Need help with Mods and possible issues

Post » Sat May 28, 2011 8:50 pm

So, I am using a decent amount of mods, not a ton, and I was wondering if anyone can look at my load order (I did use boss for fallout) and tell me if theres anything wrong with it or if I have mods that would caue issues when run together, I seem to be crashing about every thirty minutes give or take.

Fallout3.esm
Lings.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
HairPack.esm
Destruction.esm
CALIBR.esm
xCALIBR.esm
FOOK2 - Main.esm
FOOK2 - [[censored]] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
Mart's Mutant Mod.esm
LingsFinerThings.esm
AngelRaces.esm
Shojo Race.esm
EnhancedChildren.esm
AliciasCuteShop.esm
Sharing and Caring Companions.esm
Tau Ammo.esm
Starke's Enhancement Perks.esp
DarNifiedUIF3.esp
LingsPrettyThings.esp
LingsPrettyThings-BrokenSteel.esp
LingsFinerThings.esp
The Mantis Imperative - Jello.esp
The Mantis Imperative - Combat.esp
Destruction - Main - Statics.esp
bzArmour.esp
Angel.esp
GreenWorld.esp
AliciasCuteShopDoorOverride.esp
99+2.esp
FOOK2 - Main.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Mothership Zeta.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
WeaponModKits.esp
WeaponModKits - FOOK.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
3EFhelmlessstealthsuit.esp
SchoolUniforms.esp
xCALIBRmunitions.esp
xCALIBRmunitions_FOSEnhancements.esp
Alternate Start - Roleplayers.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No Floaters.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
1PipboyPDA.esp
Owned!.esp
T_R_A_S_C_H.esp
Shojo Companions.esp
Fellout-Full.esp
xCALIBR_override.esp
CRBSOR.esp
Scorpion_Queen_Type3.esp
Mysteriouswoman_scout.esp
OverMightyGold.esp
Dalls_Apartment.esp
Ghostbodysuitv3.esp
cleo_adamantiumX.esp
Mantis07Reflex.esp
Darkness.esp
Tau Armor and Weapons And Vendor.esp
Tau Armor and Weapons And Vendor - Zeta Addon.esp
PlayerChildVoiceFix.esp
KillableBrats.esp

Total active plugins: 82
Total plugins: 85

The compatibility file for MMM/Fook2 and MMM/Fook2 dlc, as well as Lings/Fook2/MMM are not on, using them caused my game to crash on loading because it couldnt find the master fiels which confuses me.

Anyhow, any help in advance would be appreciated, thanks!
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sat May 28, 2011 5:19 am

the only problem i see is, you should bring down lings.esm, always load fallout3.esm and dlc's first so it should look like this
Fallout3.esm
Anchorag.esm
Thepitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm

if boss placed your Lings.esm after Fallout.esm its wrong, personally i think Boss is useless if you have fallout3 edit you can detect conflicts with mods and base your load order on that, anyways always remember fallout3 and dlc's first Always!!!

other than that i see no further problems, although i'm not really familar with most of your plugins
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emma sweeney
 
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Post » Sat May 28, 2011 4:50 pm

I am starting to think it has something to do with MMM, I can't think of any other reason I would have crashes in the wasteland.
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Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Sat May 28, 2011 2:28 pm

yea MMM is usually the culprit, i quit using that along time ago, just got tired of the constant crashes
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Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Sat May 28, 2011 5:52 pm

Anyone familiar much with MMM, FOOK2, or much of the other mods I have? Anyone got any advice for making a bashed patch?
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Sat May 28, 2011 6:49 pm

http://www.fallout3nexus.com/downloads/file.php?id=11336

I still use MMM with increased spawns. It is VERY stable. I used to use FOOK but stopped using it when they updated. IMO it was just too unstable for me.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Sat May 28, 2011 4:50 pm

You have:
The Mantis Imperative - Jello.esp (secondary quest module)
The Mantis Imperative - Combat.esp (balance module)

You are missing the main file:
The Mantis Imperative - Mantis.esp (primary quest module)

I believe you are missing some Destruction files as well.
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Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Sat May 28, 2011 7:37 pm

Thank you for pointing out that I was missing the main mantis imperitive file, but for destruction I do not see how I could be missing files because I have the fomod version installed through FOMM?
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Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Sat May 28, 2011 1:45 pm

Thank you for pointing out that I was missing the main mantis imperitive file, but for destruction I do not see how I could be missing files because I have the fomod version installed through FOMM?


Ok :) I don't use http://www.fallout3nexus.com/downloads/file.php?id=1904, but the http://www.fallout3nexus.com/downloads/readmes/Destruction%20V6-1%20-%20A%20Destroyable%20Environments%20Mod%20by%20SP_readme.txt shows that there are more files and how to load them. Maybe you are right, I just don't know :) I wish I could help you further, but I don't know the information about most of your other files.
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Solène We
 
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Post » Sat May 28, 2011 11:58 am

well I got rid of the destruction thing all together and it unfortunately didnt make a difference.
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TOYA toys
 
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