Daggerfall comeback?

Post » Fri May 27, 2011 2:40 pm

That is the beginning of that quest :facepalm: . Read the letter, follow the clue(s), get rich!


Hm, by reading the letter I get a name and then? I can't ask the NPC's where to find him -> end.
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Jynx Anthropic
 
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Post » Fri May 27, 2011 3:42 am

Ask someone else. Random NPCs wandering about. The spymaster if you're in the Thieves guild or dark brotherhood. Etc.
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Inol Wakhid
 
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Post » Fri May 27, 2011 1:38 pm

It's hard to believe that with all the computer power and programmers out these days they can't make a game as creative and immersive as this!?


Have you tried Dwarf Fortress? It's more of a strategy game/city builder thing, but it does have an incredibly huge, randomly generated world (which is far more detailed than any other random world generator. I mean seriously, you can get giant, chalk cliffs overlooking the oceans. Which have realistic wave spray. And it's awesome and the game's entirely in ASCII).
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Miguel
 
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Post » Fri May 27, 2011 4:00 am

Dwarf Fortress is definitly one of the greatest games I've ever played. The learning curve is very steep, though.

And I hate carps.


I agree with the above poster. But you'll either love it or loathe it.
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Shae Munro
 
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Post » Fri May 27, 2011 2:05 am

Basically though, there are frontends that map the ASCII graphics in a Dwarfort map to rudimentary 3D graphics. In other words, it'd be theoretically possible to convert Dwarfort maps to first-person, 3D entites that could be explored that way.

So yeah, imagine applying Dwarfort's world generation model to an RPG and you'd get impressive results. The reason that nobody does this is that Toady's been working on Dwarfort pretty much daily for a long time, and it's still not really done (even if it's more complete than most games in existence), optimized, and it's definitely lacking in the graphics and interface department (and I'm quite convinced that claymation would be the only suitable visual style for the game so that'd take forever). Basically, it'd be a bit of a pain to do.
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Melanie Steinberg
 
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