Dedicated Peer Server

Post » Sat May 28, 2011 11:39 am

Hello,

I was wondering if there will be a Dedicated (Peer) Server option in the game for the console versions? I am very enthousiastic about games wich feature large numbers of players, since I am a console player this is not always so obvious. Most gamers only have modest connections, wich usually results in laggy sessions.

Sadly, I have read the FAQ section and have been informed that BRINK will not be supporting dedicated servers.
This brought up the question of a rather unknown option which is the Dedicated Peer Server where players can make there own servers and make it Dedicated, this usually makes a big difference for the players actually playing. I know that such a feature exists (e.g. UT3 for Xbox 360) and altough common players would not use it very often, some with above average connections like myself wound't mind setting up such servers.
Renting of such servers is not as impossible as it was before and certain clans or game sites have already set up such servers in the past. Although the game would have to feature map cycles, this shouldn't be very hard to accomplish.

And as such I would like to suggest this as an easy alternative to laggy sessions or expensive servers.

Thanks in advance
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Robert Jackson
 
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Post » Sat May 28, 2011 8:39 pm

Dedicated Servers have been confirmed for PC.

Consoles will have a lobby-system. Creating a private lobby is pretty much the same like a dedicated peer server, isn't it?
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Michael Russ
 
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Post » Sat May 28, 2011 6:02 pm

Dedicated Servers have been confirmed for PC.

Consoles will have a lobby-system. Creating a private lobby is pretty much the same like a dedicated peer server, isn't it?



Do you have a reference for that?
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ZANEY82
 
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Post » Sat May 28, 2011 9:32 am

Do you have a reference for that?

the official FAQ managed by Bethesda, the publisher

http://www.gamesas.com/index.php?/topic/1113952-brink-faq/
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Austin England
 
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Post » Sat May 28, 2011 9:12 am

We won't get anything special because we are on console. Apparently that means we pay more and get less because the majority of users are mentally challenged. As you may know when using matchmaking.

I'm guessing this method is just setting up your console to view and host the game? So that you are not playing as well. Trying to increase performance?

I'd like it not to be p2p but seems consoles are in the dark ages. So much for next gen.
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Emma
 
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Post » Sat May 28, 2011 6:06 am

the official FAQ managed by Bethesda, the publisher

http://www.gamesas.com/index.php?/topic/1113952-brink-faq/


You know that link at the top of the forum labelled FAQ :spotted owl:
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Johanna Van Drunick
 
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Post » Sat May 28, 2011 2:17 pm

You know that link at the top of the forum labelled FAQ :spotted owl:


yea.... though it oddly doesn't come up when i search for 'dedicated server' :-/
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Juanita Hernandez
 
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Post » Sat May 28, 2011 6:10 am

[redacted]
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Dawn Farrell
 
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Post » Sat May 28, 2011 12:29 pm

the official FAQ managed by Bethesda, the publisher

http://www.gamesas.com/index.php?/topic/1113952-brink-faq/


nice :)
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ezra
 
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Post » Sat May 28, 2011 5:36 am

Dedicated Servers have been confirmed for PC.

Consoles will have a lobby-system. Creating a private lobby is pretty much the same like a dedicated peer server, isn't it?


Um...

Well no and dedicated "peer" system this statement confuses me. Anyways consoles will be using a listenhost or p2p system.
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Sasha Brown
 
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Post » Sat May 28, 2011 4:16 pm

Um...

Well no and dedicated "peer" system this statement confuses me. Anyways consoles will be using a listenhost or p2p system.


Essentially it is a p2p connection, but as such the host does not join in on the game, this improves connectivity substantially. This is however very much the same as a Dedicated Server on a PC, of course this is mostly interesting when the server is maintained on a professional high speed connection. But good results can be had on a 20/2 Mbit connection.
Certain managing tools would make it even more interesting, such as being able to kick players or set up custom map cycles or game modes.

This topic was as much a question as it is a suggestion.
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Rachel Cafferty
 
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Post » Sat May 28, 2011 4:52 pm

P2p isn't always a bad thing. Dedicated servers are always better but as long as there isn't noticeable lag and what not I'm fine with it. However in today's day in age I wish we would see more dedicated servers on consoles but it also takes up more resources.
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butterfly
 
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Post » Sat May 28, 2011 10:56 am

P2p isn't always a bad thing. Dedicated servers are always better but as long as there isn't noticeable lag and what not I'm fine with it. However in today's day in age I wish we would see more dedicated servers on consoles but it also takes up more resources.


