So you think you can rp?

Post » Sat May 28, 2011 6:16 pm

CAN SOMEONE PLEASE MESSAGE ME THE TERMS THAT ARE USED IN THESE FORUMS PLEASE.
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Allison Sizemore
 
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Post » Sat May 28, 2011 8:00 am

yes WTF is an OC??
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Nuno Castro
 
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Post » Sat May 28, 2011 7:23 pm

OC= Original Character

OOC= Out of Character

IC= In Character

OP= Over Powered OR Opening Post

GM= Game Master

RL= Real Life

CS= Character Sheet

RP= Role Play

Generally, that's what they mean. If there's any other ones you have questions about you can always ask me or other members of the forums. Were always happy to help out.
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Andrew Lang
 
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Post » Sat May 28, 2011 5:17 pm

wish people would follow this more:

Rule Number 3: The more boring/normal your character seems, the cooler they are. Cooks, Vault dwellers, generic brotherhood members, villigars? these are the guys everyone wants to hear about turning into heroes. Heroes don't turn into anything. They're already heroes. For them, killing mutants and saving the world is no big deal. It's the normal people, the ones who have to learn, that make it interesting.
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Maeva
 
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Post » Sat May 28, 2011 5:50 pm

Does anyone else think it would be a good idea to have a thread for discussing new RPs? This could actually serve to lessen spam by having fewer RPs which noone or very few people join.
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Rhi Edwards
 
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Post » Sat May 28, 2011 4:57 pm

Nope. If you want to discuss an RP that all can be done in the Sign Up thread, that's pretty much what is for. I guess it would be nice to have if were getting pages of RP's everyday, but were not exactly traveling at light speed...
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suzan
 
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Post » Sat May 28, 2011 6:20 pm

I was thinking more along te lines of seeing if there was any interest beforehand, but I guess your right
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Maeva
 
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Post » Sat May 28, 2011 5:13 pm

In that case it would be more like an Idea thread where a person throws up his Idea for a RP(s) to see what others think of it, and then moves on to the sign up.
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Bek Rideout
 
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Post » Sat May 28, 2011 9:00 pm

i always thought it would be cool to allow emoticons for character's imiediate reactions in the action RPs i read to mark an upcoming post if a more detailed description will follow.

The reason for this is quick checks when you don't have time to posty.

I believe my own virgin rp i hosted Vaulty Niner would have been saved had this been a rule. I dunno.
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Solina971
 
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Post » Sat May 28, 2011 1:13 pm

So you think you can RP- The brutally honest take on how to rp by Illusionary Nothing


Right guys, I don't profess to know everything about RPing, but I know enough to bring you this little tidbit of ABSOLUTELY VITAL INFORMATION! It's all the common sense stuff which nobody seems to listen to. So listen up this time, please.

Here is how it goes. RPing is writing. It is, it can't be denied. If you don't like writing, or can't be bothered to put into it, then for God's sake don't ruin it for everyone else. Only post when you are sure it is good. If people don't enjoy your posts, then you are not a Good RPer.

That being said, let's get into the nitty-gritty (wonderful word?) of all this jazz.

First off: Making your Character (feel free to build one alongside this?)

Right, building your character sheet is vitally important. Everything must be filled in fully. I would advise not making your character sheet too complicated, but there are several different headings you should take into account.

The most important of these are:

Name: This is where you put your character's name (self-explanatory, I know.)

race: This is where you put your char's race. (again, duh?)

Age: This is where you put your character age. IMPORTANT NOTE: If your char has a ridiculously high age (e.g. due to mutation?) I would advise adding what age they appear to be, otherwise people will think your char is the King of Wrinkle-town. Also, ages any larger than 400 (already massively high!) are just being silly.


If for any of these categories you would have put 'Unknown' it is not too late to change your ways! Understand that that is the height of stupidity. Your character sheet is not for other people's characters. It is for other people, and for you, so that they know who they are dealing with. Putting ridiculously vague stuff on there is redundant.

Whether or not your char, or anyone else, doesn't know your char's age, the players all should. If there is a particular reason you are withholding such information, then only put what they appear to be, and perhaps reveal their actual age at a later date.

Your character should know his name, or at least have a given one, and if he can't work out his race or birthsign, I'll be amazed, on account of all the bonuses and the distinctive appearances. As for their gender? I don't even want to get into that.

