» Sat May 28, 2011 1:31 pm
I have an alternate start mod called Faction Start on the works.
The difference between Faction Start and AS-R:
- Faction start, as you might guess from its name, allows you to pick factions to join rather than histories. However, many factions are identical to AS-R's histories, such as Outcasts or Talon Company
Faction starts include:
- Brotherhood of Steel: Initiate
- United States Enclave: Commanding Officer, Officer, Soldier, Scientist
- Mercenaries: Reilly's Rangers, Talon Co., Regulators
- Vaults: 101 (vanilla), 106, 108, 87 (Super Mutant captive)
- Misc: Raider, Megaton citizen, D.C. Scavenger, Slaver, Escaped Slave
And more..
- Faction Start gives you a bunch of boosts that fit the factions. Including:
* Opening up Raven Rock for Enclave characters
* Making Outcasts verbally friendly with player. Outcast players start automatically with the scavenging quest.
* Opening up Citadel and allowing PA training and trading - without need to ask for permission
* Chinese Guerilla starts at Mama Dolces
* Slavers start with Mesmetron and Grouse's quest automatically triggered.
And more...
The problem is that not all starts have any actual scripts to handle equipment and the actual "starting". Only some half of the starts (34 in total) have scripts. I'm busy with Eagle has Landed but I try to put much time on FS.
I aim for minimal changes to vanilla, but two faction changes had to take place: Outcasts are now friendly with the Brotherhood and the Enclave is friendly with Rivet City (the only faction with official hostilities in the game files)