The biggest issue with P2P is when people with below average connections get the host or create a session with too much slots for their bandwith. I've tested my connection and I can only host a maximum of 12 players without big issues; this of course subjected to where players are connecting from. But usually people create and start lobbys without adjusting their settings at all, leaving the server with the maximum amount of slots on an ill-equipped connection.
Therefor I am a big fan of settings which assist servers in their hosting, such as a detection tool which limits player slots to the maximum the server connection can hold.(already seen on other console titles e.g. Rainbow Six) Or a region filter in server searches, like in CoD: WaW.
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Suzy Santana
 
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Post » Sat May 28, 2011 8:54 pm

The biggest issue with P2P is when people with below average connections get the host or create a session with too much slots for their bandwith. I've tested my connection and I can only host a maximum of 12 players without big issues; this of course subjected to where players are connecting from. But usually people create and start lobbys without adjusting their settings at all, leaving the server with the maximum amount of slots on a ill-equipped connection.
Therefor I am a big fan of settings which assist servers in their hosting, such as a detection tool which limits player slots to the maximum the server connection can hold.(already seen on other console titles e.g. Rainbow Six) Or a region filter in server searches, like in CoD: WaW.


Exactly this is why i dont want P2P for this game. P2P is garbage. If SD can come up with a good system then great but like you said most systems dont pick the most appropriate hosts and even a guy with a decent connection could have 2 computers soakin up bandwith at his house and bam instant [censored] game. Brink will be amazing regardless but as I participate in gamebattles and take my games competitively it svcks to lose because the connection is so crap you couldnt hit a cow at point blank. For those of you that still dont understand why P2P is bad well then go play black ops you will understand instantly.
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Lalla Vu
 
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Post » Sat May 28, 2011 5:38 pm

Essentially it is a p2p connection, but as such the host does not join in on the game, this improves connectivity substantially. This is however very much the same as a Dedicated Server on a PC, of course this is mostly interesting when the server is maintained on a professional high speed connection. But good results can be had on a 20/2 Mbit connection.
Certain managing tools would make it even more interesting, such as being able to kick players or set up custom map cycles or game modes.

This topic was as much a question as it is a suggestion.


Your example is a dedicated server, hosting it on a console doesn't change that. A machine that centralizes all the client's connections is what defines a dedicated server. Are consoles even capable of working with dedicated servers? I haven't played squat online on them, I wouldn't know.
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Colton Idonthavealastna
 
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Post » Sat May 28, 2011 7:18 am

Exactly this is why i dont want P2P for this game. P2P is garbage. If SD can come up with a good system then great but like you said most systems dont pick the most appropriate hosts and even a guy with a decent connection could have 2 computers soakin up bandwith at his house and bam instant [censored] game. Brink will be amazing regardless but as I participate in gamebattles and take my games competitively it svcks to lose because the connection is so crap you couldnt hit a cow at point blank. For those of you that still dont understand why P2P is bad well then go play black ops you will understand instantly.


If you're trying to play competitively I would suggest you organise local LAN Parties, these are a lot of fun. I've hosted a couple myself with people from al over my region. It didn't get very popular yet, but I've managed to get 28 players the third Party. Every game that supports System Link works well here, Big Team games are especially fun since there's no lag at all. It's always fun to play the game with the ideal amount of players without the lag, that's why I support System Link options as well.
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casey macmillan
 
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Post » Sat May 28, 2011 10:20 am

Your example is a dedicated server, hosting it on a console doesn't change that. A machine that centralizes all the client's connections is what defines a dedicated server. Are consoles even capable of working with dedicated servers? I haven't played squat online on them, I wouldn't know.


I know it actually is a Dedicated Server, I was just trying to make it clear what I meant. There should be a separate term for this maybe, but because it is not that commonly available on console games it is not really clear. Most people think of Developer servers (Like in Battlefield or MoH) or something along those lines when they speak of Dedicated Servers.

PS: Just trying to keep this thread alive until the developers notice my plead.
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BEl J
 
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Post » Sat May 28, 2011 5:03 pm

Are consoles even capable of working with dedicated servers?

Technically they probably are. The question would be: Is there proper software to create a dedicated server for consoles?


On another note: Consoles are technically capable of working as dedicated servers (some games allowed to have one console as a dedicated server), but they aren't made for it. They are made for running a game, not for administrating one. A server doesn't need a graphcis card, for example, but instead lots of computing power and RAM. And a very powerful internet connection. Hosting a server on your home-connection is only a minor improvement over P2P.
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Lil Miss
 
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Post » Sat May 28, 2011 5:44 pm

Personally I love the fact that BRiNK will have Dedicated Servers for PC, It opens doors to the Clan on Clan games and if all goes well we might even be seeing some League's Popping in a few BRiNK games for more heat.

Oh and did I mention that a ping to a Internationally routed Local server VS a Local Hosted Server has a difference of about 200 depending on where it's routed from
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brandon frier
 
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Post » Sat May 28, 2011 1:28 pm

Let our threads combine! *fumbles in pocket for planeteer ring*

http://www.gamesas.com/index.php?/topic/1178220-netcoding-and-p2p-school/
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Matt Terry
 
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