Not if MWSE reads all the items on the player as they are - its possible for MWSE to read all items and stil give the same ones back I used a simialr type script in my Ashes to ashes mods to remove all items from the vampires inventory then place them on the burnt corpse.
There isn't any way to do so and preserve things like the condition and charge. MWSE actually uses AddItem and RemoveItem...there isn't any sort of MoveItem function. So it is in actuality creating a new instance of every item in the container.
It is possible with MWSE. In fact, I made some spells that do it in http://www.fliggerty.com/phpBB3/viewtopic.php?f=46&t=1125.
*Transference: Cast a spell and everything in your inventory will drop to the ground. Or get close enough to an NPC or container, and the contents of your inventory will be transferred to your target. There are several versions of this spell: everything, weapons only, ingredients, clothing, potions, armor, books, and miscellaneous."