E4 566: The Magnus fissure

Post » Fri May 27, 2011 3:58 am

Here's the idea: long after the Oblivion crisis in the sixth century of the 4th era Magic is no more. For unknown reasons all magic in mundus simply died out ages ago and after a short period of crisis the empire reespablished itself.

the empire managed to develope steam technology recovered from Dwemer ruins and adapted it for a magicless world. now they have advenced in technology with the intelligent minds of the Altmer and bretons.

Changes compared to the empire as we know it today:
-heavy industry spread throughout emprire but most in Black Marsh, Illiac bay area and Summerset Isles
-no more mages
-no more enchantments (all are locked untill the magic returns)
-Birthsigns are also no longer of any infuence
-all racial magical abilites are gone too (natural things such as night vision and better agility, strength, etc. remains)
-all contact with Deadra and Divines is now broken, they are still worshipped as gods which gives them power but they can't do anything
-magic is pretty much forgotten in this age

Now the Idea of this roleplay is that my character and the other characters accedently find an old tomb under the Imperial City and my character finds the Staff of Magnus, he regains his magic abilities and when he searches for info aboutit's last owner he discoveres his research regarding that man's quest to restore magic in Nirn
the group learns that a barrier between Mundus and Magnus is blocking out all the magic and they need to find a way to break that barrier.
next thing is clich? but it's an adventure roleplay so deal with it it's just a concept.

next thing is that the group of people who were in the tomb search the Imperial city for the entrance to "The Lorkhan Hollow" (simply said: the Ayleid version of Moria) which should lead to the 'Welkynd mountain' that contains enough magica to break the barrier.


that's the basic outline of this roleplay now I ask for you to help filling up the black pages and help me decide what the main counterreacting force would be
(I'm thinking of a group tasked to hide the origin of the barrier by any means nessesary,founded by the first emperor of the new dynasty who took over in the crisis)

feel free to give some feedback so i can improve it.
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T. tacks Rims
 
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Post » Fri May 27, 2011 4:30 am

Wow. This seems like a great idea. Definitly expand on it
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T. tacks Rims
 
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Post » Fri May 27, 2011 9:57 am

Wow, new record!
sorry but it's just that it nortmaly takes 10 to 30 hours before someone notices i made a new concept topic.

I'll defenately work out the details when i have more inspiration but untill then more feedback and suggestions are the things I need.
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TWITTER.COM
 
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Post » Fri May 27, 2011 7:18 am

When magnus (and please correct me if im wrong, its been a while since i read this) fled from creation, he created a fire shaped hole in the sky which became the sun. If the sun is still present then i imagine that magic would be present. What if there was a perpetual eclipse caused by one of the moons? or if the sun was dying and its power wavering?

Oh and some racial abilities wouldnt be affected by lack of magic, its genetics, Khajiit are more nimble because of their feline reflex's, orcs are stronger because of their well, muscle? Nords are resistant to cold because they live in a perpetual winter, Khajiit (again) see in the dark because they are cats etc etc

But racial abilities which provide magic resistance and boosts would make sense..

Just suggesting something :) but i like the concept, its interesting.
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Hearts
 
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Post » Fri May 27, 2011 8:36 am

If the magicka died out, so would everything else on Nirn. I've always thought that magicka was the lifeforce behind most of the world, correct me if I'm wrong. But I don't know if this would be very lore correct.
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Taylor Thompson
 
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Post » Fri May 27, 2011 4:45 am

Ehh, I don't see why mana has to be lifeforce, sure Will-'o-the-wisps would die with all the lesser deadra, undead and magic monsters that physicaly rely on magic to live, but that everything would die when there's no magic doesn't seem to be very logical.

