Fallout Game with no Vaults?

Post » Sat May 28, 2011 12:05 pm

http://www.youtube.com/watch?v=To3CFnoOUDI#t=0m5s, Sir Talbot Buxomly...
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CArlos BArrera
 
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Post » Sat May 28, 2011 6:36 pm

Fallout 2 only has Vault 8 the other two vaults are Vault 13 and 15, We saw them in Fallout. Tactics only has Vault Zero. It was not till Fallout 3 and New Vegas that Vaults show up over every hill.



It is possible for other Vaults built by Vault Tec to be in places or by other companies. I would like to see some more. We had the LA Vault and Mr.House's Robot one. I want to see more military bunkers and so on.
Still my point is people want to see the crazy Vault experiments and only the ones that have that are the 122 vaults, 105 of them.

I want to see more Vault Cities. There could be 15 out there.


Fallout 2 didn't have a ton of Vaults, but the Vaults were a driving force behind the main plot of the story.

I don't think there needs to be like 5-6 Vault dungeons to make a Fallout game a Fallout game, but Vaults need to be present in some form; they are a core part of the Fallout franchise.
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Tanika O'Connell
 
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Post » Sat May 28, 2011 10:53 am

If the trend of making Vaults just dungeons presented as variations of themepark spookhouses, I'd be fine without seeing one. I mean all hail to Vaults 11 (especially), 22 and 34, but I really would like to see more of those Vaults which inhabitants emerged, used their GECK and put up a settlement similiarly to Vault City (and Shady Sands to an extent).


What would you prefer instead of " themepark spookhouse" dungeons?

If they were left out I would be very disappointed, but it wouldn't break the game for me.
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Philip Lyon
 
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Post » Sat May 28, 2011 4:24 pm

What would you prefer instead of " themepark spookhouse" dungeons?

If they were left out I would be very disappointed, but it wouldn't break the game for me.


Inhabited Vaults, see http://fallout.wikia.com/wiki/Vault_City from the wiki if you're not familiar with it.

Though, no matter how implemeted, no more than 2 (really well made) Vaults per game overall from now on instad of a handfull of medicore ones - they've already lost a good portion of their charm.
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bimsy
 
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Post » Sat May 28, 2011 8:54 am

I agree, most vaults are only dungeons, instead of actually having a story tied to them. Vault 3 is a complete waste. They should be rationed, and other fallout/bomb shelters should be placed where Vaults and their experiments aren't necessary. These could also be contain a GECK.

Just some thoughts on what a Vault could be used for

Vault Lambda (an upside down V), located in Sparta, Tennessee

The Vault is overcrowded (containing the full Sparta population of 5000) and stripped on any and all luxury. There's no entertainment, and even the food has no taste at all. The Vault is led by 2 overseers, and has enormous military training and research facilities as well as plenty of documentation on the ancient Spartans. The purpose of the experiment is to see if and how people would survive in overcrowded conditions, with extreme boredom, conditions that may be similar to the ones expected during a long journey through space. The armory is filled with military grade weapons. Once this vault opened, the inhabitants quickly took control over the nearby area, renaming it New Lacedaemon. They enslaved nearby raider gangs and slavers unlucky enough to pass through the area. They use high grade weapons, including mini-guns (renamed to mini-phalanx) and the Gastraphetes (wookiee bowcaster like thing) plasma rifle.

Also, I had an idea about a 2 Vault experiment involving sixual cannibalism, leading to another faction, in short
2 Vaults, not too far apart,both equipped with a GECK

1 Vault contains 100 extremely handsome six addicted male cannibals and 900 women. The other Vault contains 100 extremely handsome six addicted female cannibals and 900 men. Apart from this, both Vaults are exact duplicates. They have lavish quarters for the cannibals and the other inhabitants share a holding pen similar to livestock, normal food is also provided. The purpose is to see if the cannibals would kill off their entire food supply because of their addiction, or if they'd start to breed for long term survival. The latter being the outcome, and once the Vaults opened, the cannibals started to scout the area for additional slaves/food as well as people to join them. Some guards were placed near the slaves while they use the GECK to create new farmland.

It wasn't long before the inhabitants of both Vaults met and after a few skirmishes, they'd notice the warriors would eat the corpses of their fallen opponents. They quickly realized cannibalism tied them together and decided to work together. This created a new faction, with slaves working the fields for their own food as well as the food of their masters, and being forced to breed in order to expand the livestock. Meanwhile, the cannibals are hunting for new slaves, guarding the place, practicing with weapons and attempting to develop new ones. This led to new electric Energy Weapons, weapons that can also stun an opponent (like a taser), in order to keep them fresh. Eventually it was forbidden for cannibals to have relationships with slaves, and for practical reasons, male and female cannibals would dine separate, and eating was done in 2 great halls, one male (with the occasional female slave on the menu) and one female (with the occasional male slave on the menu). Killing the livestock was also done in separate buildings, with the male livestock being killed by a woman, and female livestock being killed by a man.
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Jordyn Youngman
 
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Post » Sat May 28, 2011 1:00 pm

What is fallout without vaults , i like the mystery behind them , they do need to make at least one vault in the game that is still inhabited by people. :vaultboy:
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Eric Hayes
 
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Post » Sat May 28, 2011 12:25 pm

Nien, I wouldn't care.

Das ist gutt still.
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SexyPimpAss
 
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