Title: Bandit
Required Mods:
- Alternate Start Arrive by Ship
- A campsite mod(bedrolls / deployable tents, etc)
- OOO or at least MOBS.
- Something to stop bandits from spawning with daedric/glass if you won't use OOO.
- Cobl
- One or more of the mods that adds traffic to the roads, EX Tamrielic Travelers.(who are you going to rob? Other bandits?)
- SM Regional Bounty and/or Reneer's Guard Overhaul. (this game is pretty much impossible without it)
Recommended Mods:
- A magic mod(Supreme, LAME)
- HIGHLY RECOMMENDED: Some manner of spell tome mod, either official or unofficial, since obtaining spells normally will be all but impossible. Mods that allow learning from scrolls are also a good choice.
- Realistic Fatigue/health/leveling
- Saddle bags
- Thirst/Hunger mods, to force you to kill travelers or go hunting to survive.
Optional / Iffy:
- CM Partners - Would be recommended, but the companions have varying morals, and they don't tell you. If you do use this, try to stick to the nonessential ones
- A mod to add you to the bandit faction so other bandits ignore you. With something like that you could even go out to raid with them or live with other bandits early on. Could make things too easy though.
- FCOM - If you want this to be even harder go for it.
Rules :
- Housing mods - Castle ownership is conspicuous, so no castles or other luxurious homes near towns. Pocket dimensions are okay only if they have a decently hard quest associated with them, since they could make the game really easy. No homes in towns whatsoever, incl. official. Deepscorn is okay, frostcrag is up to you, since its kinda conspicuous.
- SI is okay, since you could use your loot and savings to start fresh there. The backstory is that you're a bandit to make ends meet, and you'll be known as such in Tamriel, but no one in the Isles will know, so you could use your gold to dress up and mingle if you wanted.
- No main quest, your character is not "The hero of Kvatch."
- No Fighters or Mages guilds. Thieves guild is not recommended, but up to you. Dark Brotherhood is perfectly fine, but you'll have a hard time killing the mark in The IC, since you'll have a high legion bounty.
- For immersion purposes, try not to stay in town longer than a few days. Assume the legion will find you. Do your business(DB, quests, selling loot, etc) Again, no town houses. Cheydinhal is the obvious exception, due to the fact that you can stay in the DB sanctuary. IC waterfront and Bravil are also acceptable / debatable.
Anyway, that's mine. What are some of your ideas for self-imposed rulesets? Feel free to comment or suggest things to me, since I plan on actually playing that game.