the empire managed to develope steam technology recovered from Dwemer ruins and adapted it for a magicless world. now they have advenced in technology with the intelligent minds of the Altmer and bretons.
Changes compared to the empire as we know it today:
-heavy industry spread throughout emprire but most in Black Marsh, Illiac bay area and Summerset Isles
-no more mages
-no more enchantments (all are locked untill the magic returns)
-Birthsigns are also no longer of any infuence
-all racial magical abilites are gone too (natural things such as night vision and better agility, strength, etc. remains)
-all contact with Deadra and Divines is now broken, they are still worshipped as gods which gives them power but they can't do anything
-magic is pretty much forgotten in this age
Now the Idea of this roleplay is that my character and the other characters accedently find an old tomb under the Imperial City and my character finds the Staff of Magnus, he regains his magic abilities and when he searches for info aboutit's last owner he discoveres his research regarding that man's quest to restore magic in Nirn
the group learns that a barrier between Mundus and Magnus is blocking out all the magic and they need to find a way to break that barrier.
next thing is clich? but it's an adventure roleplay so deal with it it's just a concept.
next thing is that the group of people who were in the tomb search the Imperial city for the entrance to "The Lorkhan Hollow" (simply said: the Ayleid version of Moria) which should lead to the 'Welkynd mountain' that contains enough magica to break the barrier.
that's the basic outline of this roleplay now I ask for you to help filling up the black pages and help me decide what the main counterreacting force would be
(I'm thinking of a group tasked to hide the origin of the barrier by any means nessesary,founded by the first emperor of the new dynasty who took over in the crisis)
feel free to give some feedback so i can improve it.