Medic Abilites

Post » Sat May 28, 2011 8:46 am

I'll be on PS3. Even with the toxic bio weapons, I will always keep the heal/revive skills.


Ey DraciosV you should add a poll to your thread asking to see how many people will play medic now for offensive with poison ect. and how many will stay tradional support role buffing and healing people. I'm interested in knowing the numbers
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Susan Elizabeth
 
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Post » Sat May 28, 2011 3:59 pm

Ey DraciosV you should add a poll to your thread asking to see how many people will play medic now for offensive with poison ect. and how many will stay tradional support role buffing and healing people. I'm interested in knowing the numbers


Alright.
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Krystina Proietti
 
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Post » Sat May 28, 2011 1:08 pm

The medic never gets old.
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Lalla Vu
 
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Post » Sat May 28, 2011 5:53 pm

Maybe it's my weird, stupid, naive, pacifistic-ish ways plus the fact that I play mostly healers in several RPG's, but I prefer to be more of a supportive Medic than offensive. :sad: Too many games are about killing and looking after yourself and not helping others, so I usually like playing the under-played supportive roles (because I like to help others---maybe I'm too sociable for game-people?)

Also.... Medics are already seen as an underplayed classes in some FPS'es/games (I heard, anyway) because people prefer to kill all of the time. :( So, if you added offensive,
then everyone wants to play for the offensive skills and have their cake and it too with the addition of the Medic's healing and reviving skills.

I mean, the Medic has GUNS (the same as other classes) for goodness sake. That's already a bit of an offensive skill there, lol.
And maybe the universal skills are offensive, too, for all we know. (I'm definitely getting the Downed Fire, for example).

If the Medic gets anymore offensive skills, then it's no longer a "Medic" to me, ya know? Then people will want to play for those offensive skills to kill than to help others. -_-
"Combat Medics" (those that can shoot AND heal) are fine with me.....but once you add poison and svcking life from people..... Yeah, it's no longer a "support" role or even a Medic,
and I can just go charging into battle by myself, lol. (Who needs soldiers, engineers, and operatives when you can not only kill but heal yourself and others, lol.)

Why does every game have to have everyone become a lone "super-uber-soldier" who can do everything with all of the pros and none of the flaws/cons, and kill everything without strategy? *sigh*
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Madison Poo
 
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Post » Sat May 28, 2011 1:49 pm

Why does every game have to have everyone become a lone "super-uber-soldier" who can do everything with all of the pros and none of the flaws/cons, and kills everything without strategy? *sigh*


It's caveman logic: I has stick. I hit you with stick. You dies by stick. I winnar!

This logic requires no thinking and is the easiest thing to pull off and as a gamer you want to make the most effective and easiest to achieve a certain goal.

Then again caveman worked in packs to gather food for their families so I think I just made a logical fallacy.
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James Rhead
 
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Post » Sat May 28, 2011 10:51 am

Maybe it's my weird, stupid, naive, pacifistic-ish ways plus the fact that I play mostly healers in several RPG's, but I prefer to be more of a supportive Medic than offensive. :sad: Too many games are about killing and looking after yourself and not helping others, so I usually like playing the under-played supportive roles (because I like to help others---maybe I'm too sociable for game-people?)

Nope, it just makes you a wonderful person. There really aren't enough people who like to play like that.
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Agnieszka Bak
 
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Post » Sat May 28, 2011 6:58 am

You forgot the "I don't play Medic" option.

So I voted for the third one, since thats how I had played Medic in TF2. (My main was Soldier, but sometimes it was called for)
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Dustin Brown
 
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Post » Sat May 28, 2011 4:19 pm

I'll be a mixture of both offense and defense while being a medic. I'll be using the self-revive and life boost for sure. Now the Laz nade looks cool but I don't know what the other abilities are besides the bio weapon and the ability to make your teamates move faster......
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Eileen Collinson
 
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Post » Sat May 28, 2011 7:29 pm

The medic never gets old.


Thank you oh thread necromancer.

I have a love hate relationship with medics. Like in TF2 if it will help my team I will play one but if they don't bother to defend me forget it. Also don't get me started on medics in Bad Company.
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~Sylvia~
 
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Post » Sat May 28, 2011 5:40 pm

Thank you oh thread necromancer.