Continuing on, the other essential categories are:

Class: These can be custom, but if you call it Ninja, then you don't deserve to RP. End of story. A nice add on for Class is Class Description, which allows a nice bit of background for your class and fleshes out your sheet.

If your character does not fit a particular class, I would suggest either putting a multiple class that covers it, (scholar/thief) making up your own, or else substituting class entirely with class description, to give an idea of what they are capable of. (You know, writing what they are good at and their style of fighting.working computers, scientific research...) Also, past professions might be a good choice- Ex-Soldier, that sort of thing. Or even their occupation or hobby- Artist or Maid


Skills: Keep it reasonable. There are skills from fallout however try and keep these between 7-10 . There was a reason they only allowed you so many skill slots. And that reason is BALANCE. Too many skills make you too powerful. Remember, DO NOT POST NUMBERS, when was the last time you told someone "my mechanic skill is 55" no instead you would say, "I am a mechanic" or "I can fix a car"

Also, I wouldn't take skills from all different specialisations (Combat, Stealth, science ?), because it seems unlikely that someone would be able to study all three easily. Also, there are skills, normal, everyday sort of skills, other than those you find in the games. Perhaps substitute one or two from the game with these, or add one or two onto the end. But it has to fit the class, eg a vault cook would not know rocket science, but he could find his way around a kitchen..

General Appearance: As in, what your char looks like. Put it all in (not clothing, but physical appearance) Other categories such as Height, Build, Eyes, Skin and Hair Colour help flesh out the appearance and make your char sheet easier to navigate, but they should not stand alone. General Appearance is the biggie.

Clothing/Armour: Don't be unrealistic with this (not every bob, jill, and joe has power armour), and once again, feel free to go into detail. Detail is good. Everybody likes detail. Detail detail detail?

Weapons: Right, don't go too powerful with these, or someone will skin you alive. One of a kind super weapons are usually off limits, as are super weapons in general. A customized shotgun is techniclly one of a kind however thiswould not be too uber so it is allowed.

Biography/History: Your character's history. No Vault dwellers (as in the FO1 main character), and chosen ones here if it can be helped, mm'kay? These aren't necessary, but they are nice. Don't right essays for them, just give the basic overview.

IMPORTANT: Keep your char sheet updated as time moves on! And also, don't deviate from it. Whatever you write, that's how your character is. If you RP it differently, then you essentially lied to a whole thread of people, and also proved yourself beyond a shadow of a doubt a bad RPer.


Now we move on to DORKS AND THEIR CHARS

Rule Number 1: Don't give your character a dorky name or nickname. By dorky, I actually mean cool. Listen to me when I say this: YOU LOOK LIKE A FOOL IF YOUR CHARACTER'S NAME IS BLOODSTORM, RAGE, NIGHTSTALKER, GHOST, THE PLANNER or any other stupid names. Nobody is going to name your character such stupid things. Why would they? It sounds completely dorky. Names should be real. Look in your favourite books, look at characters of your race in the game, or even find a random generator if needs be, but come up with something reasonable.


So Rule Number 1 actually equals: Cool names make for dorky RPers.

Rule Number 2: Uber is not necessarily bad. However, there is virtually NOBODY who can actually pull it off. It is very difficult to pull off a powerful character, since they cannot grow and develop, and your natural instinct is to show off and act all amazing. Frankly, there are only two or three RPers I can think of who can actually handle it.

So Rule Number 2 actually equals: only noobs uber, and it will get you kicked.

Rule Number 3: The more boring/normal your character seems, the cooler they are. Cooks, Vault dwellers, generic brotherhood members, villigars? these are the guys everyone wants to hear about turning into heroes. Heroes don't turn into anything. They're already heroes. For them, killing mutants and saving the world is no big deal. It's the normal people, the ones who have to learn, that make it interesting.

So Rule Number 3 actually equals: Exciting Heroes are boring to read about.


Rule Number 4: Not every char is super-beautiful/stunningly gorgeous/muscular/handsome/ whatever else you might try. That's just a stupid, desperate attempt to attract characters of the opposite six. I'll go into more detail about that later.

But Rule Number 4: It is okay to play normal people. Mm'kay?

Rule Number 5: No Ninjas. Very few people can RP ninjas properly, and ninja's are more or less impossible to play in a balanced manner (e.g. without breaking rule number 2). However, an experienced and skilled RPer, with in-depth knowledge of ninjas could manage to RP a ninja properly, but ninjas have a terrible name from the many many bad characters that have been made over time (and nary a good one... ) Unless you have a really good name on these boards, I wouldn't advise trying one.

