[Relz} Animation Compilation

Post » Tue May 17, 2011 9:57 am

Any answer to my post? :confused:
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naomi
 
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Post » Tue May 17, 2011 6:40 am

Could I make a request for a 'casting' module - that adds all the animations, but only the casting in first person? Thankyou :)



Is it possible to make an alternate version, which removes this effect of movement when one walks (visible in each views)?
Because that gives me really nausea… :wacko:


I suppose these requests are the same? If not, please be more specific, papill6n.
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no_excuse
 
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Post » Tue May 17, 2011 9:36 am

Well, when I walk in first or third person's view, there is an effect of camera's movement to up and down (like walk sensation in real life) ; but this feature makes me sick/nauseous :confused:
I don't blame nobody, it's just that thing is annoying.
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Cagla Cali
 
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Post » Tue May 17, 2011 9:53 am

I'm afraid I'd prefer it without that camera bouncing, too. It's a shame, but I think it's just *too* realistic.
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Chica Cheve
 
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Post » Tue May 17, 2011 7:01 am

I'm definitely no expert on how animations work in Morrowind, so I was wondering: how do you add *some* of this new animations to the PC only?

So far, I only did that with Axel's "sixy walk" (adding it to the "player" NPC). But the casting animation looks really good, too... :)
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Life long Observer
 
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Post » Tue May 17, 2011 8:48 am

You do it by overwriting the default animation files (base_anim.nif and both of the xbase_anim files). Artaios, don't forget to update this on GHF and Wolflore as well. Thanks.
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Caroline flitcroft
 
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