request help re: Morvayn Ash Statue

Post » Sat May 28, 2011 3:42 pm

After hearing that Morvayn Manor had been overrun by corprus beasts, I decided to do a good deed (and maybe get a reward or something) and enter and kill the monsters. I used a scroll to unlock the door and go downstairs. Down there, I met a doubled NPC, got two journals and picked up the statue (there was only one, unlike the NPC). Then I went around talking with NPCs to report my deed and found the widow who wanted me to take the statue for destruction; she took one journal from my inventory but not the other copy. I tried, but the NPC does not recognize that I have the statue, and just says he's disturbed by them IIRC.

My char belongs to the Blades and the Imperial Cult factions, no others.
My char entered the Manor because of the rumor he had heard, not because he was given the task by anyone.

So, how do I get the NPC to see that I have the statue and destroy it, or has my char reached the end of what can be done without belonging to a specific faction?
Is the extra journal in my inventory affect the NPC seeing the statue?
Were things screwed up even before entering the Manor because the NPC was doubled?
If the doubling is the problem, how do I go about un-doubling it?

Thanks,

John
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Ryan Lutz
 
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Post » Sat May 28, 2011 8:04 pm

Which mods are you using?

Doubling can be fixed by Updating/Repairing your save with Wrye Mash.
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Taylah Illies
 
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Post » Sat May 28, 2011 11:22 am

This may be from a mod.
I think on my vanilla game I can get the ash statue without initiating the quest proper, as you have done, but not the journals.

Its a house Redoran quest to find the statue and hand it over for destruction.
http://www.uesp.net/wiki/Morrowind:Mission_to_Morvayn_Manor

Good luck :)

edit: The UESP says that one doesnt need to be a Redoran member for this quest.
Thats not how I remember it, but there you go. If they are correct there is something else going on. Anyway, I hope you find a solution.
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lilmissparty
 
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Post » Sat May 28, 2011 5:46 am

Just to be sure, are you talking to the right person to have it 'destroyed'? Lloros Sarano is who you want. When you talked to the widow and told you to have it destroyed, did your journal update at that point. I can't tell you the number of times I thought I had a quest but never got the update in the journal. I don't recall anything about books though. Anyhow, once you have talked to Lloros do you still have the statue? If not then go back and talk to the widow. She will then give you a reward.
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Solène We
 
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Post » Sat May 28, 2011 11:05 am

@Pluto, I'm using over 70 mods. Only two deal with Ald'ruhn IIRC, so I'll contact that author to ask if they've noticed anything.

@Merat, it was a bit weird. I didn't even realize that the NPC in Morvayn Manor was doubled. I was focused on just surviving the fight :) Only realized once I saw that I had two identical journals in my inventory. My quicksave before entering Morvayn Manor was several game days old, so I wasn't tempted to retrace my steps that way.

@Voxxjin, I took the statue to the priest on the ground level of the Ald'ruhn temple where the two shrines (not Tribunal shrine) are. I went back to the widow who never acknowledged that the statue was destroyed (which, of course, was correct because it was in my inventory). I'll double check, though.

John
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Syaza Ramali
 
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Post » Sat May 28, 2011 5:09 pm

Just to say that I've discovered that my char does not fit the requirements to get the priest to destroy the Statue. I'll have to wait till later if I choose to pursue the specific quest.

Sorry for any inconvenience.

John
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Monique Cameron
 
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Post » Sat May 28, 2011 6:22 am

I've only been able to do that quest as a Redoran. Very annoying if you want to do a good deed but are not a member of the House.
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Dina Boudreau
 
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Post » Sat May 28, 2011 2:54 pm

I had this issue and others like this with some of the LGNPC mods and got some feedback from Cyrano, their editor.

