» Fri May 27, 2011 11:04 am
Sound design and interactivity, although NPC is also a top priority (I didn't notice it). I would LOVE if the game had the NPC and sound detail of Half Life 2 (hell, even Half Life 1. The detail has always been insane). NPCs need to FEEL alive. The expressions in Half Life 2 are beyond anything I've seen in any game thus far. When you're playing the game, those characters don't feel like..characters. They feel like actual people. Their interactions with the world as just as realistic. Like in Half Life 2: Episode 2, when Eli asks Alex for some tea. It was such a simple act, yet the animations used to carry out getting the tea, giving it to Eli (with thanks and loving expressions exchanged), and then him holding it for several seconds and he speaks, looks at the cup with a sort of melancholy and serious look on his face, then sets it aside on the table. It's a very mundane sounding act, yet those characters doing that made them all the more believable. Each expression is so carefully chosen for the situation ( a wink, a fast blink with head pulled back, a squinting of the eyes and lowering of the brows) that one might believe they had a freaking committee assigned to every scene to decide just what each character expressed.
Ambient sound is also important. Once again with Half Life, in Half Life 2 the sounds of the city are all around you. Breen-casts going on everywhere (on every TV), the sound of alarms of the distance, the pvssyr of Combine radios, the low wooing noises of the tripod walkers, the sighing of the suppressed citizens, and the chat of NPCs to one another as they talk of what will become of them. Each feature of the world is captured in sound and animation that, even years after its release when the graphical limits have been pushed much greater (but the game still looks amazing because of the great detail and animation quality), that the world is no less for it and is as believable as if I was there myself.
People constantly go on about fine detail in graphics, like how detailed and realistic a rock texture on a wall is, and how great its light maps look, but I think what REALLY makes a great game world is the quality and believability of the characters and the sounds of the world. The extra ambiance that a slight raise of the brow or the quiet hum of a helicopter in the background adds so much immersion into the game that it's almost impossible to describe without simply getting the listener to play Half Life 2 for themselves.
As you can see, I love Half Life.