I would also advise against assassin characters, or at least characters which spend all of their time going on killing rampages. Nobody kills that much, and frankly it's pretty boring, when other things could be going on, that you just run around stabbing everything in sight.

Characters with anti-social tendencies also tend to get in the way of interaction between players, and thus you joining in with the RP. I know, the aloof and cold warrior is fun, but if he doesn't say anything he gets really boring really fast. Only the most skilled of RPers should try and take on such challenges.


Listen up to this, it'll make your chars more interesting- INDIVIDUALITY

Unique characters are good. I don't mean with special powers or races, although those can help. I mean in terms of personality and habit, or even a little played class that everyone knows about. Make your char special! Perhaps they hyper-ventilate when faced with enemies, or like singing bawdy songs whenever they enter an inn. Maybe they are deathly afraid of women, or have a lisp. Perhaps they dye their hair a different colour every day- I don't know, be creative! Anything that makes your character stand out, while at the same time being like a real person. (serial killing set-aside, once again.)


UBERING AND CHARACTER CONTROLLING: Brothers from the land of stupid.

You'll find these rules in pretty much every RP you ever join. They are there for a reason. Basically, this means you don't start out with (or suddenly find) powerful weapons or armour, or other such items, and you can't take on an entire army of enemies single-handed.

It also means you can't summon an entire army out of thin air. It's just a bad idea, and it ruins gameplay for everyone else. Remember what I said about boring characters being better? Stick with it.

Then there is character controlling. This means you cannot force another character to do something, RP that character, or cause any physical damage to them that their player does not first approve. Ways to make sure you don't do anything like that are to PM a character's player before engaging in a fight, or making a post in such a way as you make the attack but leave the result open. Short Example:


"Hrothgar bellowed in pain as his arm was slashed open. Transferring his blade painfully from his right hand to his left, he attacked again, careful not to slip in his own blood. He swung his blade up and around his opponent's defences, but the attack, while strong, was clumsy? if his enemy noticed it, then it would be easily deflected."


This post makes it possible for the other player to decide the outcome of the attack, because you have not written the result- whether or not the attack worked. In this post, I have decided that I don't really want Hrothgar to have a large chance at succeeding, since he was injured by the other player's post, thus I mention that he is clumsy since he's using the blade in his other hand. If I had wanted him to succeed, I would have made sure that the post said he expected it to succeed, or that it was well-aimed or some such. But the idea is, that the other player still has the right to decide whether or not his character is injured.


NOTE: battles to the death in RPs between players are generally a bad idea. Before you engage in a player-fight, you should always decide who is going to die, or when they are going to stop.


Right, and now we enter the realms of ROMANCE vs BANGING (I know that sounds crude, but this is literally how I see it in RPs at the moment.)

The rules on this are quite simple. There are some elements for good romantic rping, and there are some elements for bad ones.

I'll give you the bad news first.

CHARACTERS DO NOT FALL IN LOVE AT FIRST SIGHT! Can I just say that this is possibly the most boring take on romance I have ever seen.

The romances that are worth reading about (and are realistic!) are the ones that take time and work. That means they might fight. That means they might not even like each other at first. But most definitely, it's better for them to be close friends before they move into something else.

People who immediately fall in love, and start proclaiming their undying love for each other, and take every opportunity for their chars to sleep with each other are just gross. Okay? An RP romance should be beautiful (or at least funny?) to read about. It is not a chance for you to sleep around through your character. Nobody wants to know about the six. It's the lead up to the relationship, the things that bring these people together, that's important.

Also, consider relationships which don't work out, or at least don't work at first. In real life, not every man you meet is going to be your soulmate (and vice versa?), so why should it be any different in RPs? And also, just because someone else's char is deeply infatuated with yours is by no means a reason for your char to drop all and sudden love them too. If they didn't before, chances are they won't until the other does something particularly extraordinary.

And try to remember that beautiful people are not always what attract a mate? it would be nice if, for once, a romance started because two people were compatible, rather than because they wanted to bang each other. Seriously, average and ugly people find love too, not just the beauties.

Here is a section on cross-gender RPing (something I don't do much of) taken directly from HK-47, RPing God. So listen up.



