Replacing shelfed items?

Post » Sat May 28, 2011 10:59 am

Here's what I'd like to see:

You go into a guys house and steal all his silver (which should be worth FAR more this time, and perhaps be less common or harder to take). Then, after the respawn event (3 days in oblivion, don't know what it will be in Skyrim) you go into his house and they are replaced: with pewter! If you steal those, next time they are replaced with painted ceramic, then plain clay.

sounds like a fantastic idea. Maybe make his wares upgrade over time maybe a month. I know its not a priority but I don't play a thief because of it.
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vicki kitterman
 
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Post » Sat May 28, 2011 9:30 pm

Given that your concern appears to be thievery, my opinion is that any "fix" should involve more than simply respawning an eternal supply of items for you to steal for income every X in-game days.

If we want to talk "just not realistic," consider the following statement from a shopkeeper/homeowner: "Over the last 5 months, I've lost 24,578 septims on every item on that back table being stolen repeatedly every time I replace them, which has now happened over 100 times."

Um, yeah- I'd think by about Strike Three this person would do any number of things differently:

Stock the merchandise from that table that always gets stripped clean on the counter under their own nose.
Hire an extra guard whose entire job is to hover over the area that gets emptied every time it gets restocked.
Move the table/shelf/whatever to someplace where it can be watched more easily.
Replace the display with some sort of lockable enclosure.


On the one hand sure, I got no problem with restocking the shelves...but after no more than 3 robberies, something should be done to make emptying that area again more difficult. (Or the owner of the place should publically announce their membership in the Thieves' Support Charity "Rob Me Please" Foundation...? :P )


It would be nice if the owner of the shop would notify the nearest fighters guild or something, and add the possibility that it was up to YOU to find the thief! and maby frame someone. :)
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Dan Scott
 
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Post » Sat May 28, 2011 2:59 pm

This is getting out of hand. I wanted a simple fix now were getting quest lines involved. Lol
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Gavin boyce
 
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Post » Sat May 28, 2011 9:05 am

I think after you steal items out in the open, they should be replaced, but in locked cases.

After 1st respawn- Very Easy lock

After 2nd respawn- Easy lock

After 3rd respawn- Average lock

After 4th respawn- Hard lock

After 5h respawn- Very Hard lock

After you pick the Very Hard locks and take all the items, you should now have to pickpocket ( Very high sneak level to succeed )
A key, a different key every time.
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cosmo valerga
 
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Post » Sat May 28, 2011 9:58 am

That's a decent idea cases.... to make it look like items are in there.
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casey macmillan
 
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Post » Sat May 28, 2011 10:40 am

Could kind of link in with the idea of an in-game economy where shops could be affected depending on how well they are performing. This could mean that if you rob a store too many times it will lose too much money and therefore go out of business meaning you couldn't use this shop any more. It would then be replaced by another shop or could remain uninhabited. Another idea would be when you own your own shop, it would be affected by these same problems but you could for instance wait for a thief and catch him in the act either turning him into the guards or dealing with him how you see fit.

Slightly off topic but it wasnt worth creating another thread <_<
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Taylor Tifany
 
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Post » Sat May 28, 2011 5:55 pm

How about dropping the items price for a few weeks to months? Actually the more I think about it the more complicated it gets. It would be too complicated to fix something so minor. Plus im to high to think straight.


There's nothing difficult or complicated about getting shop stuff to re-spawn. Just limit it to say... One item every few days.

As for the comment above that someone said about "Make the places with good loot very few and hard to find, and guarded beyond belief..."

They already did that. To the point where robbing most stores was just plain stupid.

I steal enough stuff to get my guild ranks, and that's about it. I pickpocket keys, but only because the game cheats and tells me I need the actual key instead of lockpicks. A: There's no such thing as a lock that can't be picked. B: Wow, that's like telling a magic user they're not allowed to cast spells.

