Is there a Mod that effects the swing of our Swords etc?

Post » Tue May 17, 2011 11:08 am

I could live without this, but I'd really love to get a Mod for this, is there one? If so, could you direct me to a mod like that? Thanks! :)
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rolanda h
 
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Post » Mon May 16, 2011 10:53 pm

Dirnae's animations do change the swinging animations in that way I think you've described. He's made more fluent animations for the one-handed "chop" and "slash" attacks. "Thrust" and two-handed weapon animations are not affected as far as I know.

You can grab the version modified by Hrnchamd from http://www.tesnexus.com/downloads/file.php?id=31635.
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abi
 
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Post » Tue May 17, 2011 9:55 am

The thrust animation is modified as well. I recommend this version of Dirnae's animations as it fixes several problems with the original and Hrncham's version. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020
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Ysabelle
 
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Post » Tue May 17, 2011 8:17 am

Dirnae's animations do change the swinging animations in that way I think you've described. He's made more fluent animations for the one-handed "chop" and "slash" attacks. "Thrust" and two-handed weapon animations are not affected as far as I know.

You can grab the version modified by Hrnchamd from http://www.tesnexus.com/downloads/file.php?id=31635.

The thrust animation is modified as well. I recommend this version of Dirnae's animations as it fixes several problems with the original and Hrncham's version. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020

Neither of those sound like the thing I'm looking for, so i may have to be more specific:

In Oblivion, when you attack two times after each other, the first slash attack is frim right to left and the second is fron left to right. But in Morrowind, all slash attacks are always from right to left, always the same point and it looks really sad with the "always use best attack" option enabled, because the attacks are always the same. The second one had something about changing slash, chop etc, but does it just replace the animation from right to left, or does it add left to right and right to left swings of swords?
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Emily Rose
 
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Post » Mon May 16, 2011 11:42 pm

There's no such thing, it always uses the same animation. No mods correct this as far as I know. I'm not sure if it's even possible with Morrowind as-is right now, only way I could think of would be that the attack button randomly selects a variable number (MWSE might be necessary) which dictates animations to use and continues to select at random as you continue hitting the button... but I have no idea if it's even possible to "hot swap" character animations like that.
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Naomi Ward
 
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Post » Tue May 17, 2011 2:56 pm

There's no such thing, it always uses the same animation. No mods correct this as far as I know. I'm not sure if it's even possible with Morrowind as-is right now, only way I could think of would be that the attack button randomly selects a variable number (MWSE might be necessary) which dictates animations to use and continues to select at random as you continue hitting the button... but I have no idea if it's even possible to "hot swap" character animations like that.

Is it really a that big thing to add? :o Darn.. Guess I'll just have to bore myself to death when always attacking in the same way.. :sad:
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Francesca
 
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Post » Tue May 17, 2011 9:41 am

Is it really a that big thing to add? :o Darn.. Guess I'll just have to bore myself to death when always attacking in the same way.. :sad:


Well that option is there for a reason. If you like alternating attacks, you might want to disable it and use the movement keys to control your attacks. Alternatively, you can use the Daggerfall-style attack controls of MGE that allow you to swing your weapon by moving the mouse while the attack key is pressed.
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Josh Sabatini
 
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Post » Tue May 17, 2011 2:41 pm

Well that option is there for a reason. If you like alternating attacks, you might want to disable it and use the movement keys to control your attacks. Alternatively, you can use the Daggerfall-style attack controls of MGE that allow you to swing your weapon by moving the mouse while the attack key is pressed.

The other attack types won't add much deapth to it, they are also alyas the same. Hmm, maybe here is the chance for someone to make a huge revolutionary mod for Morrowind? :)
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Nick Jase Mason
 
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Post » Tue May 17, 2011 2:20 am

Without an engine rewrite (OpenMW or ProjectAedra), it won't happen, at least to my knowledge on what needs to be done.

Turning off "Use Best Attack" does help reduce the repetitive-ness of combat animations, though it sounds like you are more sensitive to this sort of thing than most people.
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Lily
 
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Post » Tue May 17, 2011 3:22 am

Dirnae's animations do change the swinging animations in that way I think you've described. He's made more fluent animations for the one-handed "chop" and "slash" attacks. "Thrust" and two-handed weapon animations are not affected as far as I know.

You can grab the version modified by Hrnchamd from http://www.tesnexus.com/downloads/file.php?id=31635.

Thank you for the heads up, that animation looks much better
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Kate Norris
 
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Post » Tue May 17, 2011 6:50 am

Is it really a that big thing to add? :o Darn.. Guess I'll just have to bore myself to death when always attacking in the same way.. :sad:


Yeah it kinda svcks. If you're not using too many mods, Combat Enhanced might be a mod worth looking into. It doesn't change the animation, but you use the default system with thrust, slash, and chop attacks to create combos like a fighting game if you've got enough skill in a particular weapon. The combination attacks are well done and sort of help get rid of the monotony. They also encourage you to use a variety of weapons just to get the benefits of all the cool effects. You'll also have "rage" and "trance" modes that can slow down time to perfect your combos.

I say "not using too many mods" because CE can increase crashes which is pretty frustrating. You'll still be able to play through the game, but CTDs can really discourage someone from continuing to play.

Another mod worth checking out is "Realistic Combat". It doesn't change animations either, but it does allow a 100% hit rate and running/jumping strength bonuses. The hit rate change makes combat a little more strategic, with more emphasis on quickly getting into hit range and getting back out before you can be counter attacked.

You can combine the mods as far as I know to interesting effect, although a couple of the weapons become extremely unbalanced as the first combination attack you get can be quite powerful. In particular, Long Blade will have a knock-down attack and Realistic Combat makes attacks to a downed opponent even more devastating. But with some other mods to balance this out, the combat experience can become really fun even if there are only a handful of animations. You'll find yourself thinking strategically and switching weapons a lot instead of just picking your best weapon and getting in your opponent's face while hitting your mouse repeatedly.
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Frank Firefly
 
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Post » Tue May 17, 2011 10:09 am

but I have no idea if it's even possible to "hot swap" character animations like that.


I'm not the animations expert by a LONG shot but everything I've read points to this: AFAIK, there is no way to change the players animations like you requested (multiple attack animations for the same type of swing). Sadly, you can change NPC animations with a lot more flexibility than the players.

ST
ps, since I'm not the animations expert, by all means if you know more then correct me on this...
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Cool Man Sam
 
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