HOW TO POST

First off, detail is everything. People will tell you that in RPing quality is better than quantity. That is true, but not in such a clear-cut way. The only real way to ensure a quality post is to add lots of detail, and that means a long post.

My advice to you is to describe everything! Let your mind run wild! Post everything your character sees, smells, tastes, feels, touches and says. Add in small, over-looked movements and twitches, describe things that particularly strike your character, and add in what they are thinking, or perhaps how their past relates to now. Describe their state of mind, that sort of thing. There is nothing too small to include in your post.

It is vital that you understand that POSTS ARE MORE THAN DIALOGUE. Dialogue on it's own is boring. To have a good post, you must add their thoughts and feelings, how they react to what other people are saying and how their mind processes any information they have been given.

Then you must remember something called CHARACTER DEVELOPMENT. This is one of THE MOST IMPORTANT things about RPing. This means that your character grows, changes, and learns new things with time. Events will change your character: it is inevitable. But it's important that you understand that characters do not develop overnight.

Learning a new skill will take a good amount of time: changes in personality will take even longer. Even if your character makes a conscious decision to change, remember it doesn't happen that easily. It is a fundamentally difficult thing to do to change who you are, no matter what events might have done to you. Change happens, but slowly, painfully slowly. You have to make sure that people can easily follow the progress of your character, perhaps even guess where it is going to go, or try to.

Leaving clues in your writing for future plans, vague hints at what is to come in your character's emotional life, or hints as to their past, can be fun to read and speculate about.

Also: when you are writing, it is VITAL that you don't post the points of damage your weapon/spells are doing. Rather, describe how powerful it is by how tired it makes the mage, but how strongly the warrior attacks, etc.

Example of how NOT to do it:

"Hrothgar shot a bullet at his enemy, causing 2 points of ballistics damage, and then followed up with a swing from a crowbar, causing 2 points of blunt damage..."

This is better:

"Hrothgar raised his pistol and fired of a single shot. Picking up a crowbar, he attacked fiercely. Though the tool was blunt and uneffective, enough consecutive attacks might cause real damage..."

Another important part of posting is spelling, grammar, punctuation, vocabulary, and spacing. If you have difficulty with spelling and grammar, for whatever reason, then consider checking it first in Word or some such before posting.

Dialogue is always preceded by and finished with quotation marks. A short example:

"Hello. Read the Black Horse Courier lately? I hear the emperor was assassinated,"? said Average Jo as he smoked his pipe.

Commas (,) separate sentences up, and full-stops (.) - periods to some- end them. These are the most basic of punctuation, but I hope you get them at least. There are also question marks (?), exclamation marks (!) and many more.

Vary your vocabulary. In layman's terms, use lots of different words. The synonym function in Word could easily help you out. But even as I say that, don't go too out of your way. There are some perfectly common words that will often suite your needs just fine.

And now, spacing. As I have done here, so you should do. Whenever someone else is speaking in dialogue, or the topic of your writing changes: e.g. Before you were talking about what your character could see, and then you started talking about what he could smell- START A NEW PARAGRAPH. Hit enter. In fact, for RPing, it will probably do you better to hit enter twice, and leave one line of space between each paragraph, thus making the divisions even more obvious. It's really hard to read long blocks of text. Separating them eliminates this problem.

Key: In most RPs, you'll find the following things.

Thoughts are in Italics?

"Speech tend to be in quotation marks,"

And telepathy/mental communication is in Bold.

It can vary per RP, but this is the generally accepted rule, I think.


And finally, I leave you with this: everything I've just said isn't necessarily right. Beautiful characters do add something to RPs, heroes are needed every now and then, assassins can be cool and sometimes characters never learn and never change.

Just make sure that, whatever your character is like, you write about everything it does, and have a jolly good time doing it. These rules, all this advice: what it all comes down to is that I am trying to teach you how best to enjoy yourself in RPs, and for others to enjoy you being there too.

I'm going to add in some quotes of various posts I think were excellent examples of good posts in RPs.

And then I'll go and soak my aching fingers, and wonder why I cared enough to write all of this lark. Love y'all.












Right, well, that's all I've got for now, kids. But for the rest of this thread, if people could give feedback and/or add other posts I might have missed or not known about that are good examples of RPing, feel free to put them up.

? And the irony of me doing all this is that it'll be buried by tomorrow, and the people it's aimed at won't bother to search. Can't say I didn't try.


