» Fri May 27, 2011 2:05 am
Basically though, there are frontends that map the ASCII graphics in a Dwarfort map to rudimentary 3D graphics. In other words, it'd be theoretically possible to convert Dwarfort maps to first-person, 3D entites that could be explored that way.
So yeah, imagine applying Dwarfort's world generation model to an RPG and you'd get impressive results. The reason that nobody does this is that Toady's been working on Dwarfort pretty much daily for a long time, and it's still not really done (even if it's more complete than most games in existence), optimized, and it's definitely lacking in the graphics and interface department (and I'm quite convinced that claymation would be the only suitable visual style for the game so that'd take forever). Basically, it'd be a bit of a pain to do.