Some of the Bethesda quest dialogue entries are badly filtered, so it's possible that you can end up doing parts of quests that are intended for another faction. Basically, if both you and the NPC "know" the same topic, then it's available to talk about and they will end up leading you down the quest path. The bug is, you shouldn't "know" the particular topic unless you've been spoon-fed to that location by being the correct faction member and doing previous quests in the series, but the Bethesda devs (or LGNPC ones) screwed up and forgot that you can learn the topic another way. So you end up in the middle of a quest you shouldn't be on and hit a brick wall at the end because a part of it (like returning the Morvayn Ash Statue to Lloros Sarano) IS correctly filtered. In this case he refuses to take it from you because you're not in House Redoran, so you can't be on the quest... :(

There are a number of ways to deal with this. For official quests it's as simple as finding the correct journal entry on http://www.uesp.net/wiki/Morrowind:Mission_to_Morvayn_Manor and manually closing them off that way through the Console. In this instance, you get to keep the Morvayn Ash Statue that Lloros Sarano won't take, but the quest closes. The problem is that then opens another door to another bug... because "fixing" these bugged faction quests so that you can complete them in some meaningful way when you stumble into the middle of them (as an opposing faction member) and get "official" quest journal entries is not trivial. Dialogue entries you might get in the conclusion are designed specifically to lead onto the next faction quest in the series... so without susbstantial rewriting you'll end up being assigned more quests you shouldn't and that you can't complete...

Cyrano's feeling is that faction quests should be strictly enforced as only being done by the faction, so that you never end up in this situation. For instance, we just had a discussion over Delyna Mandas - I believe he's implemented a fix somewhere in LGNPC that will actually disable her in Tel Fyr if you are not House Redoran so that it's impossible to rescue her, since that's strictly a House Redoran quest (given by her grandfather in Ebonheart). My view is that her being there should be totally independent of your faction and you should be able to rescue her if you wish (do the "good deed") and maybe get a reward of some sort even if it wasn't your official quest. That seems more in keeping with the do-anything-anytime-anywhere spirit of Morrowind. This is implemented in other quests fairly well, such as avenging Ralen Hlaalo for House Hlaalu (by doing the Larrius Varro Council Club quest) even if you're not a member of House Hlaalu... so IMHO ideally the bugfix should be to improve the opportunities for players to do and complete quests, not restrict them by artificially altering the world dependng on what faction you are... :(

Sadly, given the current stalled state of the Morrowind Patch Project and (quite apart from his personal inclination not to fix it) Cyrano's understandable focus on fixing and improving LGNPC rather than debugging vanilla Morrowind, this isn't going to happen any time soon unless some other person/group looks at all these scripting errors in detail.
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Sheeva
 
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Post » Sat May 28, 2011 12:13 pm

It would be nice, of course, if that could be done. Just idle speculation, I wonder how many different quests there are in the game itself before adding in changes, additions and deletions that mods make and if there's any type of tool that modding community has developed to identify them and trace them throughout the game.

My char will continue to do the "good deeds", I believe, and just try not to follow up on those that intertwine with specific quest lines. Although I'd still like to get a handle on those cirecumstances where you've got NPCs clearly in on an evil deed and all their cohorts except them attack you. It is so aggravating to have to leave that last evil guy alive in the middle of a smuggler's cave because he got smart and didn't attack to feel my char's wrath :)

John
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Sheeva
 
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Post » Sat May 28, 2011 11:51 am

The group with the most experience of fixing dialogue script errors are probably the LGNPC devs, but their project is incomplete and is still being bugfixed, so they are focussed on that mammoth task. I've run into some of their bugs already... The major issue is that many quests overlap and hinge on the same characters, so every possible change to critical characters needs to be reflected in all the potential quest storylines. Often there are situations the devs just didn't consider, or don't bother writing options for. To be fair, it is now LGNPC policy NOT to add quests to existing vanilla NPCs to minimise these overlap issues, but serious problems still exist with those mods.

Consider the legitimate vanilla Morag Tong quest to assassinate Toris Saren in Vivec (Redoran). That's fine, but LGNPC has added a quest where Toris Saren gives you a quest to find out what has happened to Sojeph Saren, his heir. So if you finish one quest, you can't complete the other because only Toris Saren has the dialogue to complete it. And unfortunately another LGNPC line of quests from Relms Gilvilo (Vivec Redoran Temple) is blocked if you don't complete the Saren Heir quest, and there is no way around it. And unlike the vanilla quests, the journal entries to complete them are not public information unless you go delving inside the ESPs. Having discussed this serious bug with Cyrano, I got the distinct impression he felt it serves you right for being a murdering b*stard that his mod has now screwed up your game... :( Even though being Morag Tong is a legitimate game "occupation"...

Just to make clear, I'm not knocking LGNPC as a mod, it's an absolutely fantastic addition that changes your game experience substantially for the better. But there are still rough edges and there are inconsistencies in the way the conflicts are being resolved that not all players may be happy with.
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Gavin boyce
 
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