EDIT: Thanks go to The-Nord, Lyncanthropic_Nerevar, FC4 and Elgen for their input as to how to better this.

Thanks also go to HK for his clarifying points, and for his section on Cross-gender RPing, and also to Otfee, who convinced me to clarify on the ninja-point. Another thank you to all whose posts I quoted.

Origanol: Illusionary Nothing
Translation to Fallout: Nillocjames, with permission from Illusionary

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Emma Parkinson
 
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Post » Sat May 28, 2011 8:40 am

@Op

Great post. However it will most likely either drown in the torrent of posts, or it will drown in a torrent of ignorance and arrogance.

-Ive played pen and paper games / ©Rpgs for about 22 years now and the sheer amount of people, who will instantly try to emulate some superheroish toon, is amazing. From "DrIzzststs" to "Arrogorrn", From "Szzzatsz tamm" to "Palpatinee" its always amusing to see people fall into the same traps (as I did myself years ago) of trying to get the epic caracter from the word go.

True, details are good but do not drown in details. I do not need an epic description of the hues of an evening sky, that lasts for about 3 handwritten pages and then 15 more pages of "stream of conciousness" of the sentiments said sky evokes inside the main toon. Make your point. Make it vivid, clear and emotional. But do not overdo it.

Having said that remember that writing, speaking and RP'ing is essentially "painting with words". You paint emotions, visions, sentiments, thoughts, anger, fear, dispair ect with your words. And if you are good at it you can evoke the same feelings in your listeners and co-players, as those evoke inyourself. Sometimes even to a greater extent.

Also Fear is not something that should be shunned. Any caracter who feels no fear is, first of all increadibly boring and two dimensional. Secondly extremely unlikely. John Wayne once said that courage was being afraid as hell, but saddling up anyway. (Paraphrase). Its ok and sometimes both very amusing, and certainly realistic, that your toon looses blattercontroll the first time he is faced with danger. Or that he has uncontrollable shakes and pukes his guts out after making his first kill. . The toon that plugs 4 enemies in 3 seconds (because he was a cia-operative and recieved implants and transplants to make him a cyborg) and then scowls into the distance as he smokes a non filter ciggie, is increadibly annoying. It makes your co- players want to kill you. I know. I have. And I kept doing it too.

RPing is not about the stats, the goods, the epic loot or the undying admiration from the peroxide blonde with the big hooters. Its about the story. Its the journey to the goal. Not the goal.

Also: Do not metagame:
Just because YOU known something, doesn't mean that your toon will. I know several languages, but if I grew up in post-apocalyptic america, odds are that I will have learned none save english. In real life I have a great interst in unconventional warfare, but if I just stumbled out of a vault and only had a experience with a BB gun, I would not have a clue about weapon types, grenades, small unit tactics or anything like that. So leave that at "the door". Think: "Would my toon know this and where would he have picked up this nugget, and then finally does it FIT with the overall description of my toon". No achedemic would stand a chance firering a 50.cal sniper rifle from the word go. The things weigh a ton, have a kickback like an elephant in heat, and take months of practice on special ranges to master. So no. Your science puke toon would not know how to handle it, and even if he did undestand the mechanics, he would prolly not lug it around. Conversely your gritty gruff ex-special forces Rambo toon, has very likely got no clue about rhetoric, the classics and high finance. Live with it. Or better; make a virtue of it. Your science puke toon might be very impressed with your rambo toon, whilst your rambo toon hates your science puke. Untill you are both surrounded by hostiles and your science puke dazzles the enemies with his words and even convinces them to share dinner after fixing their leaders wristwatch! See... it doesnt take much, and it makes the story one hell of a lot more interesting than "subichmbo went into the field, killed everyone, won the battle, the babe and there was much rejoicing and a muffin."
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Aman Bhattal
 
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Post » Sat May 28, 2011 5:48 am

@Op

Great post. However it will most likely either drown in the torrent of posts, or it will drown in a torrent of ignorance and arrogance.


It's been stickied so there is no danger of that, thankfully.
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Jessica Thomson
 
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Post » Sat May 28, 2011 5:53 pm

wow
that was quite intreding to read.
im definetly going to take these things into account when i rp.
thanks for posting this
that way i dident have to learn the hard way xD
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evelina c
 
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Post » Sat May 28, 2011 5:41 am

SENTIENT SURFERS’S RP’ING anolECTS

SentientSurfer Say: Give your character a distinguishing physical characteristic, so that other RPers can easily identify them in their posts, and so that you know when you have been approached by another RPer.