I have a love hate relationship with medics. Like in TF2 if it will help my team I will play one but if they don't bother to defend me forget it. Also don't get me started on medics in Bad Company.

When I played medic in battlefield 2142(because too many people played recon), I never had to rely on teamates to help me. I pulled out my Baur and could defend myself.
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Tamara Dost
 
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Post » Sat May 28, 2011 1:09 pm

Thank you oh thread necromancer.

I have a love hate relationship with medics. Like in TF2 if it will help my team I will play one but if they don't bother to defend me forget it. Also don't get me started on medics in Bad Company.


At least someone gets the irony of reviving a post about medics.

I hear you about medics in general. That is why I like how they are doing the medic in Brink real interested see how this plays out.
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Javaun Thompson
 
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Post » Sat May 28, 2011 2:27 pm

At least someone gets the irony of reviving a post about medics.

I hear you about medics in general. That is why I like how they are doing the medic in Brink real interested see how this plays out.


Its not the fact that they were medics, just not playing as medics. LMG were all they wanted.
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Nicole Mark
 
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Post » Sat May 28, 2011 5:27 am

Why does every game have to have everyone become a lone "super-uber-soldier" who can do everything with all of the pros and none of the flaws/cons, and kill everything without strategy? *sigh*


Part of that is due to the nature of gaming and the change into FPS games, the view point leaves you looking forward. It makes it hard to think about what else is going on around you because you can only take in what is directly infront of you at any given moment. A soldier is looking for his next enemy and hoping that the medic that was behind him a minute ago is still there now. The medic is looking around to see if anyone else needs a medic, but also trying to stay alive, which should be the soldier's responsibility.

In an RPG with an overhead view you can see "Around you" and so the warrior can see who he's supposed to be pulling as well as anybody who might be going for his healer so it requires less effort to work in tandem.

In an FPS you would ideally need a squad with somebody focused on keeping the medic alive (a medic duo could manage this), but it ends up being easier for the medic to just get some offensive skills and do it himself. The same goes for spies, snipers, and other specialists, but soldiers are often so tough they don't realize they need medics (or if they're really good they don't need them).

The view issues are why many team shooters are done TPS, why most RPGs are done in a wide TP view or completely overhead, and why a lot of strict FPS players focus on doing it themselves.


Thank you oh thread necromancer.


Necromancers raise the dead, this thread was obviously just incapacitated.
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LijLuva
 
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Post » Sat May 28, 2011 9:52 am

Part of that is due to the nature of gaming and the change into FPS games, the view point leaves you looking forward. It makes it hard to think about what else is going on around you because you can only take in what is directly infront of you at any given moment. A soldier is looking for his next enemy and hoping that the medic that was behind him a minute ago is still there now. The medic is looking around to see if anyone else needs a medic, but also trying to stay alive, which should be the soldier's responsibility.

In an RPG with an overhead view you can see "Around you" and so the warrior can see who he's supposed to be pulling as well as anybody who might be going for his healer so it requires less effort to work in tandem.

In an FPS you would ideally need a squad with somebody focused on keeping the medic alive (a medic duo could manage this), but it ends up being easier for the medic to just get some offensive skills and do it himself. The same goes for spies, snipers, and other specialists, but soldiers are often so tough they don't realize they need medics (or if they're really good they don't need them).

The view issues are why many team shooters are done TPS, why most RPGs are done in a wide TP view or completely overhead, and why a lot of strict FPS players focus on doing it themselves.




Necromancers raise the dead, this thread was obviously just incapacitated.


An excellent post, point, and joke. :cookie:
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IM NOT EASY
 
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Post » Sat May 28, 2011 7:10 am

An excellent post, point, and joke. :cookie:



Why thank you. :icecream: For you.
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Ian White
 
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Post » Sat May 28, 2011 2:54 pm

Its not the fact that they were medics, just not playing as medics. LMG were all they wanted.


I have the problem when they revive you in the middle of a fire fight. Either they are dumb arss's or they just want to use use you as cover when you're revived so they are not shot.
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Chantelle Walker
 
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Post » Sat May 28, 2011 9:45 am

*Uses Defibrillator Gadget to revive* Clear! :shocking:

Part of that is due to the nature of gaming and the change into FPS games, the view point leaves you looking forward. It makes it hard to think about what else is going on around you because you can only take in what is directly infront of you at any given moment. A soldier is looking for his next enemy and hoping that the medic that was behind him a minute ago is still there now. The medic is looking around to see if anyone else needs a medic, but also trying to stay alive, which should be the soldier's responsibility.

