What would FO3 be if you had changed it to your liking?

Post » Sat May 28, 2011 6:05 pm

My game!

I'll do this short, cuz I wrote ALOT, but then my network stopped working..great.


Well, your borned i a Vault. A Vault in a place juuust outside Capital Wasteland. That place is called New Norway, a pretty big area, a huge Republic of Dave, cuz it got its own King, in the Royal Vault of New Norway!
Your borned in a full family, with a brother or two and a sister or two, and of course a mom and dad, grandad, grandma, cousins and all that :D

So New Norway is this little country made by lots of Norwegians coming over the Atlantic with boat to look for a better place to live, just like in the old real days!

You do some small tutorial quests before you go out to explore the Captial Wasteland with all the usual quests, and some more fun ones, like some that is about New Norway and/or the Norwegians, and of course others.
The Main Quest is about New Norway, but I dont know what that will contain, cuz my wishing-Fallout is never gonna happen.

I would have done lots of changes, added more factions, added these SO-AMAZING-COOL-FANTASTIC little towns :D More weapons, cooler weapons. More good looking clothes and armor.

And the hairstyles.. Much like it is today, I mean, in real life. Longer hair for the ladies (A MUST) and some more "cool" hair styles for the men.

Thats not all, but it is all I want to say.
Oh, and the lurks in the water has to go away, cuz I would have added working boats, so people go up and down the river all the time, and there will be fishes to fish and eat..and sell :D
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Laura Cartwright
 
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Post » Sat May 28, 2011 7:31 am

I'd totally throw in way more six hahaha

I seriously don't think Nova is enough. They have it in New Vegas and it should apply to 3 because six is something between anything and humans do it so why not? its talked about a lot. It's the end of the world, kind of, and you would think there would be more gettin down to be done. Other than that, NO! I would add different rifles, but similar to those of the Lincoln Repeater and the, Back Water Rifle? Either way, they are pretty effective and maybe two or three more, but very hidden which would give players a reason to continue scavenging the wasteland if they feel like they might have covered everything.
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Myles
 
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Post » Sat May 28, 2011 12:55 pm

That is a valid point. The end of the world has happened and for man to survive he must procreate. Why is no one in the capital wasteland, except for Dr. Li, getting it left and right and up and down? I don't care if there are no babies shown in the game, I would gladly ignore that oversight and assume that they are well cared for somewhere else.
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Ebony Lawson
 
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Post » Sat May 28, 2011 12:59 pm

Things I would like, mostly taken from New Vegas -

- New Vegas hardcoe mode (sleep, food, water levels, healing over time etc) but make it much tougher. No healing while in [DANGER], same with repair and other skills.

- Joinable factions and faction reputation. How cool would it be to join the Enclave, Talon mercs or Outcasts?

- Faction clothing. I don't want to be able to walk straight into the Citadel wearing full Enclave armour.

- Damage Threshold. I don't want to be able to plink a Behemoth to death with a Chinese pistol.

- Improved inventory system, possibly along the lines of RE4's grid setup. Items should not just be determined by weight, but also by size.
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Love iz not
 
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Post » Sat May 28, 2011 5:20 am

May have been mentioned before

- Show how people are actually living (farming and what not)

- Remove most of the ruins

- Add DT back in and keep DR (DT will be a hard threshold, no X% always gets through)

- Replace the lasers with Wattz style lasers

- Remove the sides and introduce proper factions instead

- Give factions a decent background

- Replace Karma (except me) with reputation

- Factions will have their own weaponry (variants of normal weapons taking faction military doctrine/philosophy into account and with nice unique models)

- Same for armor

- Allow the player to side with any major faction

- More trees and forests

- Increase the game area to include parts of Virginia, West Virginia, North Carolina, Pennsylvania, Maryland, Delaware, New Jersey and possibly South Carolina and New York State, possibly with map nodes

- Make lootable armor less common and in worse condition

- More sentient mutants

- Scrap the daddy part, daddy's dead http://www.youtube.com/watch?v=rX7wtNOkuHo

- Less Vaults and the ones that stay have a decent story attached to them

- Come up with a better ending

- Don't create the aptly named Broken Steel DLC, the end is the end

- Allow iron sights for all weapons that logically should have them

- More skills

- Higher skill limit

- Less skill points per level

- More exp required to level up

- Remove the Almost Perfect perk

- Remove Optimus, or at the very least have a Fallout Inquisitor inform you that Optimus should not be considered canon

