Protectron problems! Help!

Post » Sat May 28, 2011 1:51 pm

The title says it. I made a house with a protectron. I have it linked to a terminal and an xmarker heading, and of course it is in a pod. I can use the terminal to start the protectron's "patrol" to the xmarker heading and everything works great. However, now I want to add a function to the terminal to reset the protectron. Essentially to make it go back into the pod, close the door and shut off. I have no idea how to do this. I assume it is a simple matter of using the Item Result Script, but I could be wrong.

So how do I go about making this happen? Any input would be appreciated.

The Hedonist
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jason worrell
 
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Post » Sat May 28, 2011 5:34 pm

Just have an option in the terminal change a variable (presumably the same one that controls the protectron, making it patrol) then have a travel package with an xmarkerheading inside the pod as the destination. So when you say "patrol it sets the variable to, say 1, and it patrols, then if you say return it sets it to 0 and it travels back into the pod. Also you can look at the one in SuperDuper mart and they set that up.
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 12:32 pm

Just have an option in the terminal change a variable (presumably the same one that controls the protectron, making it patrol) then have a travel package with an xmarkerheading inside the pod as the destination. So when you say "patrol it sets the variable to, say 1, and it patrols, then if you say return it sets it to 0 and it travels back into the pod. Also you can look at the one in SuperDuper mart and they set that up.


Well I just copy and pasted the whole shabang from another Metro area. I didn't make any custom travel packages or anything, just the generic Pod Protectron and its' "Default Patrol Casual" package. I'll take a look at the one in SuperDuper Mart and see if that helps. Thanks . . . I'll have more questions soon ;)
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Killer McCracken
 
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Post » Sat May 28, 2011 4:58 pm

I figured out a pretty good way to do this, but I am still having some issues. I just added a few things to the result script in the terminal menu. What I did is set up a travel package that is to be executed when the pod door is open. I then have it return to the pod via MoveTo Reference (XMarkerheading in the pod), and this seems to work well. The issue I am having is that the travel package seems to be working inconsistently. When I first enter the cell the functions/packages execute perfectly. The protectron begins its travel package, and once it gets there I can return it to the pod and it will go back into a shut down state (Not active). Once I leave and come back the packages seem to act oddly. The protectron seems to ignore the conditions of the Travel package now (OpenState MyPodRef == 1). Even though the pod door is closed and the Protectron has been moved to the Xmarker Heading, it continues to try and execute its travel package. Why would this seemingly work fine at first, then begin to screw up?

I'm thinking that I should change the conditions of my travel package. Any ideas on how to set this up another way?
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Roisan Sweeney
 
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Post » Sat May 28, 2011 7:26 am

Lots of reasons really. You may have flags set on your package that prevent it from stopping, or the conditions on the packages are still being met somehow. You may not have forced an evp on the robot once the package conditions were changed. Its hard to say exactly what is the issue with out more info (pics) or looking at the mod itself.
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lucile davignon
 
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