Morrowind, Bain Installers Tab

Post » Sun May 08, 2011 3:01 pm

Very simple question here about Wrye Mash. There are two types of files that can be added to the installers tab. You can add archives (rar/zip), or you can add directories.

My general thoughts would be this:
1. If it's someone else's mod, and I am just using it. Then load it into the installers folder as a zip or rar file.
2. If it's one of my own personal mods (something I will be working with relatively often) then put it into the installers tab as a folder. So if my mod was "My Test Mod" then I would create a folder
in the installers directory called "My Test Mod" and then have my esp's/esm's/resource files within that folder?

I invision it working this way because that will allow me to have my own projects in a way where they will be easily update able. Does this sound like a good plan, or am I going to run into issues doing it this way?

Also, I would want to be able to easily disable my own test mods, so I can just disable them and uninstall them when I am not working on them, and the original and/or updated project files will be updated. Doing it
this way, also allows me to update the directory files any time. I can just go in and overwrite the esp/esm or resource files with my new ones inside the data files folder, then let Wrye Mash update.
That way I can easily update my own mod. If my own mods were in an archive I would have to unzip the archive, make the modifications, and then load up the new one.

Any feedback is appreciated. Basically is the way I am planning this out going to be affective, or are there going to be issues with this approach.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Sun May 08, 2011 7:45 pm

As far as I know that is the reason to have a "project" folder. It allows you to update without unpacking and repacking. I also use this feature for mods that aren't set up properly in the archive. I use the project directories when I'm testing a mod to see if I like it enough to add to my game as well.




KF
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Sun May 08, 2011 4:31 pm

Nice, that's what I was hoping it was for. I don't trust the "Convert To Project" feature anymore. Something happened before that uninstalled ALL of my Morrowind ESP files (even the main one) so i am leary of that. Not sure what happened to cause that, but want to avoid that again.

Thanks for the feedback.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Sun May 08, 2011 7:26 pm

I've never had a problem with converting to project. Which OS are you using? It may be a problem with Vista/Win7 and their "virtualization".




KF
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Sun May 08, 2011 5:31 pm

I use Windows 7. The reason I am doing all of this, is trying to get a static install. I come and go from Morrowind, Oblivion, and Sims 3 and Sims 2 quite often. I am trying to get involved in all of those modding communities. However, I always have to redownload hundreds of mods every time I want to play
and get my install setup perfectly. I am doing this a little differently now. Once I get a good/solid static setup I am moving over my entire "Morrowind" folder, over to my hard drive, and going to try and preserve the main things...for example the mods that I use, my patched Morrowind exe file, and everything else. SO from now on I can just install the game, and move the relevant files over. I want to do this with Oblivion too. This'll save me 6 days of hunting down mods EVERY time I want to play the game (if I lose my computer, or just walk away for a few years).
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm


Return to III - Morrowind