- Reintroduce damage types and specific DT&DR

- More humping, and more hump options, follow the example set by rabbits, rabbits lead the way (not to be mistaken for romance options)

- For the more perverse among us, a few hump options would include things not even http://en.wikipedia.org/wiki/Elliot_Reid would do

That's it for now
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Cameron Garrod
 
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Post » Sat May 28, 2011 5:58 am

Y'know, for a game I love so much there is a hell of a lot of stuff I'd really want sorted. For one thing, there should definitely be an option to call the Brotherhood out on their mistreatment of Ghouls. In the game they flag it up in Underworld, and I guess they may have been trying to hint that they may have been trying to add shades of gray to the Brotherhood, but then it's completely forgotten. Hell, it just feels kind of awkward that the game otherwise paints them as bunch of Boy Scouts when the practise what in modern terms would be seen as Ethnic cleansing. I would also have had an option to join the Enclave. Don't get me wrong, I have no love for the Buggers but I feel the people who do got shafted. After, since this is an RPG determining how your character thinks and reacts to situations is one of its central tenants, so players should have been given a choice. Specifically, joining Autmn would make more sense, since unlike Eden's nutty scheme to wipe out most of the world's population, Autmn just wants to use the Purifier to gain leverage over the region. And given the state of most of the leaders out there (Monsters like Burke and Tennpenny, A greenhorn Sheriff like Lucas Simms who Burke takes down in a heartbeat) there's a strong argument that Enclave control would ultimately be better in the long run, since frankly the only settlements that would really be worse of under them would be Rivet City and Underworld.

Also, the dialogue options shouldn't misrepresent events. i can't even begin to describe how sick I got of the BOS constantly harping on about how Qui-Gon Jinn died 'To Save you.' Uhhh... sure he did. Its not like my Gauss rifle, Chinese stealth suit clad PC and Charon couldn't have taken on the three mooks facing down Dad after bringing down a Behemoth, legions of Enclave goons and entire bases of Super Mutants. Hell, it gets even worse that you can't tell Dr Li and your Dad that you left the Vault on account of the Overseer trying to kill you. Both these events feel like the writers were trying to spin things so that they'd make your Dad look better but frankly it just comes across as condensing to the player.

Perhaps my biggest gripe is that both the original ending and Broken Steel seem hellbent on forcing the PC into a persona the writer's themselves envisioned. In the old ending the choice is simple: sacrifice yourself or be branded a coward. I could go on about the ending's problems all day (like, how is Sarah Lyons not a complete coward for letting the LW go in her place, after she's a veteran slider under oath to protect the Wasteland, you’re a civilian who's been drafted into the battle without your consent) but the real issue is that it forces your character's story to end on a note that may not suit the player. The problem is that up till now the games given you complete freedom in how to mould you character's personality, looks, goals and attitudes but then forces you to either live as a coward or be a martyr to Daddy's dream and the BOS's cause. Now that might suit a character who was fervently dedicated to both, but it's not really going to fit with everyone else's. Dragon Age Origins pulled off the Heroic Sacrifice a lot better since the morality of the situation will vary depending on your choices throughout the game, allowing you to choose whether or not your character fit it or not. One advantage of the 'Walk into the Sunset endings' of FO1,2 and New Vegas are that they left your character's fate to the imagination of the player, allowing you to think of an ending that suited you best.

Broken Steel fixes this but not completely. Getting involuntarily drafted into the BOS was a huge issue for me, since I wasn’t particularly fond of the group as a whole and hate the way the treat Ghouls. Given that they could have fixed this just by having Lyons ask you about it at the star instead of just chucking the player in without your consent I found this to be especially gratuitous. Another issue is that the quest gives you no option other than blindly follow the Brotherhood's orders, until the very end and even then your given no real reason or incentive to destroy the Citadel. Combined with the earlier limitations and lack of reasoning behind stabbing them in the back, plus its unavoidable Karma boost, I get the feeling the story of Broken Steel specially designed to mould the PC into the BOS's multi talented, goody two shoes, all powerful champion. Again, not an issue for people who like this but not a good move in an RPG where giving the player the choice is the whole darn point.

