts.esp
71 Slof's Clouded Leopard.esp
72 Toaster Says Share Faction Recruitment.esp
73 Cobl Races.esp [Version 1.52]
++ Cobl Races - Balanced.esp [Version 1.52]
74 _burning_kvatch.esp
75 Real Hunger, Cobl.esp [Version 1.6.1]
76 Bashed Patch, 0.esp
77 Streamline 3.1.esp
78 The_Eagles_Nest_Returned.esp


Will it workout without some mods? Or do i have to have all those mods?
And what does it do exactly?
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^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Sat May 28, 2011 4:12 pm

You do not have to have all of the mods. Item Interchange sees the ones you do have and ignores the rest.
In very simple terms, Item Interchange sorts through the mods in its list that you do have, extracts the ingredients, and spreads them around the world. Before II, all you saw in a merchant's inventory was what the modder had specifically put there. But now with Item Interchange, if you run Elsweyr-Anequina for instance, you can now find Elsweyr ingredients and items for sale by every merchant in the game (on a random basis). And Cyrodiil ingredients available from Elsweyr merchants.
IMO it's a fantastic and essential addition to Oblivion.

(For more detailed information, see the II thread :wink_smile: )
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Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Sat May 28, 2011 4:07 pm

You do not have to have all of the mods. Item Interchange sees the ones you do have and ignores the rest.
In very simple terms, Item Interchange sorts through the mods in its list that you do have, extracts the ingredients, and spreads them around the world. Before II, all you saw in a merchant's inventory was what the modder had specifically put there. But now with Item Interchange, if you run Elsweyr-Anequina for instance, you can now find Elsweyr ingredients and items for sale by every merchant in the game (on a random basis). And Cyrodiil ingredients available from Elsweyr merchants.
IMO it's a fantastic and essential addition to Oblivion.

(For more detailed information, see the II thread :wink_smile: )


Posting to remember myself to get this.

Is the version of the mods relevant?
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Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Sat May 28, 2011 10:09 am



Is the version of the mods relevant?


No. But if you update one of the mods on the list, you must remember to rebash your patch in order to see new ingredients show up.
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Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Sat May 28, 2011 3:56 pm

Will it workout without some mods? Or do i have to have all those mods?
And what does it do exactly?
Of course it works without some of the resource mods! If you used all of them your game would *definitely* not run right! Any information from a missing mod is filtered out by Bash and never enters your Bashed patch, therefore preventing you from needing that mod.
I have attempted to explain what II does in the readme: have you read it? It's a little long, but then II is a little unusual as mods go. It works on the concept of a meta-library of information that may or may not be present in any given user's game environment.
[snip]But now with Item Interchange, if you run Elsweyr-Anequina for instance, you can now find Elsweyr ingredients and items for sale by every merchant in the game (on a random basis). And Cyrodiil ingredients available from Elsweyr merchants.
Actually, while the generality is correct, the specifics aren't. Elsweyr ingredients are not found all over Cyrodiil, only from mod-added merchants for which it made sense (for example Corepc's Tamriel Travellers). Only generic mod-added items are found all over Cyrodiil, items that are more unique or special are only found in appropriate places. This means that the equipment from Trollf's Armamentarium and Artifacts mods are now used by the NPCs from mods like Crowded Cities, Crowded Roads, TIE, TIE4Mods, Enchanced Daedric Invasion, and so on. The (generic) food, drink, books and other items from mods like Cobl, More Vegetables, More and Moldy Ingredients, Better Cities and so on and so forth are also found in appropriate (mod-added) places that are otherwise be inaccessable to the mod (being non-vanilla content).
Is the version of the mods relevant?
Generally, no. But where a contributing (or accepting) mod gets rebuilt from scratch, there's not a lot I can do to maintain compatibility with an older version (or the new version if I don't know about it). In any case, I recommend using the Content Checker feature in the Bashed Patch as it should remove any significant problems, and I do appreciate it when people try to keep me informed of new versions getting released of the mods II supports.
No. But if you update one of the mods on the list, you must remember to rebash your patch in order to see new ingredients show up.
This is a must, and in principle you should wait for a respawn to boot.

Vac
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Josh Sabatini
 
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Post » Sat May 28, 2011 5:05 pm

Im starting a new game
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Thema
 
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