I killed the one in the capitol building with a laser pistol..... know why and why you killed the GNR one at level 6???????BECAUSE THEY CANT TOUCH YOU!!!!!!
It s fine to say nv is harder, but to say this makes me shake my head. The GRN one the Evergreen mills one and the one in the Capitol building can t touch you unless you want them two. At level 6 you did not give that GNR big boy a chance to crush you, because it would have. You can t just make loaded statements like this. That battle was null, becausd you were in that little building on the left and he couldn t touch you. Throw that game back it and don t go in that building at level 6 and see what happens.
What does that say about the game design in that area, where the baddest monster in the game, of which there are only five, can be taken out by a newbie who can be confident he/she will win just so long as the ammo holds out? And even if it doesn't you have a clear avenue of escape to go get more ammo and then come back and finish the job. I shouldn't be able to have that chance in the first place, is what I'm saying. There should be places to go and enemies about that make a low level character quake with fear; instead, the FO3 devs waste an occurrence of one of those by placing him right in the very early path of the main quest, and are forced as a result to make it very easy to beat him by setting up the arena so that you can beat him by getting into an area where he can't reach you.
Honestly, I would have preferred that battle to be a scripted event, where you watch the BOS beat him down after taking huge casualties, with a warning (implied or explicit) that some day you'll have to take one of these on all by yourself. That would have been a lot more fear inducing than the battle as they designed it.
In New Vegas there were such places and creatures. I remember my first cazador "battle", near the Goodsprings Cemetery, when I decided to wander around the surrounding area a bit. I was about Level 4 or 5, armed with maybe a Varmint Rifle, a Caravan Shotgun and a 9 mm pistol. About 15 seconds after it started, I'm reloading and going, "Damn, what train did I just get hit by?" It was long time before I went back that way, and when I did, I was really worried if I was a strong enough character yet to survive. And that was not the only time or place where I've felt that way.
I'm currently working on my first playthrough of Fallout 1. I've reached the Hub, poked around the place and have gotten a quest to go "talk" to a Deathclaw. I'm Level 5, and my reaction is, "Ummmm, okay, I'll just put that one my 'to do' list for now, okay?" After getting an idea about what a Deathclaw was originally all about, thanks to New Vegas, I know better than to even try it until I've built my character up some more.
Don't get me wrong. I loved Fallout 3, and still do. It got me started on the series, and I've put in hundreds of hours on it. But the only reason I can continue to play it is because of mods that rebalance the combat and add even more enemies. If all I had was the vanilla game I would have already put my copy of it away.
I also wish New Vegas had a few more random encounters, but not just the "albino radscorpion every 12 paces" type that so many of FO3's turned out to be. Sometimes the desert does get a bit boring, to be honest. But that doesn't stop me from loving New Vegas as well. I like both games, they're just a bit different from each other.