Truth be told, I kind of suspect that the writers got too in love with their own idealised vision of what they wanted the Lone Wanderer to be and represent, in the main quest as a noble saviour who heroically give their life to save the world, and in the DLC as a Brotherhood champion. I respect that the writers had strong ideas, but ultimately they just get in the way of good role playing and limit your freedom.

Wheeeew! Rant over... I think I need something to drink...
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Tha King o Geekz
 
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Post » Sat May 28, 2011 2:40 pm

U should make it co op and mulitplayer like baseball or a tag team battle
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ashleigh bryden
 
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Post » Sat May 28, 2011 7:37 pm

Perhaps my biggest gripe is that both the original ending and Broken Steel seem hellbent on forcing the PC into a persona the writer's themselves envisioned.


It's also does not comply with FO1 style. But this is Bethesda, who brought us Morrowind and whole the Nerevarine thing. So I can't blame or fault them for being them. That, and marching the player the down the Mass Effect road means that they don't have to spend more money on writers to give us another entire branch. This would have meant more scripting and expectations for a domino effect rippling consequences reaching a new outcome. FO1 could do this because usually it meant: player does something, town A is now hostile to the player because he did something, a few npc's have different lines, and a slide is added to the ending.

Assuming I had the manpower, riches, and advisors my Fallout 3 would be:

Races Included: White, Native American, Asian
Native American Tribes Included: Nanticoke, Powhatan, Piscataway, Algonquian
Nationalities Included: USA, Canada, Chinese Remnant
Raider Gangs ( They are divided by ethnicity ): The Golden Horde ( Native ), The Unholy Alliance ( White ), The Skies of the Bloody Sun ( Asian )
Religious Choices: Children of the Cathedral Remnants ( Apocalypse Catholic hippy nutcases ), The Circle of the Great Spirit ( violent basketcase psychos ), or non-denomination

Story:

Vault 101 was chosen to preserve the secrets of government, technology, and warfare so that it would open one day and bring law to the broken and needy survivers of the wasteland. Whether the player is male of female, Dad is the Overseer and Dr. Li is the future mastermind behind Project Purity, and she is also hot. There are several opportunities to get closer to Dr. Li, as well as a cause for triple satisfaction with Dad and Dr. Li before a violent showdown. Dad is overthrown and dies when an explosion causes the room to collapse, and you immediately become the acting overseer, and Dr. Li leaves for the Sisterhood of Steel. In the vault's aftermath, the unexpected death of the chief engineer, who you can also know better, is seen as a sign that vault 101 has now exceeded its purpose.

The Tunnel Snakes incite a revolt, where you may react by:

1. Diplomacy; you appoint someone in your wake and leave peacefully
2. Gaddafi; you deal with the rebels as they deserve, all of them, and leave with the few who are still loyal to you

Now you must find Dr. Li because she is so hot that you must have her one more time, and also because your coming ( heh ) to power in Megaton ( or Tenpenny Tower ) depends on the premise that you will provide clean water. It now becomes a matter of neutralizing the raider threat and bringing the native tribes together to forge your emerging government and repel the already weak Enclave presence in the area. Unfortunately, the religious nuts betray Project Purity and sabotage it because the Enclave of hot lisbians don't like it.

You may act accordingly to these misguided folk in one of three ways:

1. Tyranny and Religious Injustice; destroy John Locke's Social Contract to halt interference of government by unestablished religious groups and choose the new governing religion
2. Diplomacy; re-introduce the lost concept of Secular Humanism so that the wasteland understands, after you personally assassinate the leaders of the troublesome churches
3. American Terrorism; destroy the churches via orbital platform

After this fiasco you return to find disloyalty amidst your people. It seems that the Enclave of Hot lisbians Who Keep Men as Pets has been busy sending spies to incite dissent and separation from within your people. They have also captured the Jefferson Memorial building, the only place for Dr. Li to continue Project Purity. With the support of the Sisterhood, you invade the Enclave base and find that Eden has been working with public subversion tactics, mind control, and is planning a massive invasion. The base is destroyed and you are now free to return and deal with trouble at home and Dr. Li. There, you find that Dad survived and the Enclave brainwashed him and sent him to assassinate you and seize power.

