I actually like the idea, but it can't work this way even under the assumption that cheating is impossible.
Why? Massive deflation.
Imagine one million clients and everyone finds 5 glass claymores or similar... that's 5 million glass claymores in the auction house!
Now we have in the best case scenario one million new characters at the same time going to the auction house all wanting to buy a better sword than they can find by playing the game normally.
That's an "over production" of 4 million claymores accumulating with an other another 5 million glass claymores entering the auctionhouse...
Everybody can and will simply dump their excess items on there and you'll be able to get any equipment for extremely low prices, that would totally break the game.
What could make an auction-house work and exciting is if the game includes advanced crafting minigames where you can design clothes, weapons, furniture etc... and you can only sell those items at the AC.
Because then, players pay for the amount of work and skill that went into creating the items, which keeps the price up, keeps the market more balanced and it will make your character want to go there every now and then to see if there's something that he likes. It's not something I see happening with Skyrim though.
Why? Massive deflation.
Imagine one million clients and everyone finds 5 glass claymores or similar... that's 5 million glass claymores in the auction house!
Now we have in the best case scenario one million new characters at the same time going to the auction house all wanting to buy a better sword than they can find by playing the game normally.
That's an "over production" of 4 million claymores accumulating with an other another 5 million glass claymores entering the auctionhouse...
Everybody can and will simply dump their excess items on there and you'll be able to get any equipment for extremely low prices, that would totally break the game.
What could make an auction-house work and exciting is if the game includes advanced crafting minigames where you can design clothes, weapons, furniture etc... and you can only sell those items at the AC.
Because then, players pay for the amount of work and skill that went into creating the items, which keeps the price up, keeps the market more balanced and it will make your character want to go there every now and then to see if there's something that he likes. It's not something I see happening with Skyrim though.
Also, to counteract an overabundance of goods, the server shouldn't let the entire online customer base trade with every other online customer. They should be partitioned into trading blocks of 5,000 or less people. (handled by a server side program associating your account with a specific group, and choosing the group based on which one was the least occupied)