I just have a question, in 3ds max, using any tileset, but lets look at Ayleid Ruins. Any of the floor dimensions are all the same but not in X. How do they tile correctly when turning them 90degrees. Or more importantly is can i just make them (Generic Units >> American) at 512 for X and 512 for Y and not run into problems or should i copy the same dimensions gamesas have used? Details below of the pieces i checked out in max, could my scale be out in max for X?
Tested piece below, at different measurements(right clicking >> gives object properties for the size dimensions)
Oblivion\Data\Meshes\Dungeons\AyleidRuins\Interior\arpitfloor01.nif
Metric >> Centimeters
X = 1300.46cm
Y = 1300.481cm
US Standard >> Feet w/Decimal Inches
X = 42'7.992" Feet
Y = 42'8.0" Feet
Generic Units >> American
X = 511.992 <<-- What happened here?
Y = 512 <<-- Looks good
Other pieces checked, all with the exact same dimension
arfloor03.nif
arpitfloor02.nif