You kill him and must deal with the rebels:

1. Mercy; they are tried and convicted of crimes of war and you new nation emerges
2. Opportunity; you use Enclave mind control technology to halt all opposition

And you return to Vault 101 to do what you should have done the first time: Crush the Tunnel Snakes and lock away their families or show mercy again ( why would you do this? ). Dr. Li activates the purifier. The end.
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Victoria Bartel
 
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Post » Sat May 28, 2011 5:34 am

True, though New Vegas pulled off the multiple endings and factions thing just fine. As for the whole Brotherhood membership thing, a single line where Lyons offers you membership and you can choose to join or not (like with the Blades in Oblivion) would have been enough.

One thing would defiantly have done would be to give place like Vault 101 and Herbert Dashwood a much bigger role. The game's whole prologue is dedicated to setting up the Vault and its internal conflicts... then it gets dropped and relegated to an optional side quest. Same with Dashwood, he hear all about him on the radio which might lead you to expect he would be a major player later on... and he's just a background NPC in Tennpenny Tower. Character misuse seems to be a running problem, since Sarah Lyons appears a grand total of twice before the ending (the latter being just some easy to miss dialogue in the Citadel) but the whole end dilemma revolves around her (of course if she's willing to let 19 year olds die of radiation poisoning to save her own sorry Ass then I say screw the *****! {:) ) Then we finally get an opportunity to get to know her... and we get dumped with Paladin Tristan.
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Isabella X
 
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Post » Sat May 28, 2011 5:18 am

There are several opportunities to get closer to Dr. Li, as well as a cause for triple satisfaction with Dad and Dr. Li before a violent showdown.


So are you talking a gang-bang, or actually DPing the poor woman.....with your DAD. :yuck: And I don't even want to even think of how that would work with a female LW. In any case, that along would get the game rated AO and MSFT and Sony would never allow it on thier consoles. And why would a game set in a region of the US with a large population of black people have none in the game?
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Ross
 
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Post » Sat May 28, 2011 8:50 am

I would make it multiplayer and co op if u send this the creators it might happen
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Kayleigh Williams
 
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Post » Sat May 28, 2011 8:07 pm

NO!!! PLEASE!!!!!

No offense to anybody that likes it but that is one of the worst things that could possibly happen to Fallout IMHO!
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Gill Mackin
 
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Post » Sat May 28, 2011 8:54 am

Leave the game world alone, but completely scrap the main quest and replace it with one that is good. Have characters that are interesting (like in New Vegas). If that happened Fallout 3 would be a 10/10.
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Pixie
 
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Post » Sat May 28, 2011 2:22 pm

They should make it co op on a DLC
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Kill Bill
 
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Post » Sat May 28, 2011 2:41 pm

I'd make it into it's Pre-War Splendor. :disguise:
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Brian LeHury
 
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Post » Sat May 28, 2011 7:08 pm

I'd have eliminated the ridiculous .32-caliber cartridge, that somehow works both in a revolver and a hunting rifle. I'd have had more common calibers.
For pistols:
* 9mm Luger
* .38 special
* .45 ACP
* .44 Magnum

For rifles:
* 5.56mm (M-16 caliber)
* 7.63x39mm (AK caliber)
* .308 Winchester
* .44 Magnum

I'd have made energy weapons far more effective than projectile ones, and all guns more effective than melee weapons. There's a REASON why police and military use guns instead of swords and clubs.

I'd have required any serious (crippling) injury to be fixed only by medical attention. Sleeping would only heal a limited amount of damage per hour. And radiation would be far more permanant in nature: Rad-away would not exist, so getting irradiated would be a far scarier and more dangerous thing. On the other hand, you would be less irradiated by eating, drinking, and swimming.


Also, there would be vehicles. It's RIDICULOUS that no one has salvaged one of those sunken boats and used it to ferry people up and down the river: safe, rad-free transit. Also, I would think that someone would have figured a way to make dune buggies, which would allow for faster overland transit. I mean, the Enclave has Vertibirdies and a number of people have power armor, so you can't tell me they can't make an old-style dune buggy.
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SaVino GοΜ
 
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Post » Sat May 28, 2011 1:46 pm

I would revamp the main quest to make it at least somewhat better. An option to join the Enclave and an accompaning story-arc for them would be a start.

I Agree with this, I Think the Enclave are awesome, Wish you could join them, e.g Thees two sides, Enclave if your Evil, Bos if your Good :D
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Brιonα Renae
 
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