Adding items together in nifskope to create a new mesh.

Post » Sat May 28, 2011 7:57 am

I am trying to learn, always a good thing for me anyway.

Well I cobbled together a few items and created a new mesh in nifskope and it shows up as it should. Putting it in with the cs, only the base object shows up.....I know I am missing something rather important and the tutorials I have read are somewhat ambiguous in nature.

It is just a simple wall decoration that I put together for a mod I am working on, and I have it set to use vanilla assets and uploaded it here:

http://www.4shared.com/file/wreuMUZJ/roundwithshieldandswords.html

Can someone take a look and tell me where I am going awry, I am really at an impasse with this.

Thanks for taking the time to read this.

Buddah aka Micky
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Chantelle Walker
 
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Post » Sat May 28, 2011 4:47 pm

Every NiTriStrips branch needs to be a child of the main NiNode (or, like in your case (although not needed), linked to a child node of the 0 NiNode). You need to check the block details of the 0 NiNode. There is a list with all children of that node. You need to increase 'Num Children' and update the array (either through right-click menu or by clicking on the green arrows). Then you need to add the block numbers of the TriStrips that aren't already a child of the node.

You don't need to do all that if you click on the 0 NiNode when you copy/paste stuff. Like in one nif you copy a TriStrips branch, then right-click on the 0 NiNode of the nif you copy to and choose block>paste branch. The branch will automatically be added as a child of the NiNode.

http://www.mediafire.com/?0jw29l4f59zb44b is a fixed nif so you can see the changes yourself.
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Jaylene Brower
 
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Post » Sat May 28, 2011 1:41 pm

Thank you my friend, I will use this as a template and see if I can do it properly with your instructions.

Thanks again.

Micky
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Dan Stevens
 
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Post » Sat May 28, 2011 7:34 pm


http://www.mediafire.com/?0jw29l4f59zb44b is a fixed nif so you can see the changes yourself.


Nice job on the fix -- except you forgot a couple things -- the 30 - 33 nodes are unused and taking up wasted space so should also be removed (using right click - block - remove branch ) -- they are left overs from one of the Nitristrips that was deleted at some point (probably used remove instead of remove branch when deleting) and are not used in the NIF in any way (Just figured I'd mention it since he is learning so might as well learn to optimize them at the same time !)

Nice looking Display BTW !!
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Nice one
 
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Post » Sat May 28, 2011 1:09 pm

Well with the help of Phitt and JDfan, I have remade a combined mesh that works. Thanks for the simple and effective explanation.

Micky
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Nicholas C
 
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