I hope TES V has more of the "alien world" feel Morr

Post » Tue May 10, 2011 2:20 pm

I doubt it will be unique. Based on Bethesda's well-established love affair with the Forgotten Realms, I'm guessing it'll basically be Icewind Dale.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Tue May 10, 2011 11:40 pm

Actually I don't even care about "alien worlds" I JUST WANT THAT [censored] GAME!! :swear:
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Tue May 10, 2011 7:42 pm

The two reasons Oblivion didn't seem "alien" to people:

1) The wilderness was made up entirely of fauna that everyone is used to seeing when they look outside their window.

2) A sign of civilization can be spotted from virtually anywhere on the map.

Trust me, even if it is in Skyrim, it will feel "alien."

Because there is nothing familiar about a vast tundra, dotted by nomadic berserkers.
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Tue May 10, 2011 2:24 pm

The two reasons Oblivion didn't seem "alien" to people:

1) The wilderness was made up entirely of fauna that everyone is used to seeing when they look outside their window.

2) A sign of civilization can be spotted from virtually anywhere on the map.

Trust me, even if it is in Skyrim, it will feel "alien."

Because there is nothing familiar about a vast tundra, dotted by nomadic berserkers.


This


And Zeppo, they did not get "lazy". the hardware at the time could not support it with the technology for software that Bethesda was using. BTW, was Cyrodill supposed to be a tropical or temperate rain forest? If temperate then all they would have had to do is add more forest and plants. Still this would be hard with the technology of the time.
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Wed May 11, 2011 4:05 am

The two reasons Oblivion didn't seem "alien" to people:

1) The wilderness was made up entirely of fauna that everyone is used to seeing when they look outside their window.

2) A sign of civilization can be spotted from virtually anywhere on the map.

Trust me, even if it is in Skyrim, it will feel "alien."

Because there is nothing familiar about a vast tundra, dotted by nomadic berserkers.

Yep, I know what you mean. Unrelated, but do you have any tips to keep those pesky minotaurs and ogres out of my rhododendrons? They're just so common in this area. ;)
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Tue May 10, 2011 10:42 pm

...do you have any tips to keep those pesky minotaurs and ogres out of my rhododendrons? They're just so common in this area. ;)


Wild blueberries. Wild blueberries and rust shavings. Minotaurs and Ogres hate wild blueberries and rust shavings.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Tue May 10, 2011 6:36 pm

Ahh, many thanks. :foodndrink: I'll be sure to give that a try.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Wed May 11, 2011 3:45 am

No problem. Anytime. :wink_smile:
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Tue May 10, 2011 8:26 pm

Yep, I know what you mean. Unrelated, but do you have any tips to keep those pesky minotaurs and ogres out of my rhododendrons? They're just so common in this area. ;)

A lot of people felt that the surroundings were familiar. I'm just proposing a reason why.

Obviously Minotaurs and Ogres weren't enough to keep people from finding it familiar.

I'm one of the people who liked the scenery in Oblivion. But, when I was walking down the street, while playing the game, I was often compelled to pick certain plants out of habit because they looked exactly like the ones in the game. And just the trees and brick roads I was surrounded by often reminded me of Oblivion.

I didn't see it as a bad thing. Nice scenery is nice scenery.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Wed May 11, 2011 1:21 am

After playing the next game, assuming its in Skyrim, I would like to be able to go exploring in the arctic circle and think: damn I think I'm in Skyrim. I loved that about Oblivion. I could just go out into the woods with my bow and arrow and hunt for deer while thinking: if I turn west then I could go swimming in Lake Rumar. The world is so similar to Cyrodill that it makes the world better because I feel like im in Cyrodill. Well I abandoned my usual perfect spelling and grammar for this post but what ever I'm tired.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Wed May 11, 2011 5:27 am

No it wasn't. Cyrodiil was supposed to mainly be a jungle, according to lore. Then Oblivion came along and well...It's more like Middle Earth. So if they will continue to contradict lore, for all we know Skyrim could end up being a tropical place.


I didn't have any issue with the way Oblivion looked, but I do agree it would be [censored]y to have the imperial capital set in a tropical jungle. Perhaps they didn't feel they had the technology to make that setting as good as a more temperate and "plain" forest. For one vegetation would have to be way denser in some parts.

