Critical Issues with Wrye Mash

Post » Tue May 17, 2011 3:32 am

Yes, that is a strange bug. I am looking forward to it. I am going to have to do it on a separate installation folder or separate computer instead of my main game though. Would be concerned about me accidentally deleting my entire folder once i first start learning Python.
I might even do a few python projects in a web environment first so I can get the hang of it. I know C++ quite a bit, but never used Python before for anything.
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glot
 
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Post » Tue May 17, 2011 10:12 am

BUAHAHAHA Now, I feel like the god of war. I have conquered the annoying. Thanks for all the feedback and advice here. So this is what I did.

1. Installed Morrowind GOTY. A fresh clean install right into the root folder of C:/Morrowind. Very simple.
2. Backup. I immediately did a backup and called it Morrowind Virgin.rar.
3. I installed all of my utilities. Mlox, Wrye Mash, Patches, Script Extender. Whatever I wanted. I ran them all, installed them all, set them all up
and configured them all. Got everything ready for a standard play through without it.
4. Backup, A second back with all of my utilities but with NO mods.
5. Installed all my mods For the sable dragon I just unzipped and fixed that one file to not read only. For Pegasus I just ran it out of a project as you described. Everything installed perfectly. Registered the BSA's for the modules
that required them.

Started my game and it works perfectly. On top of all of that, I have eliminated my "CTD" errors on exit. Possibly because of installing it into the root folder, not sure. So even with script extender and that teleport mod, game works perfectly.

Then 1 final backup of the mods that I wanted to start the game with. After 6 days, I am finally ready to start the game.

Thanks again for all the feedback here.
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katie TWAVA
 
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Post » Tue May 17, 2011 1:04 am

On top of that. I have found a few things. First off Wrye Mash works on Special characters just fine. It just can't be from a archive file. So anything with special characters you either have to run it as a project, or change the special characters and the references to them in the esp/esm files (requires
modifying the files). Since this issue doesn't arise very often, then either the project file or editing it yourself are two viable options.

For read only. Just change them to not read only. Also I found a dos command for windows. I am not sure if it's 100% correct, but it's something to play around with..if you had any mods you had never used before you could just run this in the root folder of the mod and automatically
change them all.
attrib -R *.*


And finally, I don't see any issue with ESP files. If they are uppercase, leave them, if they are lowercase leave them. It all seems to work fine, if left as is. A lot of the ones I installed had some lowercase and some uppercase..I think. I might be wrong on that. The one I KNOW did had that
in the Pegasus one. That one worked fine. So my assumption is, if that is an issue run them out of a project, or just change the name to lowercase.

So that's it...finally got all of this figured out. Again, thanks everybody for the feedback. I would have never gotten all of this working right without the help.
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Haley Cooper
 
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Post » Mon May 16, 2011 10:33 pm

http://www.realmofwriting.com/content/morrowind-modding-general-installationsetup

Incase if anyone wants to review the results of these last 6 days worth of re-learning how to setup Morrowind and utilities, feel free. I wanted to present that. If anyone see's anything wrong with it, or off, feel free to let me know.
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Emmi Coolahan
 
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Post » Tue May 17, 2011 12:03 am

Glad you got things worked out!

I read your info on your blog about the Wrye Mash bugs. A couple things. I don't think the program has a problem installing upper case .ESPs unless you change it to lower case (or vice versa) after it has already been installed. I do know that I've installed many a mod with the upper case extension without a problem. Also, from my experience with the foreign letters bug, if you try to install such files and get the error, trying to install from a project still doesn't work -- once you get the error it seems to screw up even a project install. The workaround for a post error installation is described in my previous post.

I think it's awesome that you intend to try to fix these bugs and wish you all the luck with that! While you're at it, I don't know if its possible but some way to save the install order of the mods would be a life saving feature, especially if you could save it in between reinstalling the program.
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loste juliana
 
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Post » Tue May 17, 2011 11:16 am

A couple things. I don't think the program has a problem installing upper case .ESPs unless you change it to lower case (or vice versa) after it has already been installed.


No, I'm not trying to imply that creating fresh new plugin list makes Wrye crash. In my case the problem appeared when I changed the existing list.

Trying out the issue as I write this..

1) Renamed single "Sotonhorian.ESP" to "Sotonhorian.esp" - Wrye Mash starts OK, but offending plugin becomes unchecked.
2) Renamed single file again, this time it is "arvisrend - fixes - books.ESP" to "arvisrend - fixes - books.esp". Everything seems OK, plugin gets unchecked too.
3) Tried multiple files at once "MCA - Divine Domina Addon.ESP, MCA - Guards Patch.ESP, MCA Names 6.1.ESP, MDP Compilation.ESP" and here it is! Mash refuses to start, gives a scrolling log and quits. After changing back to .ESP problem gone..

So, the issue exists and needs to be taken into account among other crash possibilities.
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Lawrence Armijo
 
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Post » Tue May 17, 2011 12:57 pm

Yes, I am going to try and take that into account after I play awhile. I will probably play awhile and do some modding first, then I will see about learning the Python language.
Might be fun.
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Elizabeth Lysons
 
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