but I like the Idea of a constant eclipse, but my idea was that the loss of magic and the barrier shutting it out was a manmade thing (made to cripple the superior armies of non tamrielic enemies such as the Necromantic Sload, and I'm personally not a big fan of believing creation myths are fact, gods may exist in TES but the creation fo the sun being the doing of Magnus and it being a big hole in the plane barrier would be a little too much to be true, I simply believe they see the celestial bodies in the skies as gods in a way that we named our planets after them, as a mere tribute to them)

But I know is't not very lorebased, I'm no expert on that part but half of all the roleplays here are not lore correct so please don't say that every time someone makes a roleplay with a big change.
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Marie
 
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Post » Fri May 27, 2011 5:02 am

Ehh, I don't see why mana has to be lifeforce, sure Will-'o-the-wisps would die with all the lesser deadra, undead and magic monsters that physicaly rely on magic to live, but that everything would die when there's no magic doesn't seem to be very logical.

but I like the Idea of a constant eclipse, but my idea was that the loss of magic and the barrier shutting it out was a manmade thing (made to cripple the superior armies of non tamrielic enemies such as the Necromantic Sload, and I'm personally not a big fan of believing creation myths are fact, gods may exist in TES but the creation fo the sun being the doing of Magnus and it being a big hole in the plane barrier would be a little too much to be true, I simply believe they see the celestial bodies in the skies as gods in a way that we named our planets after them, as a mere tribute to them)

But I know is't not very lorebased, I'm no expert on that part but half of all the roleplays here are not lore correct so please don't say that every time someone makes a roleplay with a big change.


But if the bodies in the sky are just tributes to the gods, how would the avatar of Akatosh embody itself after Martin infused their bloods to destroy Dagon? and how would Tiber Septim rise to become Talos? I don think the magnus thing is to unbelievable, especially considering the nature of the Aedra and Daedra, if you can believe that, you could believe anything.
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Melis Hristina
 
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Post » Fri May 27, 2011 12:09 pm

I'm not very big on the faith partbut I know there are gods in TES, The Avatar of Akatosh proved that beyond question, but that dpoesn't mean that the planets we see in the skies are the gods in their physical form/their plane of existance, the whole creation myth might be true because it's a game we're talking about, but I prefere to stay realistic and use common earth physics a bit more as reliable ground then a fictional religion's creation myth. It MIGHT be true, but it doesn't really matter at the time and it can be viewed from our perspective as humans of planet earth with no physical evidence of a divine being.
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Alexis Acevedo
 
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Post » Fri May 27, 2011 11:15 am

... Ok screw this, screw every freaking roleplay set in a future version of tamriel: lets just make a new rule that every roleplay has tpo be lore correct and therefor we have to close just about every roleplay because one thing wasn't mentioned in the games.
gawd it's frustrating that nobody cares to help me out on this, just want to start a discussion like its the M-F-ing lore forum.

I really hate the fact that a person's attentionspan as short as hell, if it's older then two [censored] hours it gets ignored and people ONLY post as long as important other people post first.






-sinks back in his chair beaten and tired of a forum relentlessly stamping the man's creative works through the floor-
it would be fun if for once people would share my interest in certain ideas such as this one and truly wanted to help getting the roleplay started so they could to roleplay their ideas as quick as possible, but I guess I'm the only person on this planet who seems to think that way, who can get inspired by a mere concept and can create countless senes to be used in that concept.
but I think I just can't inspire people's imagination.

I think I'll post a few of those scenes as really short fanfictions, but then the critics of the forum will shun those scenes for not being tied into a story, for only being vague and shorter then a sinlge paragraph.


Here's an example of such a scene: I see before me, the concept of an unseen strife between two former friends, their friends don't know about it but those two teens are entwined in an ancient war of two relentless sides waging war in the shadows out of sight from the normal public. it is vague it is short but the idea of two characters who once were best friends now only pretent to be so in public without the rest of their froends knowing, and every night they are sabotaging the oposite side and with bad luck they have to fight eachother, what would be stronger, their former friendship or their will to defend their ideals in the war within the shadows.

or the concept of how fun it would be to roleplay a soul who normaly appears as a small fistsised orb of light floating around it's companion who shares a connection.

