I'm trying to create speech for one NPC. I would like to play also specific animation when the speech is playing.
I was able to start speech with TestNPCRef.startconversation TestNPCRef TestLine1. Animation also played with help of the Idle Animations. My problem is that every time when speech jump from one topic to another my animation start playing from the beginning. Is there any way to deny the game from picking idle when topics are changed or is there better way to make speech?
Ehh, I didn't really get it... If I DID, then are you saying that your scenario goes something like this: Your NPC starts to speak and does the animation. When it starts the next dialogue, the animation starts from the beginning? If so, post your script here. If not, then... Ehh, I have no idea