In an RPG with an overhead view you can see "Around you" and so the warrior can see who he's supposed to be pulling as well as anybody who might be going for his healer so it requires less effort to work in tandem.

In an FPS you would ideally need a squad with somebody focused on keeping the medic alive (a medic duo could manage this), but it ends up being easier for the medic to just get some offensive skills and do it himself. The same goes for spies, snipers, and other specialists, but soldiers are often so tough they don't realize they need medics (or if they're really good they don't need them).

The view issues are why many team shooters are done TPS, why most RPGs are done in a wide TP view or completely overhead, and why a lot of strict FPS players focus on doing it themselves.

Necromancers raise the dead, this thread was obviously just incapacitated.


Never thought of that, lol.

Well, at least medics in FPS's now have guns. And in Brink, you use the same guns as everyone else, so you can defend yourself just fine. A gun (and melee punch/gun butting) still hurts, no?

I just don't see why we need anything else like poison is what I'm saying. It could end up being a Universal skill maybe or one of those abilities you have to
earn towards in Brink. I don't mind if it ends up being there, but I don't want it overpowered to the point of people choosing the medic for that. (Luckily, Brink gives more XP for those who do their actual jobs.)

In RPG's, us healers (or some mages) just have weak staff attacks that do, like, nothing (well, in Dragon Age they can do some damage), lol. Or we have low health to the point of getting insta-killed by some enemies attacks. (I actually played Phantasy Star Online with my sister offline co-op, and that is when I discovered that I usually choose the toughest classes to play, lol. Died so many times, but I liked those classes because they feel satisfying and can help the team a lot.)
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Fam Mughal
 
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Post » Sat May 28, 2011 7:13 pm

I just don't see why we need anything else like poison is what I'm saying. It could end up being a Universal skill maybe or one of those abilities you have to
earn towards in Brink. I don't mind if it ends up being there, but I don't want it overpowered to the point of people choosing the medic for that. (Luckily, Brink gives more XP for those who do their actual jobs.)

In RPG's, us healers (or some mages) just have weak staff attacks that do, like, nothing (well, in Dragon Age they can do some damage), lol. Or we have low health to the point of getting insta-killed by some enemies attacks. (I actually played Phantasy Star Online with my sister offline co-op, and that is when I discovered that I usually choose the toughest classes to play, lol. Died so many times, but I liked those classes because they feel satisfying and can help the team a lot.)


Well, by label I would tend to agree.

In an RPG there are "healers" but generally they're a developmental path of a specific class, for example a priest or paladin. They both can heal if they choose that path, but generally both have other choices to focus on as well. Paladins can tip towards physical combat or damaging magics, and priests could be broken down into healers, buffers, semi-fighters (in the case of some druids), or even dark priest types like necromancers.

Each of the other three classes in Brink seem to have those varied developmental paths, so I would assume people are looking for the same with the medic, where as you are looking at the term "medic" and making the connection directly to a healer, which also makes total sense.
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 6:15 am

I'm not sure but can a medic buff their own health? If they can that's almost an offensive ability by itself, turning you into a tank
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Ross Zombie
 
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Post » Sat May 28, 2011 11:56 am

I'm not sure but can a medic buff their own health? If they can that's almost an offensive ability by itself, turning you into a tank


You can. Its basically the same as healing yourself.
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Jeremy Kenney
 
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Post » Sat May 28, 2011 12:04 pm

You can. Its basically the same as healing yourself.


Yea, so if you can buff your own health and run into a firefight that seems as legitimate of an offensive ability as anything else really
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Miranda Taylor
 
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Post » Sat May 28, 2011 7:10 pm

Yea, so if you can buff your own health and run into a firefight that seems as legitimate of an offensive ability as anything else really


Newest vid shows that only the basic buff you can use on yourself the improved version can only be used on teammates.
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Multi Multi
 
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Post » Sat May 28, 2011 7:13 pm

Newest vid shows that only the basic buff you can use on yourself the improved version can only be used on teammates.


Back to the drawing board
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Miss K
 
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Post » Sat May 28, 2011 8:09 am

I've always enjoyed playing a support class. Love to feel important!
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Music Show
 
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