My general thoughts would be this:
1. If it's someone else's mod, and I am just using it. Then load it into the installers folder as a zip or rar file.
2. If it's one of my own personal mods (something I will be working with relatively often) then put it into the installers tab as a folder. So if my mod was "My Test Mod" then I would create a folder
in the installers directory called "My Test Mod" and then have my esp's/esm's/resource files within that folder?
I invision it working this way because that will allow me to have my own projects in a way where they will be easily update able. Does this sound like a good plan, or am I going to run into issues doing it this way?
Also, I would want to be able to easily disable my own test mods, so I can just disable them and uninstall them when I am not working on them, and the original and/or updated project files will be updated. Doing it
this way, also allows me to update the directory files any time. I can just go in and overwrite the esp/esm or resource files with my new ones inside the data files folder, then let Wrye Mash update.
That way I can easily update my own mod. If my own mods were in an archive I would have to unzip the archive, make the modifications, and then load up the new one.
Any feedback is appreciated. Basically is the way I am planning this out going to be affective, or are there going to be issues with this approach.