SentientSurfer Say: The first time you meet another RPer, tell them your name. Nobody wants to have to identify your character as “the man with the red bandanna” in more than one post.

SentientSurfer Say: Do not use a flashback in your first post. That is what your character sheet was for.

SentientSurfer Say: Design your character to fit in with the RP’s concept. Don’t tinker with the concept of the RP to fit the needs of your character.

SentientSurfer Say: Your character cannot read another character’s thoughts. Your character cannot injure another RPer’s character without their prior consent, unless you are the RP Manager, or do so at their direction.

SentientSurfer Say: The RP Manager’s word is law. If they ask you not to do something in the RP, don’t do it.

SentientSurfer Say: Do not whine/argue in OOC Chat.

SentientSurfer Say: Do not RP a character who is an incarnation of yourself.

SentientSurfer Say: First post posted becomes RP cannon.

SentientSurfer Say: Do not leave the RP when another character is waiting for you to respond / waiting for you take an action. Use a wrap-up post before you leave the RP for good.

SentientSurfer Say: Proofread before you post. Then edit after you post.

SentientSurfer Say: Managing a RP is a lot of work. If you fail to keep up with it, you will let every other RPer down.

SentientSurfer Say: If you are the Manager of a RP, don’t micromanage other RPers actions unless they conflict with anything listed above, or the core concept of the RP.

SentientSurfer Say: Don’t RP “loner” characters, “mysterious” characters, or characters who are overpowered/unrealistic/psychotic/hyper-intelligent/command their own private army.

SO SAITH SENTIENT SURFER!
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Cagla Cali
 
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Post » Sat May 28, 2011 9:38 am

Also, stick by your posts!

Don't edit them unless a noticeable typo, or if the RP leader tells you to.
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Megan Stabler
 
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Post » Sat May 28, 2011 9:02 pm

SentientSurfer Say: Read the post, two posts above.
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Daniel Lozano
 
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Post » Sat May 28, 2011 6:55 am

I have seen many very good tips and guidelines on here. How about some words of wisdom on how to avoid the most common pitfalls a role player may hit in his or her starting days, or ones that might even hit old vets now and again. Now in my time lurking here I have noticed two that really well end a character that might have promise before his time. The first sure seems to be a lack of any goal beyond the hey I am here newly created persona high. And the second is simply not realizing the story tends to actually be bigger than your character no matter how cool you are heh heh. How would you address and fix these among other things?? (aside from a little pre planning though that might be part of it.)



For my part I am a table top gamer, no writter thats for sure, but this forum in particular has really improved my in character write up ability (good gm that also happens to give a meager exp bonus for adventure write ups). So something must be sinking in from here. Plus I simply enjoy reading the stories.
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Lou
 
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Post » Sat May 28, 2011 11:32 am

-SNIPPITY SNIP-

:thumbsup:

Also,

Schmuty's guide:

1. All are ordinary people. You are afraid to die still, even if you are a soldier. You cannot just run into enemy fire, screaming, "KHAAAAAAAAAN!"

2. If you are ever caught by the enemy, don't spit in their eye or give them the lip. You'll just be signing your death warrant (read rule 1). I mean, who in their right mind would do that? Just think about it, an NCR soldier captured by the Legion. The Legion wouldn't just "cruicify" him. No, they'd get what they need from him first, all the info-everything. Spitting in ones eye would just anger them, then BAM, you die.

3. Again, you are an ordinary human. You get tired and sore from carrying everything around. You can't have 10 guns on you, with a bedroll, tent, doctors bag..etc. How hard would it be just to carry on rifle, your bedroll, a drink bottle, rationed food and the (power, combat) armour on you?

4. Armour was made for a reason. Combat armour should stop most bullets. What's the point for armour if a bullet is going to sink into it? Power armour should stop even more bullets, but walking around in power armour will pull your arms out of their sockets. It's heavy, not some extra-strong feather. Now, now, there has to be a point when bullets do go through armour, but only if you keep excessivley shooting in one area.

5. If you plan on assulting the enemy with an entire army at 6am, get the soldiers up at 3am. That will give them time to get ready.
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sophie
 
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Post » Sat May 28, 2011 3:31 pm

this is so well written, people should be required to read this before posting on the RP section, well done
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Siobhan Wallis-McRobert
 
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