I did love the forests of Oblivion, and imo it turned out [censored] great, but then again I didn't know about the previous lore ;)
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Wed May 11, 2011 4:05 am

http://www.imperial-library.info/content/many-headed-talos
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Wed May 11, 2011 12:51 am

http://www.imperial-library.info/content/many-headed-talos

:o Confusing but it explains much.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Tue May 10, 2011 3:04 pm

http://www.imperial-library.info/content/many-headed-talos


Nice find. Albeit it the simple way out.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Tue May 10, 2011 7:05 pm

To make it feel more alien, all they need is for people to not be so familiar with it. I have the same exact trees in my backyard and field behind my house, I went around a lake in a rowboat for a while and without tons of civilization out there, I noted that Oblivion was a little similar. I'm not saying familiar is a bad thing, and honestly Cyrodiilic people seem to be based off of Romans, which aren't too foreign to most of us who've been to history class. If they make more unique flora and fauna, it should feel more foreign, which would be a nice change after being so familiar with Oblivion...

But they clearly responded to what people said about Oblivion, they improved greatly in Shivering Isles and Fallout 3. So I don't think we have to be too worried.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Tue May 10, 2011 3:30 pm

Nice find. Albeit it the simple way out.

Considering MK SAID that it was written by himself ONLY to explain away what happened and throw a bone to the fans, yeah, its a cheap way out. The devs were originally not even going to explain it, which is why MK got so pissed and wrote that.
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Wed May 11, 2011 12:38 am

http://www.imperial-library.info/content/many-headed-talos

I hate this. The most unoriginal, simple way of getting out of a lore breaking situation ever. "A god did it". :rolleyes:

I mean, if we revisit Morrowind, a change could easily be put down to Red Mountain. Something like this requires thought and isn't poor, cheesy writing. Why could they not have got a few writers together for a few days, at least? It's not exactly a huge burden on Bethesda.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed May 11, 2011 1:08 am

http://www.imperial-library.info/content/many-headed-talos

Technically that's not official lore. It was written by MK (who is a lore writer for the games) because he was po'd that Oblivion didn't explain the change.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Tue May 10, 2011 8:39 pm

I would love to see a TES set in Black marsh, or maybe the wood elf home land (think its valewood) but what I've always wondered is if TES could go back in time to when daedra walked the earth the dwemer where discovering new technoligies while at the same time the rise of the legion and tiber septim. It would mean real conflicts between not only factions but races like if you were dwemer you'd be hated by dunmer and being a daedra would be so badass. With this there could be not just the mortal world but every realm you could visit this would truly bring a multiplayer aspect, maybe a bit like wow because I'd love to see a multiplayer TES and I think it could happen.
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Tue May 10, 2011 11:11 pm

I would love to see a TES set in Black marsh, or maybe the wood elf home land (think its valewood) but what I've always wondered is if TES could go back in time to when daedra walked the earth the dwemer where discovering new technoligies while at the same time the rise of the legion and tiber septim. It would mean real conflicts between not only factions but races like if you were dwemer you'd be hated by dunmer and being a daedra would be so badass. With this there could be not just the mortal world but every realm you could visit this would truly bring a multiplayer aspect, maybe a bit like wow because I'd love to see a multiplayer TES and I think it could happen.

I don't think we'd be able to give Black Marsh justice right now. I think we should cover the more "simple" provinces first. Black Marsh should be the last on the list. Followed by Valenwood. the next in the line of difficulty would be Summerset. But I think we could give it justice now.

I think I read somewhere that we're not going back in time through the games. We're following a timeline. Maybe this meant we're not going back eras, or the other way around, I don't know. I'd actually like to go back in time in some RTS spinoffs to see some wars. Could be nice. (Note - spinoff ONLY)

There's been so many awesome wars throughout the games we've missed. out of game lore is so awesome...

And you're going to be eaten if you mention multiplayer. Especially MMO form.
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Tue May 10, 2011 7:42 pm

i didnt mind cyrodils build, in fact i loved it. Wasnt as bland as people make out.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Tue May 10, 2011 10:10 pm

i didnt mind cyrodils build, in fact i loved it. Wasnt as bland as people make out.

What I like about Cyrodiil is that it's not a barren wasteland. As alien as some parts of Vvardenfell were, most of Vvardenfell was an ash-covered rock.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Tue May 10, 2011 5:34 pm

Seti is right. I think most of us are talking about the areas that look like Syda Neen and Peligad. With the colorful mushrooms and such.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Tue May 10, 2011 5:53 pm

I like wasteland. It really adds a sense of danger. Hopefully, if TESV is skyrim, we'll have large snowey/icey wastelands full of Ice monsters and Bigfoots.
User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Wed May 11, 2011 2:47 am

I'm hoping the next Elder Scrolls game will have the same look, feel and atmosphere as TES3-Bloodmoon. Updated to modern standards ofcourse, but I still have fond memories of being the Blodskaal, doing these spiritual attuned quests of lore and legend and owning my very own meadhall :)

And with that I'll lock this thread, as we have reached the post-limit ;)


Greetz,

Milt
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Previous

Return to The Elder Scrolls Series Discussion