Anyway, the thievery concept is cool, but Bethesda has yet to step up to the plate on it and actually deliver. There's absolutely no use in being a rogue in Oblivion, and if anything I think that will be even more true in the next game.
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kennedy
 
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Post » Sat May 28, 2011 2:06 pm

I seriously doubt this is a priority


THIS.
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Angela
 
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Post » Sat May 28, 2011 6:34 pm

You know how I get by this "problem"..........I dont steal the stuff only skillbooks or special loot or things in chests. thats the easiest way to put it you want stuff to be their then dont pick it up duh.
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Aliish Sheldonn
 
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Post » Sat May 28, 2011 9:17 pm

You know how I get by this "problem"..........I dont steal the stuff only skillbooks or special loot or things in chests. thats the easiest way to put it you want stuff to be their then dont pick it up duh.


That's super. There's still a fundamental inability for a player to execute a task that they like and that they've built their character for but that they can't actually engage in.

Again, it's a lot like building a mage and then not being able to cast any spells.

Ever.

So... yeah.. It's a reasonable solution and that's what I do because I have to. But to put the onus for the problem on the player instead of poor implementation by the design team is a cop out.
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Rob
 
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Post » Sat May 28, 2011 8:18 pm

lol this would be cool

*break in at a high elves robe shop at night*
*/repeat 3 times*
4th time: you sneak inside and face the high elf: *imagine high elf voice*: "So you're the one that has been stealing? GUARDS!!"
STOP RIGHT THERE CRIMINAL SCUM!
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Zualett
 
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Post » Sat May 28, 2011 6:59 pm

I think after you steal items out in the open, they should be replaced, but in locked cases.

After 1st respawn- Very Easy lock

After 2nd respawn- Easy lock

After 3rd respawn- Average lock

After 4th respawn- Hard lock

After 5h respawn- Very Hard lock

After you pick the Very Hard locks and take all the items, you should now have to pickpocket ( Very high sneak level to succeed )
A key, a different key every time.

more like after the second time there should be traps
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elliot mudd
 
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Post » Sat May 28, 2011 2:21 pm

This is getting out of hand. I wanted a simple fix now were getting quest lines involved. Lol

You want a simple fix? Let the original be replaced with a worthless replica after the first theft. That way the shelves look full, but you can't exploit anything. And there you go.
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josie treuberg
 
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Post » Sat May 28, 2011 4:22 pm

Its not a cop out its a simple fact what thief is going to loot everything from a house I mean who does that? Thats like saying Ima steal anything thats not nailed down "but they'll buy more!" after the mmf time I think they'd would just leave its not realistic pickpocketing money maybe but every pot, pan, book, and clutter I know that any real person who knows anything would say what would the point be in restocking if some A**hole keeps stealing everything.

I'm sorry but thats just dumb! (in my opinion)

I can understand people wanting to play in a world that isn't completly bare of loot but it would be they're own fault for stealing everything so their argument is stupid but in respawing say if you bump a stack of books and they all fall of the shelf out of they're neat little rows and it looks like a tornado went through the room then yeah stuff should "reset" to its original location.
Im sorry....no wait I'm not that people have a problem with houses and places in the world being empty because they couldn't show some restraint that's your fault for being a loot wh*re not the games it would be a waste of disc space to add a feature like that just learn to not pick every little thing up gosh.
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CHangohh BOyy
 
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Post » Sat May 28, 2011 12:15 pm

well they already said that if you kill the owner of a store, a relative will move in and take over the store. If the shopkeepers respawn, makes sense to me that the goods would respawn too.
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Scott Clemmons
 
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Post » Sat May 28, 2011 3:52 pm


I'm sorry but thats just dumb! (in my opinion)


In real life, burglars are known to return to the same house over and over again - for the exact opposite of the reasons you mention. I know of no one that gets their laptop stolen that just says, "Screw it. I'm not going to buy a new one." When someone's car gets stolen, they don't simply start riding a bike for the rest of their life.

I like the idea of the locks getting harder, traps being added, and it taking more time to restock, but they should indeed restock.
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Alexis Acevedo
 
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Post » Sat May 28, 2011 4:38 pm

I sure hope so
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Chloe Botham
 
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