I try to promote duo roleplaying, I try to bring some fun to roleplay concepts here and I try to write good storis that are of good quality to roleplay in, but in the time that I'm back I haven't been able to start one roleplay that did not die before the 10th IC post

next time I post a concept or an OP just try to read it before you discard it as worthless the moment you notice my name next to the title please.
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Cathrin Hummel
 
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Post » Fri May 27, 2011 4:34 pm

I actually had a genuine interest. Hmm
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Gemma Archer
 
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Post » Fri May 27, 2011 3:37 pm

and i had the urge to rant but two players aren't enough.

you can still help me by working non some parts and sending them to me but for now I'll try to get some fresh good ideas that act both as crowdpleaser and a personal satisfing, a combination that has eluded me for more then two years.

if this fails I have another plant: a secret guild taked to seek out and protect the more dangerous artifacts of tamriel not mentioned in your average copy of Tamrielic Lore may feature guild vs Mythic dawn plot in a Pre Oblivion crisis setting.
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Amber Ably
 
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Post » Fri May 27, 2011 8:39 am


Don't you think that was a bit too much overreacting? The fact of the matter is that your ideas don't all play nicely with lore, and all people have done is suggested ways to make it more lore correct without changing the plot.
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cheryl wright
 
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Post » Fri May 27, 2011 4:21 pm

Why does everything have to comply with lore? Sometimes its fun to come up with things that extend, bend, turn through Lore and create a unique setting. Why make it so that Lore is how, when, why and what with a RP and how its being made. Nothing is impossible. Magicka being disrupted by an unknown force sure its possible. Look at it with an open mind. Hell if this idea does pick up Im in :D.

btw try alternate time lines. I remember people here taking to those things. They arent Lore either >.<
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Adriana Lenzo
 
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Post » Fri May 27, 2011 3:36 am

    Why does everything have to comply with lore? Sometimes its fun to come up with things that extend, bend, turn through Lore and create a unique setting. Why make it so that Lore is how, when, why and what with a RP and how its being made. Nothing is impossible. Magicka being disrupted by an unknown force sure its possible. Look at it with an open mind. Hell if this idea does pick up Im in :D.

    btw try alternate time lines. I remember people here taking to those things. They arent Lore either >.<

    No one has said that magicka being disrupted can't be his main plot. All people have suggested is ways to make it work better with the setting that is tes.

    To be quite honest, what I can't understand is why some people who put up a thread with their concept react so harshly and immaturely the moment it receives helpful criticism. Its not like their flaming anyone! Their just trying to help.
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    Charity Hughes
     
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    Post » Fri May 27, 2011 9:06 am

    Look i just had the urge to post a rant because again and again for the past two years I've made roleplays nobody cared to join, and I'm growing tired with all the lorebased crap I keep hearing, it's fun but most of the time the lore incorrect parts are just minor details, it never has to be lore correct.

    I'm afraid to say that inspiration has already slipped away and I'm working on my next project, involving a bit more fast paced guild roleplay and Mythic Dawn, I'm good with guild structures and I hope people will be interested in the plot. Oh, and because i already have a reconstructed Mythic dawn I could use the same plot from the mythic dawn perspective, to give people a choice.
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    Erich Lendermon
     
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    Post » Fri May 27, 2011 11:53 am

    Why cant, like sibera said "keep and open mind" about Rp's like this. Not everything has to follow what TES Lore says. Most things in Lore are idea's people have made-up to fit with some of the holes in the TES Universe, so if Cirith wants to have an Rp where magic is gone and everthing, then he should be able to have it.

    Most of the people who say are trying "Help" are really just making it worse, by finding holes in his idea. ITS NOT A BIG DEAL, get over your basic narrow mind structure and just enjoy his Rp idea, rather than try and try and make it "Better".
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    Sophh
     
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