animation not playing in CS

Post » Tue May 17, 2011 1:32 pm

Okay, this is a problem Im having with some new animations and I cant seem to find the issue.

The problem is when i have the left.kf or right.kf in the animation list then no animations will play in the CS, in-game the creature is stuck frozen on the first frame of the idle animation. When I go to load an animation i get the following error:
Could not find AccumRoot in animation 'TestCreature (010030F3) -> Test Creature (01000ED3)'


But I have no idea what this means.....


these are my files for it, can anyone help? Im pretty sure the skeleton is corrupt aswell....but Im clueless to how to fix it.
http://www.4shared.com/file/vdu4Zph3/DMFiles.html
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Rebekah Rebekah Nicole
 
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Joined: Fri Oct 13, 2006 8:47 pm

Post » Tue May 17, 2011 1:29 am

Okay, this is a problem Im having with some new animations and I cant seem to find the issue.

The problem is when i have the left.kf or right.kf in the animation list then no animations will play in the CS, in-game the creature is stuck frozen on the first frame of the idle animation. When I go to load an animation i get the following error:
Could not find AccumRoot in animation 'TestCreature (010030F3) -> Test Creature (01000ED3)'


But I have no idea what this means.....


these are my files for it, can anyone help? Im pretty sure the skeleton is corrupt aswell....but Im clueless to how to fix it.
http://www.4shared.com/file/vdu4Zph3/DMFiles.html


The Good News -> The Skeleton is not currupt its just that the contraints on the Thighs are not pointing to any parent RigidBodies just attach them to the Bip01 NonAccum RB and update them and that error will go away.

The Bad News -> All of the Animations are corrupted by the Mount Animation Wrapper -> I informed you in the Cent thread that Andrew Maneri's program likes to corrupt the Nif's specifically it corrupts the NiControllerSequence's and NiStringPalette's -> once Corrupted there is nothing you can do to fix them short of trying to Hex Edit the corruption out <- not a fun alternative.

You can take one of Beth's Anims and do the tedious job of transferring all of the specific data from your merged Lich/Minotaur anims and setting them up with a NiControllerSequence that is not corrupted.
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Wayne Cole
 
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Joined: Sat May 26, 2007 5:22 am

Post » Mon May 16, 2011 11:10 pm

Well the problem is, OMPAW is the only way to merge two animations together....no other program I know of allows you to put them together.

But I see what you mean there.....those animations are shreaded :(


EDIT: Yay! blender fixed my animation. I imported/exported my animation (did a little fixes cause blender still doesnt handle animations very well) and now its working fine.
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Peter P Canning
 
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