No loading screens in TESV

Post » Sun May 15, 2011 2:27 pm

Could we have some sort of compromise, please?

Why can we not just have a "save cleaner" utility? We could choose to remove data about cells, about anything not game-breaking, and reduce the save massivly. There's tools for this on the PC games, and there would be one fairly early on for TESV, but this is for console gamers, mostly.
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Barbequtie
 
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Post » Sun May 15, 2011 6:34 am

Rockstar certainly can do it(with a bigger, more detailed world), but Bethesda? Eeeehhh... I'd be happy if my control, audio and visual settings didn't reset everytime I loaded a save. Actually, it would take a lot more to please me. Like smart, or any, game design.
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Gill Mackin
 
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Post » Sun May 15, 2011 6:10 pm

The down side is that the TES IV world is ultimately unaffected by your presence, aside from a few specific allowed exceptions, whereas you change many things permanently as you go in MW, with items lying in the street where you dropped them 6 months ago. Could we have some sort of compromise, please?
That's not much of a change to the world, it just shows that nobody cleans the streets.
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Destinyscharm
 
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Post » Sun May 15, 2011 7:36 pm

That's not much of a change to the world, it just shows that nobody cleans the streets.

An improvement to the sanitation department can make a bigger difference than you think.
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Matt Gammond
 
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Post » Sun May 15, 2011 6:09 am

First, I don't see any reason the next ES can't have open cities. If a mod can do it then it can be done in the first place.

As for interior cells, taking a little more intelligent approach in the programming could suffice. If you are on a quest then preload those cell. If you have to see someone in an interior cell and have traveled to the cell outside of it, then have that cell preloaded by the time you hit the door. If you are not on a quest, preload the 1-2 closest interior cells.
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Carolyne Bolt
 
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Post » Sun May 15, 2011 2:48 pm

That's just not true, you think that the sword is lying there all the time? Of course it's not! If you enter a house in Oblivion, does every item in the exterior world gets deleted because it isn't visible anymore? Do you think that when you walk around just outside Leyawiin all the bandits near Bruma and all the items you dropped there are are being visible, or else they get deleted? They are loaded when you come near that area, so the engine only has to remember that it is there in case you come close to it. The same can be done with cities, if you are not near it it won't be loaded so it wouldn't slow it down. Right now it also has to remember the NPC's and the items that are in that city, even if you're in another city.

You can drop thousands of swords all around the wilderness in Oblivion and have many NPC's (bandits, villagers), creatures and a huge amount of trees in the wilderniss of Oblivion (as in, everywhere out door out side a city) and yet you can walk around in it without loading screens or huge lag (unless all these creatures, NPC's and items are all at the same place) so why would including towns in this world become to much?

Maybe in Oblivion it would become to much, but in that case Bethesda just has to start using Umbra and we won't have problem with it. Since Umbra will make sure that only the things that are visible to you (everything on your screen which isn't blocked away from your view by another object, and some more so you can turn your head without it having to load while you watch) you could have a loadingscreen free world with probably a better framerate than with Oblivion (in theory of course, sicne TES V will probably have better graphics, better AI and other stuff that will slow it down, which only makes this way of increasing framerate an even better choice!)


THIS
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Mark Churchman
 
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