» Sat May 28, 2011 8:42 pm
In general, if you use an existing NPC, then any other mod can undo your work, so you avoid it.
The middle ground is to clone the NPC and temporarily disable the original. I.e. there's still a Ferrum in the game, but now it's yours. Other mods that change Ferrum are changing the original and don't affect yours, and since you disabled the original, aren't doing anything at all. This technique is best used for limited periods, such as during a particular quest stage, so you're also not affecting the other users of Ferrum once you swap them back. Do it while the player's in another cell and you can make it seamless.